TarionzCousin
Second Most Angelic Devil Ever
Where are the free Dread Jenga scenarios? I finally bought a Jenga game. I've owned Dread for a few years but have never played it.
I am running Dread tonight for a group of my friends. Can't wait to give this game a serious try. I've listened to two actual play podcasts and have been interested for a few years by the mechanics. I actually used a JENGA tower in my 4e game once to build suspense and it was amazing.
We'll be playing 'Beneath A Metal Sky' and I've already gotten four of the questionnaires back. I'm a little nervous that I won't be able to pace the story well, and that the tower will fall sooner that I hope and then there will be no more tension for wrapping up the game, because we'll have a pretty fresh tower during the part of the game that should be tense.
We'll be playing 'Beneath A Metal Sky' and I've already gotten four of the questionnaires back. I'm a little nervous that I won't be able to pace the story well, and that the tower will fall sooner that I hope and then there will be no more tension for wrapping up the game, because we'll have a pretty fresh tower during the part of the game that should be tense.
I think part of getting into the spirit of Dread is relishing such moments.Seems like there would be an unfun situation where everyone knew whomever had to make the next pull was a goner.
Quick question never having played this game. Is there ever a time where there are a bunch of pulls and that particular series of actions is resolved, but it leaves the tower in position in which the very next pull is going to make it fall?
Seems like there would be an unfun situation where everyone knew whomever had to make the next pull was a goner.
That... that's brilliant. Damn. Never even occurred to me. Playing my scenario Separation Anxiety at GenCon, we got in a situation where you literally couldn't make another pull without toppling the tower. The tension stayed incredibly high. Remember, you're never obligated to make a pull and can always decline. Then it's just a matter of "when's the most dramatic moment to knock the tower down?"there's no such thing, any such limitation lies in the mind of the puller.
With my patented Lift and Twist method, if ALL viable blocks (centers or edges) have been pulled, you can simply lift the top of the tower and flick out the single block and rotate the tower top in your hand and set it back down.