[Dreadfox Games] Grimoire Facilitas

Dreadfox Games

First Post
Dreadfox Games has summoned Grimoire Facilitas!

8__1328117853.jpg


"This tome features 96 conjuration spells. Empower your healing, create makeshift golems, summon swarms of gremlins and make Reflex saves to teleport yourself out of harm's way.

These spells encourage creative play and have been thoroughly playtested."

Grimoire Facilitas Tips are available for free. If you can't decide whether or not you want this tome, or if you've already purchased it, we encourage you to check them out.

Subscribe at dreadfox.com in February, 2012 to get this product for free.

Check out our schedule to see if you're interested in any products scheduled for release in the near future.

Also, for those of you interested in bolstering your portfolios, we list the top 3 feedback contributors of every playtest in the design credits of the product tested (and provide references, as needed). Let us know via our feedback tab if you'd like to participate in a playtest.
 

Attachments

Last edited:

log in or register to remove this ad

We're introducing a hoard of new media this month - Previews, Design Spoils (a design-centric video series), Playtest Changelogs and Spoilers of some of our playtesters' favorite spells.

Preview: A browser-based preview of Grimoire Facilitas (works best in Internet Explorer - unless you're an advanced Chrome/Firefox user that has disabled the browsers' PDF viewers).
Design Spoils: Coming Soon...
Playtest Changelog: Check out what got modified according to playtest results/feedback.

Spoilers:

BANE SHOT
School conjuration (creation); Level ranger 2
Casting Time 1 standard action
Components V, S, F (a bow)
Range 0 ft.
Effect one bane arrow
Duration 1 round
Saving Throw none; Spell Resistance no
As part of a standard action attack, you can recite this spell while drawing your bow with no arrows nocked. Once taught, an arrow appears on the string. The arrow is a +1 bane arrow, and the creature to whom it is a bane must correspond to one of your favored enemies.

HEALING WISPS, LESSER
School conjuration (summoning); Level druid 3, ranger 4, witch 4
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Effect fey spirits soothe living creatures
Duration 1 round/level
Saving Throw none; Spell Resistance no
This spell summons 3 beneficent spirits from the feywild. The spirits take the form of Small, glimmering will-o-wisps and each arrives in a different space adjacent to you. Healing wisps are incorporeal, have a fly speed of 30 ft. (good), an AC of 11, saving throws equal to your own and Evasion. A wisp dissipates upon taking damage. The first time a wisp moves through a living creature’s space, or a living creature moves through a wisp’s space, that creature is cured for 1d8 damage and the wisp summarily dissipates.
A wisp moves if you actively direct it (a move action for you); otherwise, a wisp that has been directed hovers in place and a wisp that has not been directed attempts to hover in an empty space as close to you as possible. Living creatures are inherently attracted to healing wisps, particularly if they are injured. A wisp dissipates if it exceeds the spell’s range.

VANITY’S ATTACHÉ
School conjuration (summoning); Level bard 1, cleric 1, paladin 1, sorcerer/wizard 1, witch 1
Casting Time 1 minute
Components V, S
Range 0 ft.
Effect sentient grooming supplies
Duration 1 hour (D)
Saving Throw none; Spell Resistance no
This spell conjures a set of animate grooming supplies that speak Common. A character that allows these sentient instruments to groom him for at least 20 minutes gains a +2 circumstance bonus to Charisma. This bonus lasts until the character sleeps, gets hit in combat, carries a medium load or otherwise sullies himself.
 

Remove ads

Top