d12 said:Has anyone here dropped AoO? What were the results? Did it work well? Did you have to change other rules? Which ones? Does it make the rogue's backstab ability too easy to use since they can flank with impunity?
Plane Sailing said:The original d20StarWars had no AoO and worked OK.
Rules changes:
1. You cannot make a movement that would incur an AoO or perform an action that would incur an AoO. i.e. once you have moved into someones threatened area you cannot move further. You cannot drink a potion while in melee range of someone but have to 5ft step away first. Approaching targets with reach has to be done in 5ft steps etc.
...
I think it would make combats simpler and quicker, and wouldn't harm the game much at all.
Li Shenron said:Ugh! Does it really work with these rules? Does it mean that two opponents flanking you are enough to prevent any way of escape?
Plane Sailing said:... but unless they are flanking you in a featureless plain you can take a diagonal 5ft step to put yourself in a position where it is difficult or impossible for the flanker to move around and get in a flanking position once more, then try to escape later.
Li Shenron said:That sounds to me that you have to put yourself to a corner to avoid being flanked, which indeed means that you still can't escape!![]()
It must be my idiosyncracy with rules that just say "you can't" that makes me wish to stay away from this variant...![]()
AeroDm said:If you do pull them then tumble, mobility, combat reflexes, and i am sure a few i am not thinking of become more or less worthless. LIkewise, feats that have these as prerequisites become far less useful. All optional combat maneuvers become easier as they don't provoke AoO, but the feats now become worse.