Dread seems to get a little bit of attention on these boards. I have actually played in one game of it and run two.
In the game I played, the characters were all minions who finally came to the realization that their mad scientist employer was completely off his rocker, a danger to the world. They all died horrible deaths getting the information needed to stop him into teh appropriate hands.
In the scenario that I ran (same scenario, two different groups), the characters were all out for a yacht trip when their ship sank. They made their way to a tropical isle where a local drug lord used them for slave labor and sent parts of their bodies back to their families (along with ransom notes). In both scenarios most of teh group escaped the isle, with 1-2 characters dying messy deaths.
Now, one of the groups is clamoring for me to run a new Dread scenario. Does anyone have any inspiration that could be quickly conveyed here?
Chad
In the game I played, the characters were all minions who finally came to the realization that their mad scientist employer was completely off his rocker, a danger to the world. They all died horrible deaths getting the information needed to stop him into teh appropriate hands.
In the scenario that I ran (same scenario, two different groups), the characters were all out for a yacht trip when their ship sank. They made their way to a tropical isle where a local drug lord used them for slave labor and sent parts of their bodies back to their families (along with ransom notes). In both scenarios most of teh group escaped the isle, with 1-2 characters dying messy deaths.
Now, one of the groups is clamoring for me to run a new Dread scenario. Does anyone have any inspiration that could be quickly conveyed here?
Chad