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<blockquote data-quote="Lanefan" data-source="post: 7814999" data-attributes="member: 29398"><p>It probably would, if I ever used pre-made character sheets, in that I'd be a grumpier player because what I wanted to find NOW wouldn't always be in a place where I could find it NOW, because there'd usualy be too much space taken up with information not related to this particular character.</p><p></p><p>For example, I don't need a list of Thieving skills on a sheet for a non-Thief; I don't need space for spells-known on a sheet for a Fighter; I don't need much space for combat details on an arcane caster's sheet, and so on. I don't need a line for night-vision for a Human character. Etc.</p><p></p><p>The problem with premade character sheets is that they're usually trying to be generic, and so they have to include space for all these things whether relevant or not. And even if the sheets are made class-specific that's still not going to account for houserules or non-standard systems - or multiclass characters, for all that.</p><p></p><p>Both. I like a character sheet that has the info I need <em>for that character</em> right where I can quickly find it. Which means, other than some very basic what-goes-where (e.g. base stats top left, race-class-age-height-weight top centre, etc.), every character sheet I have is somewhat different from the others; and I either use a very minimalist premade form* I made up myself or a blank sheet of paper as a starting point.</p><p></p><p>* - this only includes space for things all characters will have no matter what: every character has 6 base stats, for example; and an age, height, weight, and birthday; an armour class; hit points; mundane adventuring gear; nationality and-or language(s) spoken; and a few other things unique to our games. Oh, and a name. Most of them have a name. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7814999, member: 29398"] It probably would, if I ever used pre-made character sheets, in that I'd be a grumpier player because what I wanted to find NOW wouldn't always be in a place where I could find it NOW, because there'd usualy be too much space taken up with information not related to this particular character. For example, I don't need a list of Thieving skills on a sheet for a non-Thief; I don't need space for spells-known on a sheet for a Fighter; I don't need much space for combat details on an arcane caster's sheet, and so on. I don't need a line for night-vision for a Human character. Etc. The problem with premade character sheets is that they're usually trying to be generic, and so they have to include space for all these things whether relevant or not. And even if the sheets are made class-specific that's still not going to account for houserules or non-standard systems - or multiclass characters, for all that. Both. I like a character sheet that has the info I need [I]for that character[/I] right where I can quickly find it. Which means, other than some very basic what-goes-where (e.g. base stats top left, race-class-age-height-weight top centre, etc.), every character sheet I have is somewhat different from the others; and I either use a very minimalist premade form* I made up myself or a blank sheet of paper as a starting point. * - this only includes space for things all characters will have no matter what: every character has 6 base stats, for example; and an age, height, weight, and birthday; an armour class; hit points; mundane adventuring gear; nationality and-or language(s) spoken; and a few other things unique to our games. Oh, and a name. Most of them have a name. :) [/QUOTE]
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