Mark
CreativeMountainGames.com
Just as an aside, it is certainly possible to simulate the jenga tower using dice.
Roll poorly and the DM sweeps your dice off of the table and onto the floor?

Just as an aside, it is certainly possible to simulate the jenga tower using dice.
We were playing a game on the Hyatt 3rd floor, run by Queen Dopplepoppolis (DangerGirl! on Circvs Maximvs), and someone passing by saw the Jenga tower. "Hey, is this Dread? Cool - I know the guy who wrote this!"
The Jenga tower adds so much to a horror game. In almost every Dread game I've ever played, I've been physically shaking out of nervousness during the later pulls of the tower. It adds a level of suspense and anticipation that truely adds to the game, wheras I think that a dice mechanic in a horror game pulls people away from the suspense of the situation.
There simpy isn't any benefit in refusing to take pulls, unless your goal is simply to ruin the game for other players.
The Jenga tower adds so much to a horror game. In almost every Dread game I've ever played, I've been physically shaking out of nervousness during the later pulls of the tower. It adds a level of suspense and anticipation that truely adds to the game, wheras I think that a dice mechanic in a horror game pulls people away from the suspense of the situation.
If the player defines success in a horror game as surviving until the end, not pulling can ensure it.
I seriously doubt that such attempts to avoid playing Dread by refusing to take action (or pull for action) have anything to do with prioritzing survival as a goal or 'not getting' the game. From experience my own with such folks (while playing Dread, as well as other games), I'm inclined to believe that refusing to play a game in the spirit that it is intended to be played or deliberately bucking the expectations of the group with regard to the game usually has more to do with somebody trying to ruin things for the other players.
At the start of the game, pulls are easy.
It also occurs to me that the system might work for the style of Paranoia game I like to run - I'll have to experiment.