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<blockquote data-quote="Ruslanchik" data-source="post: 4476079" data-attributes="member: 45251"><p>I've never played Dread, but I have read a bit about it. I keep imagining a scenario like this:</p><p></p><p>The players design characters that are notable for some reason--low-level celebrities, business leaders, politicians, etc. None of the characters know each other, but may know of each other. They are all invited to a dinner party at a mansion out in the middle of nowhere. This is, of course, your classic spooky mansion with grand ballrooms, long hallways, 50 rooms, a secret dungeon, and secret passages throughout. They have each received the invitation from a person close to them that they trust but are told nothing about who is hosting it or what exactly might take place there. </p><p></p><p>The characters only ever interact with the staff--it is never made clear who is hosting the party--and the staff becomes increasingly more detached, taking longer and longer to respond to requests and whatnot, before they disappear altogether. Eventually spooky things start to occur: loud noises are heard in the halls, the lights go out, and characters start to disappear (NPCs first, those who drop the tower next). </p><p></p><p>Ultimately, the group has to work together to survive the night and make it out alive!</p><p></p><p>I'm not sure what the baddie should be, but there are, of course, unlimited possibilities. You could always make one of the PCs the baddie. There should definitely be details added to create distrust and paranoia. Having one of the PCs be a psycho cannibal or something would definitely help with that.</p></blockquote><p></p>
[QUOTE="Ruslanchik, post: 4476079, member: 45251"] I've never played Dread, but I have read a bit about it. I keep imagining a scenario like this: The players design characters that are notable for some reason--low-level celebrities, business leaders, politicians, etc. None of the characters know each other, but may know of each other. They are all invited to a dinner party at a mansion out in the middle of nowhere. This is, of course, your classic spooky mansion with grand ballrooms, long hallways, 50 rooms, a secret dungeon, and secret passages throughout. They have each received the invitation from a person close to them that they trust but are told nothing about who is hosting it or what exactly might take place there. The characters only ever interact with the staff--it is never made clear who is hosting the party--and the staff becomes increasingly more detached, taking longer and longer to respond to requests and whatnot, before they disappear altogether. Eventually spooky things start to occur: loud noises are heard in the halls, the lights go out, and characters start to disappear (NPCs first, those who drop the tower next). Ultimately, the group has to work together to survive the night and make it out alive! I'm not sure what the baddie should be, but there are, of course, unlimited possibilities. You could always make one of the PCs the baddie. There should definitely be details added to create distrust and paranoia. Having one of the PCs be a psycho cannibal or something would definitely help with that. [/QUOTE]
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