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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6868655" data-attributes="member: 31506"><p>I'm confused, is that a house rule? My understanding from the creation rules is they get one rank in 6 skills, not 6 skill ranks. So 1/1/1/1/1/1/1. Then when they pick a spec, they get one rank in 3 skills. So typically 2/2/1/1/1/1/1 in a spec that offers 2 same skills (pretty rare actually). A non droid in that situation would have 2/2/1/1. If the stars align, they can get 2/2/2/1/1/1 in their career skills, but few specs have 3 overlaps from career. I'm sure there's probably one in a splat somewhere though</p><p></p><p>Food and water wont be an issue in many games. Coupled with air its an iffy 10 points given you can get suits/rebreathers or whatever, but toxins might bring it up to par, particularly if the party uses it to their advantage (pump gas into a room or something).</p><p></p><p>Also, unless it's specifically stated, droids "die" the same as meatbags, on a roll of 141+ on the crit table. Their vibrobrain or whatever is too damaged to be recovered. Is there something different in the special modifications book? We havent delved too much into that as we just got it. </p><p></p><p>The cybernetics thing is also nice from a RP perspective. We were talking about how most people arent willing to chop off their leg for a +1 Agility, but its a non-issue for a droid. </p><p></p><p>I'm still trying to figure out a minor boost, leaning towards just giving ranks and letting them train their bonus career skills to 3 at creation.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6868655, member: 31506"] I'm confused, is that a house rule? My understanding from the creation rules is they get one rank in 6 skills, not 6 skill ranks. So 1/1/1/1/1/1/1. Then when they pick a spec, they get one rank in 3 skills. So typically 2/2/1/1/1/1/1 in a spec that offers 2 same skills (pretty rare actually). A non droid in that situation would have 2/2/1/1. If the stars align, they can get 2/2/2/1/1/1 in their career skills, but few specs have 3 overlaps from career. I'm sure there's probably one in a splat somewhere though Food and water wont be an issue in many games. Coupled with air its an iffy 10 points given you can get suits/rebreathers or whatever, but toxins might bring it up to par, particularly if the party uses it to their advantage (pump gas into a room or something). Also, unless it's specifically stated, droids "die" the same as meatbags, on a roll of 141+ on the crit table. Their vibrobrain or whatever is too damaged to be recovered. Is there something different in the special modifications book? We havent delved too much into that as we just got it. The cybernetics thing is also nice from a RP perspective. We were talking about how most people arent willing to chop off their leg for a +1 Agility, but its a non-issue for a droid. I'm still trying to figure out a minor boost, leaning towards just giving ranks and letting them train their bonus career skills to 3 at creation. [/QUOTE]
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