d12
First Post
AeroDm said:Are AoO truly so hard that it is worth pulling them? We used them from the outset and only got it wrong a few times and now they are like clockwork.
If you do pull them then tumble, mobility, combat reflexes, and i am sure a few i am not thinking of become more or less worthless. LIkewise, feats that have these as prerequisites become far less useful. All optional combat maneuvers become easier as they don't provoke AoO, but the feats now become worse.
Removing flank harms the rogue and even allowing feint in means that duel wielding or iterative attack rogues are drastically less powerful. The ramifications are probably limitless...
I like AoO and I understand them. I can avoid them if i want and I like the tactical layer they bring to the game. But my players all started playing with OD&D. They are all smart people and could grasp AoO if they wanted - but they don't want to. They just want to roleplay and kill orcs and be heroes. I can understand that. So, I'm trying to trim the game down a bit.