Grinning Loony
First Post
Hey guys! There's a new d20 sourcebook called Tombs! for sale at http://www.rpgnow.com! There's all sorts of cool stuff in this book, including a series of treasure tables that'll cough up a near-infinite number of unique mundane treasure items! Here's the official skinny:
From catacombs to godmourns, pyramids to cryptplanes, Tombs! is the definitive guide to creating tomb adventures for the d20 system. Covering topics from tomb types and guardians to traps and treasure, Tombs! provides everything a DM needs to create unique, exciting, and wickedly dangerous burial sites. Expertly written by Luke Johnson (Dungeon Magazine, Sword and Sorcery Studios) and professionally illustrated by Kurt Brugel, the core 44 pages of this book present a wealth of knowledge and inspiration. Extensive appendices provide additional advice, massive charts, and useful, playable examples. Here's a breakdown of what you'll find...
CHAPTER 1 - THE NATURE OF TOMBS
An introduction to the material covered in this book.
Topics: What Lies Within, Guardians, Traps, Rewards, Tomb Markers, Types of Tombs, The Setting, Descriptions and Distinctions, Tomb Reaving, Reactions to Reaving, Tombs in Your Campaign, Adventure Hooks, and Tomb Features
CHAPTER 2 - TYPES OF TOMBS
From the historically accurate to the utterly fantastic, this chapter includes descriptions, advice, and sample maps to help you create all manner of fun and exciting tomb adventures.
Topics: Catacombs, Cryptplanes, Godmourn, Necropolis, Planar Tomb, Pyramids, Spiritstone Sepulcher, and Racial Variations
CHAPTER 3 - GUARDIANS AND TRAPS
Without danger, this is no adventure. This chapter covers a wonderful array of information regarding tomb guardians (monsters) and traps. Not only does this chapter include 11 brand new monsters (most with wonderfully detailed illustrations by Kurt Brugel), it also introduces a brilliant new danger to the d20 system, sentient traps. Included are several terrifying examples and advice on how to make more.
Topics: Types of Guardians, Sample Guardians, Bleak Sentinel, Doom Guardian, Garoosh, Hollow Knight, Ickahar, Issathraelen, Jura, Nolodraer, Raivoshi, Snurakan, Spiritborn, Golems, Traps, Sentient Traps, Boom Ball, Flying Pit, Skittering Glyph, Spiritstone, and Thought Skull
CHAPTER 4 - REWARDS
All this danger is not without reward. This chapter provides valuable resources to help you create and place exciting and unique treasures within each tomb. Two new magic item types are also introduced, spell stones and foci.
Topics: Riches, Using the Treasure Tables, Gems, Gemstone Sizes, Gemstone Types, Precious Materials, Magic, Spell Stones, and Foci
<http://www.dreamingmerchant.com/bleaksentinel.jpg> APPENDIX A - FEATS AND SPELLS
Feats: Craft Spell Stone, Entrap Outsider
Spells: Animate Undead Guardian, Arise, Create Undead Guardian
APPENDIX B - NON-FANTASY SETTINGS
Advice on including tombs in Modern and Science Fictions Settings.
APPENDIX C - CUSTOMIZING UNDEAD
This extensive chart of custom powers assists the DM in creating exciting and unpredictable undead guardians. Included in each entry are cost per hit die, material component, ability name, ability description, and CR adjustment.
APPENDIX D - CUSTOMIZING GOLEMS
These 17 powers help make every golem in your game unique. Each entry includes Name, Ritual Adjustment, Golem Requirements, Additional GP Cost, Additional XP Cost, and CR Adjustment.
APPENDIX E - TREASURE TABLES
This brilliant series of charts provides a quick and easy system to randomly create detailed items of treasure that are all unique and exciting.
APPENDIX F - THE VALLEY OF DESPICAR
A sample setting that can be easily incorporated into any campaign world, the Valley of Despicar includes the history of the area, key NPCs, notable monster lairs with full stats, and extensive backgrounds on the ancient cultures that created tombs in this area. Full tomb markers are included for the Malagoths, the Dolohar, and the Draenorian Empire. Also included are an adventure seed and a full sample tomb that illustrate the concepts in this book.
From catacombs to godmourns, pyramids to cryptplanes, Tombs! is the definitive guide to creating tomb adventures for the d20 system. Covering topics from tomb types and guardians to traps and treasure, Tombs! provides everything a DM needs to create unique, exciting, and wickedly dangerous burial sites. Expertly written by Luke Johnson (Dungeon Magazine, Sword and Sorcery Studios) and professionally illustrated by Kurt Brugel, the core 44 pages of this book present a wealth of knowledge and inspiration. Extensive appendices provide additional advice, massive charts, and useful, playable examples. Here's a breakdown of what you'll find...
CHAPTER 1 - THE NATURE OF TOMBS
An introduction to the material covered in this book.
Topics: What Lies Within, Guardians, Traps, Rewards, Tomb Markers, Types of Tombs, The Setting, Descriptions and Distinctions, Tomb Reaving, Reactions to Reaving, Tombs in Your Campaign, Adventure Hooks, and Tomb Features
CHAPTER 2 - TYPES OF TOMBS
From the historically accurate to the utterly fantastic, this chapter includes descriptions, advice, and sample maps to help you create all manner of fun and exciting tomb adventures.
Topics: Catacombs, Cryptplanes, Godmourn, Necropolis, Planar Tomb, Pyramids, Spiritstone Sepulcher, and Racial Variations
CHAPTER 3 - GUARDIANS AND TRAPS
Without danger, this is no adventure. This chapter covers a wonderful array of information regarding tomb guardians (monsters) and traps. Not only does this chapter include 11 brand new monsters (most with wonderfully detailed illustrations by Kurt Brugel), it also introduces a brilliant new danger to the d20 system, sentient traps. Included are several terrifying examples and advice on how to make more.
Topics: Types of Guardians, Sample Guardians, Bleak Sentinel, Doom Guardian, Garoosh, Hollow Knight, Ickahar, Issathraelen, Jura, Nolodraer, Raivoshi, Snurakan, Spiritborn, Golems, Traps, Sentient Traps, Boom Ball, Flying Pit, Skittering Glyph, Spiritstone, and Thought Skull
CHAPTER 4 - REWARDS
All this danger is not without reward. This chapter provides valuable resources to help you create and place exciting and unique treasures within each tomb. Two new magic item types are also introduced, spell stones and foci.
Topics: Riches, Using the Treasure Tables, Gems, Gemstone Sizes, Gemstone Types, Precious Materials, Magic, Spell Stones, and Foci
<http://www.dreamingmerchant.com/bleaksentinel.jpg> APPENDIX A - FEATS AND SPELLS
Feats: Craft Spell Stone, Entrap Outsider
Spells: Animate Undead Guardian, Arise, Create Undead Guardian
APPENDIX B - NON-FANTASY SETTINGS
Advice on including tombs in Modern and Science Fictions Settings.
APPENDIX C - CUSTOMIZING UNDEAD
This extensive chart of custom powers assists the DM in creating exciting and unpredictable undead guardians. Included in each entry are cost per hit die, material component, ability name, ability description, and CR adjustment.
APPENDIX D - CUSTOMIZING GOLEMS
These 17 powers help make every golem in your game unique. Each entry includes Name, Ritual Adjustment, Golem Requirements, Additional GP Cost, Additional XP Cost, and CR Adjustment.
APPENDIX E - TREASURE TABLES
This brilliant series of charts provides a quick and easy system to randomly create detailed items of treasure that are all unique and exciting.
APPENDIX F - THE VALLEY OF DESPICAR
A sample setting that can be easily incorporated into any campaign world, the Valley of Despicar includes the history of the area, key NPCs, notable monster lairs with full stats, and extensive backgrounds on the ancient cultures that created tombs in this area. Full tomb markers are included for the Malagoths, the Dolohar, and the Draenorian Empire. Also included are an adventure seed and a full sample tomb that illustrate the concepts in this book.