Menu
Home
Post new thread
What's new
Latest activity
Authors
Community
Post new thread
Create wiki page
Community supporters
All threads
Latest threads
Hot threads
New posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Wiki
Pages
Latest activity
Resources
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Chat/Discord
Podcast
Log in
Register
What's new
Search
Search
Search titles only
By:
Post new thread
Create wiki page
Community supporters
All threads
Latest threads
Hot threads
New posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Menu
Log in
Register
Install the app
Install
log in
or
register
to remove this ad
Home
Community
General Tabletop Discussion
*TTRPGs General
Dread Isn't for Everyone
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Celebrim" data-source="post: 7842206" data-attributes="member: 4937"><p>I tried to play the kiddie version of this "Dread House" with my kids, and it just really didn't work. And, it really raised my skepticism for how the main game itself would play out, because not only do I think a lot of the problems we encountered would show up in the full game, but the "Dread House" version actually had a number of cool mechanics - like eliminated players get to play the monster - that I think actually solve major issues that the main game would have.</p><p></p><p>I have this suspicion that when Dread works for people it works because their emotional experience of the game of Jenga itself is one of nervous anticipation, anxiety, and well "dread" and that the game cultivates that or is intended to cultivate that. But, I'm not sure my experience of Jenga has ever been that, and that the game can add to Jenga what it doesn't have in the first place for me, nor am I sure that playing Jenga can add to the "dread" if it isn't in the game in the first place.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7842206, member: 4937"] I tried to play the kiddie version of this "Dread House" with my kids, and it just really didn't work. And, it really raised my skepticism for how the main game itself would play out, because not only do I think a lot of the problems we encountered would show up in the full game, but the "Dread House" version actually had a number of cool mechanics - like eliminated players get to play the monster - that I think actually solve major issues that the main game would have. I have this suspicion that when Dread works for people it works because their emotional experience of the game of Jenga itself is one of nervous anticipation, anxiety, and well "dread" and that the game cultivates that or is intended to cultivate that. But, I'm not sure my experience of Jenga has ever been that, and that the game can add to Jenga what it doesn't have in the first place for me, nor am I sure that playing Jenga can add to the "dread" if it isn't in the game in the first place. [/QUOTE]
Insert quotes…
Verification
Post reply
Home
Community
General Tabletop Discussion
*TTRPGs General
Dread Isn't for Everyone
Top