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Dropout Releases Never Stop Blowing Up Ruleset
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<blockquote data-quote="Christian Hoffer" data-source="post: 9510120" data-attributes="member: 6926473"><p>[ATTACH=full]386160[/ATTACH]</p><p></p><p><strong>Dropout</strong> has released the ruleset for <strong>Never Stop Blowing Up</strong>, the rules system used in the recent action-themed season of <strong>Dimension 20</strong>. The new ruleset, which is a variant of <strong>Kids on Bikes</strong>, is now available on the <a href="https://store.dropout.tv/products/never-stop-blowing-up-game-system" target="_blank">Dropout webstore for free</a>. The game system is designed to play through an action movie-style story in which the action sequences become increasingly more outlandish. </p><p></p><p>The download is only 4 pages and explains the basic concepts of the game to readers. Players have 9 stats, each of which is represented by a d4 to start. When a player makes a check, they roll the dice used for a specific stat. If a player rolls the maximum number on their stat's dice, it "blows up" and permanently increases in size (i.e., a d4 blows up into a d6). When players fail a check, they gain a turbo token that can be spent to increase their roll or can be spent to add abilities. Turbo tokens can also be spent on a group suite of abilities that impact other players. A group suite token can be unlocked individually or by the entire group. </p><p></p><p>No designers were listed for <em>Never Stop Blowing Up</em>, but the original <em>Kids on Bikes </em>system was designed by <strong>Jonathan Gilmour </strong>and <strong>Doug Levandowski</strong>.</p></blockquote><p></p>
[QUOTE="Christian Hoffer, post: 9510120, member: 6926473"] [ATTACH type="full"]386160[/ATTACH] [B]Dropout[/B] has released the ruleset for [B]Never Stop Blowing Up[/B], the rules system used in the recent action-themed season of [B]Dimension 20[/B]. The new ruleset, which is a variant of [B]Kids on Bikes[/B], is now available on the [URL='https://store.dropout.tv/products/never-stop-blowing-up-game-system']Dropout webstore for free[/URL]. The game system is designed to play through an action movie-style story in which the action sequences become increasingly more outlandish. The download is only 4 pages and explains the basic concepts of the game to readers. Players have 9 stats, each of which is represented by a d4 to start. When a player makes a check, they roll the dice used for a specific stat. If a player rolls the maximum number on their stat's dice, it "blows up" and permanently increases in size (i.e., a d4 blows up into a d6). When players fail a check, they gain a turbo token that can be spent to increase their roll or can be spent to add abilities. Turbo tokens can also be spent on a group suite of abilities that impact other players. A group suite token can be unlocked individually or by the entire group. No designers were listed for [I]Never Stop Blowing Up[/I], but the original [I]Kids on Bikes [/I]system was designed by [B]Jonathan Gilmour [/B]and [B]Doug Levandowski[/B]. [/QUOTE]
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