Dropping 'Favored Class'; what to give the Humans / Half-Elves in return?


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Favorite classes aren't about game balance at all; it's all about racial flavor. I do think that favored class RAW are ineffectual at what they're supposed to do, but I'd rather make them stricter in order to enhance PC racial tendencies than just get rid of them.

If a particular situation calls for it, like the one you describe, modify the rules a bit. I see no reason that a half crystal dragon elf can't replace the wizard favored class with psion or whatever. After all, it's all about flavor.

But if you're bent on scrapping favored classes, I'd say just give 1/2 elves the skill point per level and give humans a total 2 points per level.
 

I prefer making the other races weaker, as follows:

Humans, 1/2 Elves: Multiclass penalty dropped for all races.

Dwarves, Gnomes: Drop weapon familiarity.

Elves: Reduce bonus weapon proficency to hunting bow. Give hunting bow stats similar to dart.

Halflings, Half Orcs: Not sure, any suggestions?
 

Humans are so powerful they dont need any return on their investment. Half-Elves blow, dont even know how to start fixing them. They are awful.
 

I think humans are fine the way they are. If you really need to throw half-elves a bone, give'em a feat. Its the quickest and easiest way.

I've dropped favored-classes as well. Biggest reason: there are so many classes now and I can't see a race being favored in just one. The various races in my game pick classes based on their racial traits and culture. Ex: high elves gravitate toward rangers, scouts and druids whereas my grey elves are more likely to go with wizards, duskblades, and swashbucklers.
If I really need a mechanic to give certain races their own special schtick, I prefer racial substitution classes.
 

Well, I really don't have the same problem you do, Nyeshet. My house rule for multiclassing is that each class beyond the first gives you the -20% XP penalty, period. Favored class becomes a much bigger factor (you still ignore it for purposes of determining your XP penalty) and it promotes multi-class characters of non-human races to take levels in their favored class as opposed to something else. Also, each prestige class beyond the first gives you a -20% xp penalty.

Personally, my problem with the multi-classing rules is that it is simply too easy and often too beneficial to multiclass (especially if you are a fighter). You are a rogue and take one level of fighter to get some more hit points and a bonus feat to help you in combat, plus you are proficient with all armor, shields, and weapons now. YAY! Or the fighter who decides to become a wizard and just immediately learns all the stuff a 1st level wizard took years, often decades, to master. Plus, you can cast shield and true strike now, all for the cost of a few hp (who will miss really miss them often enough to care) and one BAB. Besides, you've upped your will save which never hurts.

Dipping into classes just to snag a few useful abilities is all too common in 3e. All it leads to is mutts who are neither realistic, nor well-defined character types. It is more acceptable in high-fantasy/high-power worlds like FR, but in most places it really sucks.
 

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