It doesn't even have to be horror.Okay, for the most part I completely avoid the horror genre at all costs. I have never really gotten into horror. And yet, this thread has made me tempted to find a game of Dread to play in. You can't buy advertising this good.
I hope to run a Dread game tomorrow night, though some of my players have scoffed at the idea of using Jenga instead of dice.
I suppose my biggest worry is . . . once a character dies, what's the player to do? How do you handle having unattached players?
At least in this case, Dread is usually a lot more entertaining as a spectator sport than a traditional RPG.
I'm sorry, I just have to geek out about this. So there will be an Adult Swim bump related to a Dread game? Cause that might make it all worthwhile.Voodoo shaman stuck the villain's soul in a berry. (If you watch Adult Swim, pay attention to the bumps this weekend! Berries aren't berries!)
I'm sorry, I just have to geek out about this. So there will be an Adult Swim bump related to a Dread game? Cause that might make it all worthwhile.
Also, I'm sorry that the sense of dread was not so prevalent in your game. Dread, like all horror games, thrives when players (like the stars) are right for it. If players are treating it as they would a genre other than horror--or even just as a game of Jenga--it can lose some of its vitality. Was that the case with your game, or was there someplace where the system wasn't stepping up to help with the sense dread and horror?