Drow Mute Mime Bard, and other Madness

smootrk

First Post
A player desired to play a Drow Mute Mime Bard which I thought was very creative. I then thought since our group is creating new characters, why not make them all very creative. After some time, I realized the perfect scenario for bringing several very odd characters together to begin an adventuring career together.

They are all members of a failed carnivale or travelling circus, and these are some of the crew who stuck together. This allows for very bizarre character concepts and I am loving the idea even more.

I do not plan to totally revolve the campaign around circus themes, instead having the odd-ball group try to cope in situations just like 'normal' characters, but having the odd looks from the populous and 'blending in' problems.

Now, the problem....

Some of the players might need an idea or two for unique character ideas. Any thoughts out there to help them out. Any unique circus, carnivale, or freak show types would be appropriate as long as there is some way for them to function as regular class types. I could also use any ideas for plot devices that could include such a group.
 

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Blind Knife-thrower <human Monk>

Halfling contortionist/escape artist <rogue>

Gnome Fire-Eater <Sorcerer or Wizard>

6'6" Half-Orc Acrobat (Jump skill maximum is based on character height.)

April's issue of Dragon has a new class "Jester"
 


Co-joined twins (2 arms, 2 legs, 2 heads)

Right side (-2 Dex, +2 Wis)
Cleric, Alignment Neutral Good

Left Side (-2 Dex, +2 Cha)
Sorcerer, Alignment Chaotic Neutral
 

MavrickWeirdo said:
Co-joined twins (2 arms, 2 legs, 2 heads)

Right side (-2 Dex, +2 Wis)
Cleric, Alignment Neutral Good

Left Side (-2 Dex, +2 Cha)
Sorcerer, Alignment Chaotic Neutral

Interesting idea. Wonder how to implement this. Have to decide who gets to act during any given round (who gets to use the legs, arms, etc.). Maybe have 2 different players take each head, and then make some kind of ego check to decide who is dominant during a round.

Hmmm
 


TroyXavier said:
I tell ya.....give me your demons, devils, and chromatic dragons. There's nothing scarier than a Drow mime.

A Drow Mime does bring a new level to Evil, eh. Clowns are scarry enough. Next is the Insane Mime Posse.
 

I've had a two memorable bard character concepts:

One was a one-eyed half-orc bard. His focus was battle chants and the war drums, and he followed Gruumsh.

The other was a woman that had Perform (fortune telling). She played the part of a bone caster type. Sort of a shaman from a wild barbarian tribe. Her musical ability was also chant, but less war focus and more archaic. She supplemented her abilities with cantrips such as Ghost Sound, light, Mage Hand, Dancing Lights.
 


Half-orc bearded lady
"The Human Fish" A merfolk captured by slavers at birth
Some sort of sword swallowing madness (I'm thinking awesome skill ranks in Slight of Hand for hiding a sword down your throat)
A halfling roustabout
The half-elf booth hawker
A bardic "talker", maybe a halfling. A fat, hairy-lambchops halfling with a top hat.
Oh, and this is about the only case in the world that I'd ever let a wemic into my own game- because what sort of freaks are THOSE.

You could also do weirder things, people trapped in the forms of monsters. I think the person stuck as an Otyugh would have a reason to adventure.
 

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