Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dreamscapes and Re-invigorating the Ethereal Plane
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="NotAYakk" data-source="post: 8372155" data-attributes="member: 72555"><p>Running with this.</p><p></p><p>The Ethereal has additional directions. In the border Ethereal, the other directions are known as Eminence. Low Eminence means you are close to the plane you are bordering, higher Eminence means you are further away.</p><p></p><p>Eminence is not a scalar value, but a vector; but near any Border Ethereal, the absolute value is what matters.</p><p></p><p>The washed-out nature of what you see in the attached plane in the Border Ethereal is because of the Eminence distance between you and the plane.</p><p></p><p>Moving in the Eminence direction(s) is non-trivial for most creatures, especially those not native to the Ethereal plane. When someone dreams, they push their mind into the Ethereal plane, which causes Eminence-direction waves to shake the local Border Ethereal; this is experienced as color appearing and washing out.</p><p></p><p>The Ethereal plane's topology -- shape -- in the Eminence directions is complex. Dreamers push out into it, and often end up colliding with a different part of the Border Ethereal. Their dreams form a bubble floating over that part of the Border Ethereal, and the contents of their dreams leak into the Border Ethereal there, as they are close in the Eminence direction.</p><p></p><p>In order to push off in the Eminence direction, you need something to push off of. Ways deeper into the Eminence of the Ethereal exist, they are like ramps on a floor, allowing ants to crawl up the z axis. You can also seek to hitch hike on a dreamer, slowing their rise in the Eminence but also giving you a way out of the Border. You'll often get caught up in their dream-bubble, and have to work out a way to escape.</p><p></p><p>These dreamscapes form a frothy layer between the Border Ethereal and the Deep Ethereal. Getting into the Deep Ethereal may require hopping from dream to dream, aiming to move further away from the Border (one way to figure out if you are going in the right "direction" when dream-hopping is to look into how much things correspond to reality; things closer to the Border of a reality correspond more).</p><p></p><p>The Kingdom of Dreams would be an area built in that froth. Dreams where the dreamer died while dreaming, dreams that outlived the dreamer, dream smiths that manipulate mortal dreams to ensure a constant living supply of a specific kind of dream.</p><p></p><p>The Dreamheart and the Tower of Nightmares are two relatively permanent structures in the Kingdom of Dreams whose foundations are in the Dreamscapes of the middle kingdom, and whose heights border the Feywilde.</p></blockquote><p></p>
[QUOTE="NotAYakk, post: 8372155, member: 72555"] Running with this. The Ethereal has additional directions. In the border Ethereal, the other directions are known as Eminence. Low Eminence means you are close to the plane you are bordering, higher Eminence means you are further away. Eminence is not a scalar value, but a vector; but near any Border Ethereal, the absolute value is what matters. The washed-out nature of what you see in the attached plane in the Border Ethereal is because of the Eminence distance between you and the plane. Moving in the Eminence direction(s) is non-trivial for most creatures, especially those not native to the Ethereal plane. When someone dreams, they push their mind into the Ethereal plane, which causes Eminence-direction waves to shake the local Border Ethereal; this is experienced as color appearing and washing out. The Ethereal plane's topology -- shape -- in the Eminence directions is complex. Dreamers push out into it, and often end up colliding with a different part of the Border Ethereal. Their dreams form a bubble floating over that part of the Border Ethereal, and the contents of their dreams leak into the Border Ethereal there, as they are close in the Eminence direction. In order to push off in the Eminence direction, you need something to push off of. Ways deeper into the Eminence of the Ethereal exist, they are like ramps on a floor, allowing ants to crawl up the z axis. You can also seek to hitch hike on a dreamer, slowing their rise in the Eminence but also giving you a way out of the Border. You'll often get caught up in their dream-bubble, and have to work out a way to escape. These dreamscapes form a frothy layer between the Border Ethereal and the Deep Ethereal. Getting into the Deep Ethereal may require hopping from dream to dream, aiming to move further away from the Border (one way to figure out if you are going in the right "direction" when dream-hopping is to look into how much things correspond to reality; things closer to the Border of a reality correspond more). The Kingdom of Dreams would be an area built in that froth. Dreams where the dreamer died while dreaming, dreams that outlived the dreamer, dream smiths that manipulate mortal dreams to ensure a constant living supply of a specific kind of dream. The Dreamheart and the Tower of Nightmares are two relatively permanent structures in the Kingdom of Dreams whose foundations are in the Dreamscapes of the middle kingdom, and whose heights border the Feywilde. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dreamscapes and Re-invigorating the Ethereal Plane
Top