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<blockquote data-quote="Richards" data-source="post: 9396023" data-attributes="member: 508"><p><strong>ADVENTURE 76: MONASTERY MONSTROSITIES</strong></p><p></p><p>PC Roster: </p><p style="margin-left: 20px">Alewyth Putterpye, dwarf priestess of Aerik 16</p> <p style="margin-left: 20px"> Thurloe Pulver, human fighter 3/wizard 3/spellsword 10</p> <p style="margin-left: 20px"> Wakuren, half-orc cleric of Cal 8/paladin 8</p> <p style="margin-left: 20px"> Xandro Silverstrings, human bard 6/rogue 10</p> <p style="margin-left: 20px"> Zander Quilson, elf sorcerer 16</p><p></p><p>NPC Roster:</p><p style="margin-left: 20px">Beetle Darkcloud, halfling ranger 5</p> <p style="margin-left: 20px"> Robin the Balladeer, human bard 5</p><p></p><p>Game Session Date: 22 June 2024</p><p></p><p> - - -</p><p></p><p>"Ugh," complained Alewyth, holding her head. "No <em>heroes' feast</em> today, guys - those blasted guzzleberries took a toll on me!"</p><p></p><p>"You've got a hangover?" asked Thurloe, disbelief evident in his voice. "<em>You?</em> I thought dwarves were supposed to be able to handle their liquor!"</p><p></p><p>"Yeah, well, gimme a dwarven ale or a hard mead, and I'll drink you under the table," Alewyth promised. "But those guzzleberries...they sneak up on you. My stomach's ready to heave just at the thought of eating anything."</p><p></p><p>"You could always cast the <em>heroes' feast</em> and avoid eating anything yourself," Thurloe prompted. He'd gotten used to a big breakfast every morning and didn't like getting cheated out of it.</p><p></p><p>"Ugh," retorted Alewyth. "Not t'day, I fear. Like I said, even the mere thought of food...." She held a hand to her mouth as if to keep from dry heaving. "No more guzzleberries for me, Beetle, d'ya hear me?"</p><p></p><p>"Loud and clear," affirmed the little halfling guide. "No bother, though - we can eat on the road, it'll get us to the monastery that much quicker if we don't spend a full hour on breakfast like we usually do." He was already saddling up Yellow-Belly, his fastieth dinosaur mount, eager for an early start for once. Wakuren cast <em>endure elements</em> spells on himself, Robin, and Xandro, and Alewyth managed to do the same for herself, as Zander cast his morning <em>mage armor</em> spell and everyone tended to their bonehead mounts. Then they were off and headed west, for the monastery Beetle claimed stood guard over one of the entrances at the Rift, the hundreds of miles of cliffs that separated the continent of Talonia into its roughly two halves; the eastern half, where dinosaurs still prowled the lands and remained the top predators, and the western half, where the dinosaurs - the larger, carnivorous ones, in any case - had been overcome by drow civilization.</p><p></p><p>"You'll like it in the drow cities," Beetle promised. "From what you've told me of your own lands, they're very similar. They trade goods and services for those coins and gems you all value so much. And you won't have to worry about dinosaur ambushes once we get up there."</p><p></p><p>"How far up is it?" Robin asked.</p><p></p><p>"We should get there before sundown," Beetle replied, before realizing her true question. "Oh, how far up? The cliff's about a hundred feet tall, I think, and the monastery sits on a slab of rock 40 feet up or so. They guard a switchback series of tunnels that lead up to the upper lands on the western side."</p><p></p><p>"And these are all halflings at the monastery?" Xandro asked. "Are our mounts going to be able to fit?"</p><p></p><p>"You'll see," promised their scout. "It won't be a problem."</p><p></p><p>Sure enough, it wasn't. The procession made it to the monastery before sundown without encountering any hungry predators for once, and they could see some sort of elevator platform sticking out from the top of the rock slab upon which the monastery building stood. The platform looked to be about ten feet on a side - easily large enough to lift up the pachycephalosaurus mounts, if only one at a time.</p><p></p><p>Beetle reached into an alcove at the base of the rock slab and pulled out a hand bell, shaking it vigorously and making quite a racket before returning it to its hidden receptacle. A voice called down from above, "Who's there?" - it was in the Halfling tongue, so Zander's permanent <em>tongues</em> spell translated it just fine, but none of the other heroes could make sense of it. Xander and Wakuren cast their own <em>tongues</em> spells on themselves, while Alewyth made do with a <em>comprehend languages</em> spell; she wouldn't be able to reply to anyone, but at least she'd know what they were saying.</p><p></p><p>"Beetle! Is that you?" called down the halfling monk from a window in a part of the building overlooking the edge of the cliff. "Hang on, I'll send the elevator down for you!" It took three shifts to get all of the heroes up to the monastery, since the "elevator" consisted of a square floor with chains at each corner, each pair of chains meeting in the middle like an upside-down "Y" before leading up to a pair of gears at the top of the structure, each gear powered by the strength of two halfling monks. It all seemed pretty tedious to Wakuren, who had opined it would be quicker to shunt everyone else into <em>Hesperna's lamp</em> and just ride Nimbus to the top of the cliff and bypass the monastery altogether, but this idea was shot down for several reasons. First of all, the monks were "guardians" of the switchback tunnels, and their job was to scrutinize those seeking entry to the drow lands above, so skipping past them would not only be an insult but also give the impression they were trying to sneak into somewhere they weren't allowed. Secondly, Beetle argued that putting the boneheads into the extradimensional lamp would frighten them immensely, and frightened boneheads had a tendency to bash everything around them with their thick, bumpy skulls. And finally, Beetle had a cousin, <strong>Red-Ant Darkcloud</strong>, who was a monk there and he wouldn't mind seeing. So, as a result, Wakuren dismissed Nimbus back to the Elemental Plane of Air and submitted to the slow rising of the elevator platform, then made small talk with the welcoming monks while the second and third waves of visitors were brought up. Beetle had volunteered to stay below for the moment, settling the mounts into the cave at the bottom of the rock slab, where they'd wait until it was their turn to be raised up, one at a time, on the elevator platform.</p><p></p><p>Finally, the six heroes were in place at the top of the elevator platform, and Thurloe was glad to see the ceilings seemed to be a uniform 10 feet tall; much taller than needed by the small halflings, but then he recalled there would be drow passing through here on a regular basis. The two monks who had been there to greet them ushered them down a long hallway, where two lines of halfling monks, a dozen men on one side and an equal number of women on the other, stood at attention in their ceremonial robes as the heroes passed. Through an open doorway at the far end of the Great Hall stood the abbot of the monastery, <strong>Crane Strongheart</strong>. He bowed at their approach, and Zander Quilson made the introductions.</p><p></p><p>However, the greetings were shortened by a disruption off to the right, down a connecting hallway. "It's happened again!" called out a female voice. "Please forgive me," the Abbott apologized. "I must see what the commotion is all about." He went down the narrow hallway, passing doors evenly spaced on either side; except for the smaller stature of the halfling-sized doors, it was laid out very much like a section of the Corridor of Dreams back in the Dreamlands.</p><p></p><p>The heroes followed Master Crane down the corridor into an oddly-shaped chamber with several doors. "It's in here," said a female monk, opening the door to what turned out to be a woman's bathroom. On the mirror was a message scrawled in blood using the same characters as those used in the Common language; those capable of reading (or deciphering) the Halfling script saw it read, "WHY DID YOU RUN FROM ME?"</p><p></p><p>Thurloe cast a <em>detect magic</em> spell and examined the blood. "Yep, this is a magic effect, all right," he confirmed.</p><p></p><p>Once the spellsword's words had been translated into Halfling for him, Master Crane replied, "The other messages may well have been magic, but the blood was real - it had to be washed away by our acolytes."</p><p></p><p>"If I may ask, what were the other messages?" asked Xandro. The Abbott explained the first message, discovered several days ago, read, "YOU CANNOT ESCAPE" and was found on an interior wall of the arena. The second one, discovered only yesterday, read, "YOU WILL BE MINE" and was on a wall of the back foyer, just outside the women's bathroom. "All in the general vicinity of the female monks' cells," Xandro observed.</p><p></p><p>Those capable of speaking the Halfling tongue talked to several of the monks, getting a general feel for their views on what was going on. Some believed this was merely a test of courage by the Abbott, while others felt they were actually supernatural messages intended for one of the female monks at the monastery. "Are any of the female monks relatively new?" Xandro asked. It turned out that yes, <strong>Willow Brightsky</strong> had only been with the monastery for several weeks now, but she had been a diligent student and was progressing fine through the ranks. The rogue asked if it might be possible to speak to Willow, so the Abbott had her sent for, with instructions to meet them in the dining hall, where they could talk over their evening meal.</p><p></p><p>Willow was a very good-looking young halfling woman, even smaller than normal for her race and possessing delicate features. Xandro, with his bardic training allowing him to tell a lot about a person by their mannerisms as well as what they said, led the questioning, and he soon had the story from her: she came from a peaceful halfling tribe of farmers who had been approached by a more savage tribe of halfling warriors and barbarians. To prevent the warlike tribe from simply taking over her tribe, the Headwoman had offered up Willow as a bride to the war-tribe's leader, a particularly savage halfling named <strong>Skull Deathbringer</strong>. In that way, the farm-tribe would be allowed to continue on in peace as allies of Skull's war-tribe, joined via marriage.</p><p></p><p>But Willow despised Skull and wanted nothing to do with being his bride. Sneaking off in the night, she made her way to the monastery where she had heard they'd take in any halfling willing to obey the edicts of the order, a week before Skull was to return to claim his bride. "I fear the messages are from Skull, seeking to track me down!" Willow sobbed.</p><p></p><p>Wakuren pointed out, "These kinds of manifestations are not uncommon among the restless undead. It would seem this Skull is likely a ghost - he must have died trying to find you, and taking you as his bride has become an obsession tying him to the Mortal Plane."</p><p></p><p>"I do not wish to become his bride, whether he's alive or dead!" Willow cried.</p><p></p><p>It was at this point that the ghost of Skull Deathbringer stepped through the wall of the monastery's dining hall.</p><p></p><p>Skull Deathbringer was quite obviously dead: parallel gashes ran from his chest all the way down to his belly, and the loose skin hung down in flaps from his face where it had been almost pulled off; it was apparent he'd been slain by a velociraptor, or something very much like it. But despite the grisly wounds, he stood in the monastery and looked around, before locking gazes with Willow, who gave a little shriek of terror. Instantly, the wall began to bleed, pooling into letters that those who could read the Halfling language recognized as the words, "I HAVE COME FOR YOU, WILLOW."</p><p></p><p>The Abbott called out a warning, as half of the heroes had been seated with their backs turned to the apparition. Robin and Petey were particularly shaken by the undead thing's appearance, the blood draining from their faces as they gasped in horror. But then Xandro leaped over the table and stood to shield Willow with his body, casting a <em>heroism</em> spell on himself as he did so. Zander cast a <em>dimensional anchor</em> spell at Skull, hoping to prevent him from being able to escape into the Ethereal Plane so they could deal with him once and for all. Then he dashed across to the far side of the table, getting his frightened pseudodragon familiar as far away from the ghost as he could. Petey's claws were digging deep into the sorcerer's shoulders, a painful sign of the little reptile's fear.</p><p></p><p>Wakuren stepped forward and reached out with his hand to touch Skull, channeling a <em>heal</em> spell into him that caused the ghost a significant amount of pain. Thurloe cast a <em>magic missile</em> spell the ghost's way, recalling from his arcane studies that force magic was one of the few things absolutely guaranteed to affect incorporeal foes. Robin swallowed her fear and started playing the song of inspirational courage on her lute, the practiced words having no small effect on her own innate terror at the sight of the blood-soaked monstrosity before her.</p><p></p><p>Alewyth cast an empowered <em>searing light</em> spell at the ghost, but it failed to have any effect, passing harmlessly through it. Skull ignored the attack, stepping forward to get to Willow, despite successful attacks from both Wakuren and Xandro as he passed them. His incorporeal hand passed right into Willow's body, and she shivered helplessly in place as he drained part of her life energy into his own insubstantial body, healing up a bit of the wounds he'd sustained from the heroes thus far. But then the little halfling managed to break away and throw herself against the back wall, sliding along it to the corner, seeking to put as much distance between herself and the savage beast to whom she'd been offered in marriage for the safety of her tribe.</p><p></p><p>Master Crane brought his staff swishing through Skull's body with no discernable effect, and Xandro likewise swung the blade of <em>Deathwhisper</em> through Skull's midsection without causing him the merest harm. Then Zander decided to keep Skull at bay as best he knew how: by casting a <em>wall of force</em> diagonally across the dining area. This left only Wakuren on the same side of the barrier as the ghost, but it couldn't be helped - there was no way to isolate Skull from the entire rest of the group; Wakuren would just have to do his best to keep himself alive.</p><p></p><p>Wakuren, in the meantime, was going through the lessons he'd learned at the temple about ghosts - as was Alewyth, the group's other member with cleric training - and they both came to the same conclusion: slaying Skull here and now, without dealing with the cause of his undead status, would be merely a temporary measure, and he'd simply remanifest in a few days, picking his quest for Willow back up. Alewyth quickly explained this to Willow, telling her she needed to let Skull know her true feelings. In the meantime, Wakuren cast a <em>cure critical wounds</em> spell at Skull, the healing energy acting like acid against the ghost's already battered and shredded body. Skull tried getting through the <em>wall of force</em> the only way he knew how - sheer force of violence - with no luck. Alewyth tried casting a <em>searing light</em> spell at Skull as he stood there, thinking light energy might be able to pass through the invisible force barrier, likewise with no luck.</p><p></p><p>But sound could pass through a <em>wall of force</em> and, buoyed by Robin's song of inspirational courage, Willow stepped forward and faced her erstwhile betrothed. "Skull Deathbringer," she said, her voice quavering at first but building in strength as she continued. "You are a savage beast, little better than the dinosaur that seems to have killed you. But alive or dead, I want nothing to do with you! I am a woman of peace, from a tribe of simple farmers, and the thought of being wed to a mindless killer like yourself makes me sick! If you were still alive, and standing here before me, I would kill myself rather than be exposed to your horrible touch! I despise you, and all savages like you! I will leave this monastery if I must, to draw you away from the innocents here, but I will run from you, and continue to run from you, and throw myself into the mouth of a swordtooth titan if that what it takes to be free of you! We will never be together, in this life or the next!"</p><p></p><p>The halfling's words seemed to do much more damage to the ghost as the heroes' attacks. Listening to his promised bride's declaration of her loathing for him dispirited him; he stood before the <em>wall of force</em>, no longer raging against it, trying to break through, but standing with a forlorn expression on his flesh-torn face. When Wakuren stepped up behind him and brought the pointed bottom of his <em>shield of Cal</em> crashing down upon his head, he simply vanished, dissipating into nothingness. A sure sign of the permanence of his slaying was the fact that this time, the blood-message on the wall began to fade as well, leaving the dining room wall as clean as it had been before his arrival.</p><p></p><p>"Well," remarked the Abbott, "it would seem your presence here came at a most opportune time."</p><p></p><p>While all of this excitement had been going on, Beetle and his cousin Red-Ant had been transporting the boneheads, one at a time, up to the monastery level; Beetle kept them from panicking at the height by the application of a wide blindfold tied over their eyes. Now they, and Yellow-Belly, were all gathered up in a wide hallway at the side of the monastery, nestled up against the cliff wall. At the far end of the hallway was a pair of large doors, which a group of monks opened, revealing the sloping tunnel beyond. It rose up at about a 30-degree angle before making a left turn and sloping back the other way, crisscrossing back and forth in that matter until reaching the upper surface.</p><p></p><p>"May your continued journeys be pleasant ones," offered Master Crane, and the heroes thanked him for his hospitality and went on their way, the six heroes in the lead, followed by Beetle and Yellow-Belly leading the boneheads, who had been tied in a line, each set of reins tied to the saddle of the mount before it. Back and forth they went, until they turned the final corner and saw starlight up ahead - the opening to the surface of the western part of the Talonian continent.</p><p></p><p>But then there was the sound of stone grinding upon stone, and the starlight more of less all winked out at once. Thurloe, in the lead, called out a hurried "Boulder!" and followed it with the words to a <em>gaseous form</em> spell. As his corporeal body and equipment turned to mist, he could see the boulder was just a tad bit smaller than the tunnel it was barreling down; there was no way to squeeze to one side of the tunnel and allow the rolling rock to pass by.</p><p></p><p>Xandro came to the same conclusion and backtracked around the last corner at full speed, warning the others; fortunately, the tunnels had been carved out by hand and had more or less right angles, so the boulder would likely hit the back of this last stretch of tunnel and crash, rather than following Xandro and the others around the corner. But Alewyth ran forward up the tunnel, as if eager to meet her doom. However, she was a priestess of the God of Earth and Stone, and a <em>soften earth and stone</em> spell caused the rushing boulder to lose its structural cohesiveness, softening first into clay and then into mud, melting into a pool of near-liquid about three-fourths of the way down the tunnel slope. With the boulder out of the way, Alewyth could see the stars again - and the shadowy form of a massive humanoid, likely the giant who had rolled the stone down at them in the first place. With him standing right at the edge of the hole in the ground she could only see him from the waist down, but he wore ragged skins and boots that were little more than furs tied into place around his shins and feet.</p><p></p><p>Robin once again began her song of inspirational courage, while Zander cast a <em>haste</em> spell on the group and moved up the sloping tunnel. Wakuren ran right behind him, eager to take on this giant before he could toss down another boulder, if he had another such at hand. But as the half-orc approached, the giant stepped back - revealing, by the presence of but one eye in his sloping forehead, himself as a cyclops - and called out, in the Giant language, "Get 'im, <strong>Tiny</strong>!"</p><p></p><p>Thurloe dismissed his <em>gaseous form</em> spell now that it had served its purpose and raced up the sloping tunnel to engage the cyclops with his drawn bastard sword. But then, to the spellsword's surprise, an insectoid head was thrust into the tunnel from the side and he found himself between the jagged mandibles of a massive centipede! Xandro and Alewyth advanced, the priestess casting a <em>hold monster</em> spell at the cyclops that had no effect. Zander cast a <em>chain lightning</em> spell, the blast hitting the cyclops square in the chest (which elicited a roar of pain from him) and then arcing off to hit the centipede. Thurloe, still in the centipede's mouthparts, took a bit of damage himself from the spell, no doubt due to the metal armor he wore.</p><p></p><p>Wakuren cast an <em>air walk</em> spell and ran up to attack the cyclops with his shield. However, he was snapped up by an even bigger centipede that had been waiting over on the other side of the tunnel opening. (Too late, Wakuren recalled the cyclops had called the smaller centipede "Tiny.") With the half-orc pinned by the centipede's mouthparts, the cyclops had an easy time of bringing his massive greatclub down upon Wakuren's struggling form. He bashed the half-orc several times in rapid succession, leaving Wakuren all but dead in the centipede's mouth.</p><p></p><p>Over in the mouth of the other, smaller centipede, Thurloe used <em>Spellslicer</em> to cut his way to freedom, the <em>vampiric touch</em> spell he'd already had stored into his bastard sword's blade triggering during the attack but failing to have any effect. He channeled a <em>blindness</em> spell though his blade as he hit with a follow-up blow, but he never learned whether that spell worked or not because with the power of his <em>torc of the titans</em> strengthening his blow, he nearly decapitated the monstrous centipede and it fell to the ground, dead.</p><p></p><p>Xandro charged the cyclops and was surprised when the larger of the two centipedes grabbed him up in his mouth, having spit a heavily bleeding Wakuren out upon the ground. The rogue could feel the venom from its bite entering his body, but he did his best to gut it out and ignore the effects. Alewyth, in the meantime, saw Wakuren's battered and broken body on the ground and ran over to cast a <em>cure critical wounds</em> spell upon him, no doubt saving his life.</p><p></p><p>Robin opted to remain in the sloping tunnel, her inspirational song encouraging her teammates while she, far less adept at combat, stayed relatively safe. The centipede bit down again at Xandro, who was struggling to free himself from the massive bug's mouth. Zander cast a <em>prismatic spray</em> spell at the cyclops and his insectoid pet, and to his surprise the centipede suffered no ill effects at all despite being struck by a colored beam of energy from the spell. The cyclops was hit by a red ray and a gout of flame erupted over his body, once again causing him to roar in pain and surprise. "I think these bugs are fiendish!" called out the elf to his friends, thinking it was entirely possible the eggs from which these centipedes hatched might have been "enhanced" by the tiefling pair they'd dealt with some weeks earlier.</p><p></p><p>Petey came flying out of the cave, thinking to try to blind the cyclops' sole eye with his tail stinger. But he too got a surprise, for the centipede opened its mouthparts wide, dropping Xandro to the ground and snapping up the startled pseudodragon. Petey did not fare as well against the centipede's venom as had Xandro, and he felt clumsy and hardly able to move. He managed to wriggle out of the creature's mouth and flapped drunkenly over to the creature's rear, where he collapsed upon the ground. That was it for the little reptile; his time as a combatant in this fight was definitely at an end!</p><p></p><p>Wakuren, healed to wakefulness by Alewyth's spell but nowhere near the top of his game, opted to remain prone on the ground where he lay and hopefully give the appearance of a dead body. But that didn't mean he couldn't still fight; he cast a <em>thunder strike</em> spell up at the cyclops that sent him reeling. But he regained his balance almost at once, turning to bring his greatclub swinging down at Alewyth once, twice, and then a third time in rapid succession. After the third swing, the dwarf was unconscious on the ground and bleeding out, finding herself at death's door where Wakuren had been just a moment before.</p><p></p><p>Thurloe charged the fiendish centipede and hit it with his bastard sword, as Xandro went after the cyclops with his own blade. Robin stopped her lute playing to venture out of the safety of the tunnel long enough to cast a much-needed <em>cure moderate wounds</em> spell on Alewyth, which roused the dwarf to consciousness long enough to cast a <em>cure critical wounds</em> spell upon herself. Then, grateful to the bard for saving her life but furious at the cyclops for almost having taken it, she ventured forth herself for some vengeance. Robin dashed back into the tunnel and resumed her inspirational song.</p><p></p><p>The centipede bit at Thurloe and caught the spellsword up in his mouth, but the venom failed to have any effect - which was quite lucky, for without their morning <em>heroes' feast</em> they were lacking the normal immunities to poisons they normally enjoyed. Zander cast another <em>chain lightning</em> spell, this time starting at the centipede and arcing it off to the cyclops from there. Wakuren, lying weak and prone on the ground, opted to remain in that fashion - why make a target of himself? - and cast a summoning spell that brought forth a celestial polar bear behind the cyclops. The great bruin stood on its hind legs and slashed at the one-eyed giant, drawing blood in a series of parallel lines across his back.</p><p></p><p>The centipede next bit at Xandro and the rogue, already hurting from several other wounds, collapsed to the ground. Thurloe cast a <em>lightning bolt</em> up at the hungry bug, keeping it at bay long enough for Alewyth, still wanting retaliation against the cyclops but seeing a friend in need of her healing skills, moved to the downed rogue's side and cast a <em>cure critical wounds</em> spell on him. "We've got to stop gettin' taken out," she clucked to herself, as the centipede once again changed targets and bit at Zander Quilson, whose body was noticeably weakened by the monster's venom. He shuffled backwards on wobbly legs, trying to back out of combat. He made it into the safety of the tunnel, where he cast another <em>chain lightning</em> spell, this time targeting the centipede as primary and the cyclops as secondary. Then he collapsed, hitting his head on the rock of the tunnel and passing out completely. Xandro had to run over to him and cast a <em>cure moderate wounds</em> spell on the elf, keeping him alive.</p><p></p><p>"Enough of this!" declared Wakuren, rising to his feet and casting a <em>mass cure light wounds</em> spell on his circle of friends. The celestial polar bear unleashed his full fury upon the cyclops, slashing at him with his claws and biting him with his impressive set of sharp teeth. The cyclops fell before the bruin's onslaught, and there was no one to heal him of his deadly wounds; he died gurgling on his own blood as the polar bear ripped open his throat.</p><p></p><p>Thurloe managed to finish the larger fiendish centipede soon after, using charges from his magic torc to power his blows. But once it too had been slain, Alewyth and Wakuren took the time to heal up all of the heroes and call down to Beetle that it was safe to bring the mounts up the final stretch of tunnel.</p><p></p><p>"I wonder what all that was about?" mused Alewyth. "Surely the halflings didn't lead us into an ambush?"</p><p></p><p>"I doubt they even knew about it," guessed Wakuren. "I'd be more likely to believe that whoever killed Andrea Jandoval to stop her from finding out about the Forbidden Lands is somehow aware that we're following in her footsteps."</p><p></p><p>"So somebody's actively trying to kill us," remarked Robin. "Well, that's just great."</p><p></p><p>"Part of the gig, babe," replied Thurloe, cleaning <em>Spellslicer</em>'s blade of the centipede blood.</p><p></p><p> - - -</p><p></p><p>So, after having the last two adventures before this one take place in the Dreamlands, we had all gotten out of the habit of casting <em>endure elements</em> and <em>heroes' feast</em> spells at the beginning of the session. (And Joe had to work the day we played, so Dan started out running Joe's PC and as a result forgot to cast Zander's traditional morning <em>mage armor</em> spell.) I had further made the mistake of mentioning to the group that this adventure was going to start off with a bunch of role-playing (meeting up with the monks, finding out about the ghost tracking Willow), so they weren't even in "combat mode" when we started. The lack of a <em>heroes' feast</em> didn't really come into play until they started fighting the fiendish centipedes and I noticed, for the first time, that they weren't immune to poison like they usually are. So I just went with it, which in my mind made for a more exciting adventure anyway - seriously, at 16th level I hardly get to inflict enough damage to make a PC drop, and here it happened multiple times, with those who could cast healing spells racing to save those who were out and dying - but it turns out Logan nad Harry were both furious, thinking I had somehow "tricked them" into forgetting their morning rituals. (They also thought when I pointed out to everyone how they hadn't had their <em>heroes' feast</em> that morning I was rubbing their faces into it.)</p><p></p><p>So we came up with a future fix: I have a PC Tracking Sheet where I document everyone's ACs, hp, spells in effect and slots available, and so on. I went to my master file (I print off a new PC Tracking Sheet for every adventure), and I put an "X" in three 1st-level slots for Wakuren (documenting his casting of three <em>endure elements</em> spells for himself, Robin, and Xandro), and I also X-ed off a 1st-level spell slot and a 6th-level spell slot for Alewyth, documenting her own <em>endure elements</em> and <em>heroes' feast</em> spells. That way they will serve as reminders that those spells are already in effect. (Zander's on his own with his <em>mage armor</em>, unless Dan or Joe decide they need similar treatment.) I have enough to worry about in setting up an adventure (which I write myself, as well as doing up the monster stats, maps, initiative cards, etc. - I figure they ought to be in charge of remembering which spells they want their PCs to cast. But this seemed like a simple compromise.</p><p></p><p> - - -</p><p></p><p>T-shirt worn: My Red Cross T-shirt, since it tied in with the blood messages manifesting on the monastery walls preceding the ghost's attack.</p></blockquote><p></p>
[QUOTE="Richards, post: 9396023, member: 508"] [B]ADVENTURE 76: MONASTERY MONSTROSITIES[/B] PC Roster: [INDENT]Alewyth Putterpye, dwarf priestess of Aerik 16[/INDENT] [INDENT] Thurloe Pulver, human fighter 3/wizard 3/spellsword 10[/INDENT] [INDENT] Wakuren, half-orc cleric of Cal 8/paladin 8[/INDENT] [INDENT] Xandro Silverstrings, human bard 6/rogue 10[/INDENT] [INDENT] Zander Quilson, elf sorcerer 16[/INDENT] NPC Roster: [INDENT]Beetle Darkcloud, halfling ranger 5[/INDENT] [INDENT] Robin the Balladeer, human bard 5[/INDENT] Game Session Date: 22 June 2024 - - - "Ugh," complained Alewyth, holding her head. "No [I]heroes' feast[/I] today, guys - those blasted guzzleberries took a toll on me!" "You've got a hangover?" asked Thurloe, disbelief evident in his voice. "[I]You?[/I] I thought dwarves were supposed to be able to handle their liquor!" "Yeah, well, gimme a dwarven ale or a hard mead, and I'll drink you under the table," Alewyth promised. "But those guzzleberries...they sneak up on you. My stomach's ready to heave just at the thought of eating anything." "You could always cast the [I]heroes' feast[/I] and avoid eating anything yourself," Thurloe prompted. He'd gotten used to a big breakfast every morning and didn't like getting cheated out of it. "Ugh," retorted Alewyth. "Not t'day, I fear. Like I said, even the mere thought of food...." She held a hand to her mouth as if to keep from dry heaving. "No more guzzleberries for me, Beetle, d'ya hear me?" "Loud and clear," affirmed the little halfling guide. "No bother, though - we can eat on the road, it'll get us to the monastery that much quicker if we don't spend a full hour on breakfast like we usually do." He was already saddling up Yellow-Belly, his fastieth dinosaur mount, eager for an early start for once. Wakuren cast [I]endure elements[/I] spells on himself, Robin, and Xandro, and Alewyth managed to do the same for herself, as Zander cast his morning [I]mage armor[/I] spell and everyone tended to their bonehead mounts. Then they were off and headed west, for the monastery Beetle claimed stood guard over one of the entrances at the Rift, the hundreds of miles of cliffs that separated the continent of Talonia into its roughly two halves; the eastern half, where dinosaurs still prowled the lands and remained the top predators, and the western half, where the dinosaurs - the larger, carnivorous ones, in any case - had been overcome by drow civilization. "You'll like it in the drow cities," Beetle promised. "From what you've told me of your own lands, they're very similar. They trade goods and services for those coins and gems you all value so much. And you won't have to worry about dinosaur ambushes once we get up there." "How far up is it?" Robin asked. "We should get there before sundown," Beetle replied, before realizing her true question. "Oh, how far up? The cliff's about a hundred feet tall, I think, and the monastery sits on a slab of rock 40 feet up or so. They guard a switchback series of tunnels that lead up to the upper lands on the western side." "And these are all halflings at the monastery?" Xandro asked. "Are our mounts going to be able to fit?" "You'll see," promised their scout. "It won't be a problem." Sure enough, it wasn't. The procession made it to the monastery before sundown without encountering any hungry predators for once, and they could see some sort of elevator platform sticking out from the top of the rock slab upon which the monastery building stood. The platform looked to be about ten feet on a side - easily large enough to lift up the pachycephalosaurus mounts, if only one at a time. Beetle reached into an alcove at the base of the rock slab and pulled out a hand bell, shaking it vigorously and making quite a racket before returning it to its hidden receptacle. A voice called down from above, "Who's there?" - it was in the Halfling tongue, so Zander's permanent [I]tongues[/I] spell translated it just fine, but none of the other heroes could make sense of it. Xander and Wakuren cast their own [I]tongues[/I] spells on themselves, while Alewyth made do with a [I]comprehend languages[/I] spell; she wouldn't be able to reply to anyone, but at least she'd know what they were saying. "Beetle! Is that you?" called down the halfling monk from a window in a part of the building overlooking the edge of the cliff. "Hang on, I'll send the elevator down for you!" It took three shifts to get all of the heroes up to the monastery, since the "elevator" consisted of a square floor with chains at each corner, each pair of chains meeting in the middle like an upside-down "Y" before leading up to a pair of gears at the top of the structure, each gear powered by the strength of two halfling monks. It all seemed pretty tedious to Wakuren, who had opined it would be quicker to shunt everyone else into [I]Hesperna's lamp[/I] and just ride Nimbus to the top of the cliff and bypass the monastery altogether, but this idea was shot down for several reasons. First of all, the monks were "guardians" of the switchback tunnels, and their job was to scrutinize those seeking entry to the drow lands above, so skipping past them would not only be an insult but also give the impression they were trying to sneak into somewhere they weren't allowed. Secondly, Beetle argued that putting the boneheads into the extradimensional lamp would frighten them immensely, and frightened boneheads had a tendency to bash everything around them with their thick, bumpy skulls. And finally, Beetle had a cousin, [B]Red-Ant Darkcloud[/B], who was a monk there and he wouldn't mind seeing. So, as a result, Wakuren dismissed Nimbus back to the Elemental Plane of Air and submitted to the slow rising of the elevator platform, then made small talk with the welcoming monks while the second and third waves of visitors were brought up. Beetle had volunteered to stay below for the moment, settling the mounts into the cave at the bottom of the rock slab, where they'd wait until it was their turn to be raised up, one at a time, on the elevator platform. Finally, the six heroes were in place at the top of the elevator platform, and Thurloe was glad to see the ceilings seemed to be a uniform 10 feet tall; much taller than needed by the small halflings, but then he recalled there would be drow passing through here on a regular basis. The two monks who had been there to greet them ushered them down a long hallway, where two lines of halfling monks, a dozen men on one side and an equal number of women on the other, stood at attention in their ceremonial robes as the heroes passed. Through an open doorway at the far end of the Great Hall stood the abbot of the monastery, [B]Crane Strongheart[/B]. He bowed at their approach, and Zander Quilson made the introductions. However, the greetings were shortened by a disruption off to the right, down a connecting hallway. "It's happened again!" called out a female voice. "Please forgive me," the Abbott apologized. "I must see what the commotion is all about." He went down the narrow hallway, passing doors evenly spaced on either side; except for the smaller stature of the halfling-sized doors, it was laid out very much like a section of the Corridor of Dreams back in the Dreamlands. The heroes followed Master Crane down the corridor into an oddly-shaped chamber with several doors. "It's in here," said a female monk, opening the door to what turned out to be a woman's bathroom. On the mirror was a message scrawled in blood using the same characters as those used in the Common language; those capable of reading (or deciphering) the Halfling script saw it read, "WHY DID YOU RUN FROM ME?" Thurloe cast a [I]detect magic[/I] spell and examined the blood. "Yep, this is a magic effect, all right," he confirmed. Once the spellsword's words had been translated into Halfling for him, Master Crane replied, "The other messages may well have been magic, but the blood was real - it had to be washed away by our acolytes." "If I may ask, what were the other messages?" asked Xandro. The Abbott explained the first message, discovered several days ago, read, "YOU CANNOT ESCAPE" and was found on an interior wall of the arena. The second one, discovered only yesterday, read, "YOU WILL BE MINE" and was on a wall of the back foyer, just outside the women's bathroom. "All in the general vicinity of the female monks' cells," Xandro observed. Those capable of speaking the Halfling tongue talked to several of the monks, getting a general feel for their views on what was going on. Some believed this was merely a test of courage by the Abbott, while others felt they were actually supernatural messages intended for one of the female monks at the monastery. "Are any of the female monks relatively new?" Xandro asked. It turned out that yes, [B]Willow Brightsky[/B] had only been with the monastery for several weeks now, but she had been a diligent student and was progressing fine through the ranks. The rogue asked if it might be possible to speak to Willow, so the Abbott had her sent for, with instructions to meet them in the dining hall, where they could talk over their evening meal. Willow was a very good-looking young halfling woman, even smaller than normal for her race and possessing delicate features. Xandro, with his bardic training allowing him to tell a lot about a person by their mannerisms as well as what they said, led the questioning, and he soon had the story from her: she came from a peaceful halfling tribe of farmers who had been approached by a more savage tribe of halfling warriors and barbarians. To prevent the warlike tribe from simply taking over her tribe, the Headwoman had offered up Willow as a bride to the war-tribe's leader, a particularly savage halfling named [B]Skull Deathbringer[/B]. In that way, the farm-tribe would be allowed to continue on in peace as allies of Skull's war-tribe, joined via marriage. But Willow despised Skull and wanted nothing to do with being his bride. Sneaking off in the night, she made her way to the monastery where she had heard they'd take in any halfling willing to obey the edicts of the order, a week before Skull was to return to claim his bride. "I fear the messages are from Skull, seeking to track me down!" Willow sobbed. Wakuren pointed out, "These kinds of manifestations are not uncommon among the restless undead. It would seem this Skull is likely a ghost - he must have died trying to find you, and taking you as his bride has become an obsession tying him to the Mortal Plane." "I do not wish to become his bride, whether he's alive or dead!" Willow cried. It was at this point that the ghost of Skull Deathbringer stepped through the wall of the monastery's dining hall. Skull Deathbringer was quite obviously dead: parallel gashes ran from his chest all the way down to his belly, and the loose skin hung down in flaps from his face where it had been almost pulled off; it was apparent he'd been slain by a velociraptor, or something very much like it. But despite the grisly wounds, he stood in the monastery and looked around, before locking gazes with Willow, who gave a little shriek of terror. Instantly, the wall began to bleed, pooling into letters that those who could read the Halfling language recognized as the words, "I HAVE COME FOR YOU, WILLOW." The Abbott called out a warning, as half of the heroes had been seated with their backs turned to the apparition. Robin and Petey were particularly shaken by the undead thing's appearance, the blood draining from their faces as they gasped in horror. But then Xandro leaped over the table and stood to shield Willow with his body, casting a [I]heroism[/I] spell on himself as he did so. Zander cast a [I]dimensional anchor[/I] spell at Skull, hoping to prevent him from being able to escape into the Ethereal Plane so they could deal with him once and for all. Then he dashed across to the far side of the table, getting his frightened pseudodragon familiar as far away from the ghost as he could. Petey's claws were digging deep into the sorcerer's shoulders, a painful sign of the little reptile's fear. Wakuren stepped forward and reached out with his hand to touch Skull, channeling a [I]heal[/I] spell into him that caused the ghost a significant amount of pain. Thurloe cast a [I]magic missile[/I] spell the ghost's way, recalling from his arcane studies that force magic was one of the few things absolutely guaranteed to affect incorporeal foes. Robin swallowed her fear and started playing the song of inspirational courage on her lute, the practiced words having no small effect on her own innate terror at the sight of the blood-soaked monstrosity before her. Alewyth cast an empowered [I]searing light[/I] spell at the ghost, but it failed to have any effect, passing harmlessly through it. Skull ignored the attack, stepping forward to get to Willow, despite successful attacks from both Wakuren and Xandro as he passed them. His incorporeal hand passed right into Willow's body, and she shivered helplessly in place as he drained part of her life energy into his own insubstantial body, healing up a bit of the wounds he'd sustained from the heroes thus far. But then the little halfling managed to break away and throw herself against the back wall, sliding along it to the corner, seeking to put as much distance between herself and the savage beast to whom she'd been offered in marriage for the safety of her tribe. Master Crane brought his staff swishing through Skull's body with no discernable effect, and Xandro likewise swung the blade of [I]Deathwhisper[/I] through Skull's midsection without causing him the merest harm. Then Zander decided to keep Skull at bay as best he knew how: by casting a [I]wall of force[/I] diagonally across the dining area. This left only Wakuren on the same side of the barrier as the ghost, but it couldn't be helped - there was no way to isolate Skull from the entire rest of the group; Wakuren would just have to do his best to keep himself alive. Wakuren, in the meantime, was going through the lessons he'd learned at the temple about ghosts - as was Alewyth, the group's other member with cleric training - and they both came to the same conclusion: slaying Skull here and now, without dealing with the cause of his undead status, would be merely a temporary measure, and he'd simply remanifest in a few days, picking his quest for Willow back up. Alewyth quickly explained this to Willow, telling her she needed to let Skull know her true feelings. In the meantime, Wakuren cast a [I]cure critical wounds[/I] spell at Skull, the healing energy acting like acid against the ghost's already battered and shredded body. Skull tried getting through the [I]wall of force[/I] the only way he knew how - sheer force of violence - with no luck. Alewyth tried casting a [I]searing light[/I] spell at Skull as he stood there, thinking light energy might be able to pass through the invisible force barrier, likewise with no luck. But sound could pass through a [I]wall of force[/I] and, buoyed by Robin's song of inspirational courage, Willow stepped forward and faced her erstwhile betrothed. "Skull Deathbringer," she said, her voice quavering at first but building in strength as she continued. "You are a savage beast, little better than the dinosaur that seems to have killed you. But alive or dead, I want nothing to do with you! I am a woman of peace, from a tribe of simple farmers, and the thought of being wed to a mindless killer like yourself makes me sick! If you were still alive, and standing here before me, I would kill myself rather than be exposed to your horrible touch! I despise you, and all savages like you! I will leave this monastery if I must, to draw you away from the innocents here, but I will run from you, and continue to run from you, and throw myself into the mouth of a swordtooth titan if that what it takes to be free of you! We will never be together, in this life or the next!" The halfling's words seemed to do much more damage to the ghost as the heroes' attacks. Listening to his promised bride's declaration of her loathing for him dispirited him; he stood before the [I]wall of force[/I], no longer raging against it, trying to break through, but standing with a forlorn expression on his flesh-torn face. When Wakuren stepped up behind him and brought the pointed bottom of his [I]shield of Cal[/I] crashing down upon his head, he simply vanished, dissipating into nothingness. A sure sign of the permanence of his slaying was the fact that this time, the blood-message on the wall began to fade as well, leaving the dining room wall as clean as it had been before his arrival. "Well," remarked the Abbott, "it would seem your presence here came at a most opportune time." While all of this excitement had been going on, Beetle and his cousin Red-Ant had been transporting the boneheads, one at a time, up to the monastery level; Beetle kept them from panicking at the height by the application of a wide blindfold tied over their eyes. Now they, and Yellow-Belly, were all gathered up in a wide hallway at the side of the monastery, nestled up against the cliff wall. At the far end of the hallway was a pair of large doors, which a group of monks opened, revealing the sloping tunnel beyond. It rose up at about a 30-degree angle before making a left turn and sloping back the other way, crisscrossing back and forth in that matter until reaching the upper surface. "May your continued journeys be pleasant ones," offered Master Crane, and the heroes thanked him for his hospitality and went on their way, the six heroes in the lead, followed by Beetle and Yellow-Belly leading the boneheads, who had been tied in a line, each set of reins tied to the saddle of the mount before it. Back and forth they went, until they turned the final corner and saw starlight up ahead - the opening to the surface of the western part of the Talonian continent. But then there was the sound of stone grinding upon stone, and the starlight more of less all winked out at once. Thurloe, in the lead, called out a hurried "Boulder!" and followed it with the words to a [I]gaseous form[/I] spell. As his corporeal body and equipment turned to mist, he could see the boulder was just a tad bit smaller than the tunnel it was barreling down; there was no way to squeeze to one side of the tunnel and allow the rolling rock to pass by. Xandro came to the same conclusion and backtracked around the last corner at full speed, warning the others; fortunately, the tunnels had been carved out by hand and had more or less right angles, so the boulder would likely hit the back of this last stretch of tunnel and crash, rather than following Xandro and the others around the corner. But Alewyth ran forward up the tunnel, as if eager to meet her doom. However, she was a priestess of the God of Earth and Stone, and a [I]soften earth and stone[/I] spell caused the rushing boulder to lose its structural cohesiveness, softening first into clay and then into mud, melting into a pool of near-liquid about three-fourths of the way down the tunnel slope. With the boulder out of the way, Alewyth could see the stars again - and the shadowy form of a massive humanoid, likely the giant who had rolled the stone down at them in the first place. With him standing right at the edge of the hole in the ground she could only see him from the waist down, but he wore ragged skins and boots that were little more than furs tied into place around his shins and feet. Robin once again began her song of inspirational courage, while Zander cast a [I]haste[/I] spell on the group and moved up the sloping tunnel. Wakuren ran right behind him, eager to take on this giant before he could toss down another boulder, if he had another such at hand. But as the half-orc approached, the giant stepped back - revealing, by the presence of but one eye in his sloping forehead, himself as a cyclops - and called out, in the Giant language, "Get 'im, [B]Tiny[/B]!" Thurloe dismissed his [I]gaseous form[/I] spell now that it had served its purpose and raced up the sloping tunnel to engage the cyclops with his drawn bastard sword. But then, to the spellsword's surprise, an insectoid head was thrust into the tunnel from the side and he found himself between the jagged mandibles of a massive centipede! Xandro and Alewyth advanced, the priestess casting a [I]hold monster[/I] spell at the cyclops that had no effect. Zander cast a [I]chain lightning[/I] spell, the blast hitting the cyclops square in the chest (which elicited a roar of pain from him) and then arcing off to hit the centipede. Thurloe, still in the centipede's mouthparts, took a bit of damage himself from the spell, no doubt due to the metal armor he wore. Wakuren cast an [I]air walk[/I] spell and ran up to attack the cyclops with his shield. However, he was snapped up by an even bigger centipede that had been waiting over on the other side of the tunnel opening. (Too late, Wakuren recalled the cyclops had called the smaller centipede "Tiny.") With the half-orc pinned by the centipede's mouthparts, the cyclops had an easy time of bringing his massive greatclub down upon Wakuren's struggling form. He bashed the half-orc several times in rapid succession, leaving Wakuren all but dead in the centipede's mouth. Over in the mouth of the other, smaller centipede, Thurloe used [I]Spellslicer[/I] to cut his way to freedom, the [I]vampiric touch[/I] spell he'd already had stored into his bastard sword's blade triggering during the attack but failing to have any effect. He channeled a [I]blindness[/I] spell though his blade as he hit with a follow-up blow, but he never learned whether that spell worked or not because with the power of his [I]torc of the titans[/I] strengthening his blow, he nearly decapitated the monstrous centipede and it fell to the ground, dead. Xandro charged the cyclops and was surprised when the larger of the two centipedes grabbed him up in his mouth, having spit a heavily bleeding Wakuren out upon the ground. The rogue could feel the venom from its bite entering his body, but he did his best to gut it out and ignore the effects. Alewyth, in the meantime, saw Wakuren's battered and broken body on the ground and ran over to cast a [I]cure critical wounds[/I] spell upon him, no doubt saving his life. Robin opted to remain in the sloping tunnel, her inspirational song encouraging her teammates while she, far less adept at combat, stayed relatively safe. The centipede bit down again at Xandro, who was struggling to free himself from the massive bug's mouth. Zander cast a [I]prismatic spray[/I] spell at the cyclops and his insectoid pet, and to his surprise the centipede suffered no ill effects at all despite being struck by a colored beam of energy from the spell. The cyclops was hit by a red ray and a gout of flame erupted over his body, once again causing him to roar in pain and surprise. "I think these bugs are fiendish!" called out the elf to his friends, thinking it was entirely possible the eggs from which these centipedes hatched might have been "enhanced" by the tiefling pair they'd dealt with some weeks earlier. Petey came flying out of the cave, thinking to try to blind the cyclops' sole eye with his tail stinger. But he too got a surprise, for the centipede opened its mouthparts wide, dropping Xandro to the ground and snapping up the startled pseudodragon. Petey did not fare as well against the centipede's venom as had Xandro, and he felt clumsy and hardly able to move. He managed to wriggle out of the creature's mouth and flapped drunkenly over to the creature's rear, where he collapsed upon the ground. That was it for the little reptile; his time as a combatant in this fight was definitely at an end! Wakuren, healed to wakefulness by Alewyth's spell but nowhere near the top of his game, opted to remain prone on the ground where he lay and hopefully give the appearance of a dead body. But that didn't mean he couldn't still fight; he cast a [I]thunder strike[/I] spell up at the cyclops that sent him reeling. But he regained his balance almost at once, turning to bring his greatclub swinging down at Alewyth once, twice, and then a third time in rapid succession. After the third swing, the dwarf was unconscious on the ground and bleeding out, finding herself at death's door where Wakuren had been just a moment before. Thurloe charged the fiendish centipede and hit it with his bastard sword, as Xandro went after the cyclops with his own blade. Robin stopped her lute playing to venture out of the safety of the tunnel long enough to cast a much-needed [I]cure moderate wounds[/I] spell on Alewyth, which roused the dwarf to consciousness long enough to cast a [I]cure critical wounds[/I] spell upon herself. Then, grateful to the bard for saving her life but furious at the cyclops for almost having taken it, she ventured forth herself for some vengeance. Robin dashed back into the tunnel and resumed her inspirational song. The centipede bit at Thurloe and caught the spellsword up in his mouth, but the venom failed to have any effect - which was quite lucky, for without their morning [I]heroes' feast[/I] they were lacking the normal immunities to poisons they normally enjoyed. Zander cast another [I]chain lightning[/I] spell, this time starting at the centipede and arcing it off to the cyclops from there. Wakuren, lying weak and prone on the ground, opted to remain in that fashion - why make a target of himself? - and cast a summoning spell that brought forth a celestial polar bear behind the cyclops. The great bruin stood on its hind legs and slashed at the one-eyed giant, drawing blood in a series of parallel lines across his back. The centipede next bit at Xandro and the rogue, already hurting from several other wounds, collapsed to the ground. Thurloe cast a [I]lightning bolt[/I] up at the hungry bug, keeping it at bay long enough for Alewyth, still wanting retaliation against the cyclops but seeing a friend in need of her healing skills, moved to the downed rogue's side and cast a [I]cure critical wounds[/I] spell on him. "We've got to stop gettin' taken out," she clucked to herself, as the centipede once again changed targets and bit at Zander Quilson, whose body was noticeably weakened by the monster's venom. He shuffled backwards on wobbly legs, trying to back out of combat. He made it into the safety of the tunnel, where he cast another [I]chain lightning[/I] spell, this time targeting the centipede as primary and the cyclops as secondary. Then he collapsed, hitting his head on the rock of the tunnel and passing out completely. Xandro had to run over to him and cast a [I]cure moderate wounds[/I] spell on the elf, keeping him alive. "Enough of this!" declared Wakuren, rising to his feet and casting a [I]mass cure light wounds[/I] spell on his circle of friends. The celestial polar bear unleashed his full fury upon the cyclops, slashing at him with his claws and biting him with his impressive set of sharp teeth. The cyclops fell before the bruin's onslaught, and there was no one to heal him of his deadly wounds; he died gurgling on his own blood as the polar bear ripped open his throat. Thurloe managed to finish the larger fiendish centipede soon after, using charges from his magic torc to power his blows. But once it too had been slain, Alewyth and Wakuren took the time to heal up all of the heroes and call down to Beetle that it was safe to bring the mounts up the final stretch of tunnel. "I wonder what all that was about?" mused Alewyth. "Surely the halflings didn't lead us into an ambush?" "I doubt they even knew about it," guessed Wakuren. "I'd be more likely to believe that whoever killed Andrea Jandoval to stop her from finding out about the Forbidden Lands is somehow aware that we're following in her footsteps." "So somebody's actively trying to kill us," remarked Robin. "Well, that's just great." "Part of the gig, babe," replied Thurloe, cleaning [I]Spellslicer[/I]'s blade of the centipede blood. - - - So, after having the last two adventures before this one take place in the Dreamlands, we had all gotten out of the habit of casting [I]endure elements[/I] and [I]heroes' feast[/I] spells at the beginning of the session. (And Joe had to work the day we played, so Dan started out running Joe's PC and as a result forgot to cast Zander's traditional morning [I]mage armor[/I] spell.) I had further made the mistake of mentioning to the group that this adventure was going to start off with a bunch of role-playing (meeting up with the monks, finding out about the ghost tracking Willow), so they weren't even in "combat mode" when we started. The lack of a [I]heroes' feast[/I] didn't really come into play until they started fighting the fiendish centipedes and I noticed, for the first time, that they weren't immune to poison like they usually are. So I just went with it, which in my mind made for a more exciting adventure anyway - seriously, at 16th level I hardly get to inflict enough damage to make a PC drop, and here it happened multiple times, with those who could cast healing spells racing to save those who were out and dying - but it turns out Logan nad Harry were both furious, thinking I had somehow "tricked them" into forgetting their morning rituals. (They also thought when I pointed out to everyone how they hadn't had their [I]heroes' feast[/I] that morning I was rubbing their faces into it.) So we came up with a future fix: I have a PC Tracking Sheet where I document everyone's ACs, hp, spells in effect and slots available, and so on. I went to my master file (I print off a new PC Tracking Sheet for every adventure), and I put an "X" in three 1st-level slots for Wakuren (documenting his casting of three [I]endure elements[/I] spells for himself, Robin, and Xandro), and I also X-ed off a 1st-level spell slot and a 6th-level spell slot for Alewyth, documenting her own [I]endure elements[/I] and [I]heroes' feast[/I] spells. That way they will serve as reminders that those spells are already in effect. (Zander's on his own with his [I]mage armor[/I], unless Dan or Joe decide they need similar treatment.) I have enough to worry about in setting up an adventure (which I write myself, as well as doing up the monster stats, maps, initiative cards, etc. - I figure they ought to be in charge of remembering which spells they want their PCs to cast. But this seemed like a simple compromise. - - - T-shirt worn: My Red Cross T-shirt, since it tied in with the blood messages manifesting on the monastery walls preceding the ghost's attack. [/QUOTE]
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