Blue
Ravenous Bugblatter Beast of Traal
Anyone make up drowning rules for 13th Age? It came up last session when the characters were fighting a bunch of water elementals in 8' diameter tubes partially full of water and filling.
My first instinct was to treat it as any other environmental hazard and do an attack vs. PD for damage based on their tier. Maybe with some miss damage becasue you will eventually run out of breath. But then I was thinking about the simplicity of ongoing damage with a "get head above the water" instead of a save. And if either way I wanted to block the Rally action while actively drowning (though magic could still let you spend a recovery).
How have you dealt with this?
My first instinct was to treat it as any other environmental hazard and do an attack vs. PD for damage based on their tier. Maybe with some miss damage becasue you will eventually run out of breath. But then I was thinking about the simplicity of ongoing damage with a "get head above the water" instead of a save. And if either way I wanted to block the Rally action while actively drowning (though magic could still let you spend a recovery).
How have you dealt with this?