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Drowning in (Character Sheet) Details
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<blockquote data-quote="GMMichael" data-source="post: 7816542" data-attributes="member: 6685730"><p>You might refer to World of Warcraft or Ghost Recon designers to answer this. Seeing yourself during play helps with getting into the role. The handout is a good idea, though.</p><p></p><p></p><p>That's a clean sheet. I pity the player who has to take more than one note, though <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite30" alt=":geek:" title="Geek :geek:" loading="lazy" data-shortname=":geek:" /> If anything is drowning, it's the individual skills, but they look accessible. Is it for a role-playing game? I ask because there's not much room for fluff on it, which could, I suppose, be another way to refer to D&D's traits, bonds, ideals, and flaws section.</p></blockquote><p></p>
[QUOTE="GMMichael, post: 7816542, member: 6685730"] You might refer to World of Warcraft or Ghost Recon designers to answer this. Seeing yourself during play helps with getting into the role. The handout is a good idea, though. That's a clean sheet. I pity the player who has to take more than one note, though :geek: If anything is drowning, it's the individual skills, but they look accessible. Is it for a role-playing game? I ask because there's not much room for fluff on it, which could, I suppose, be another way to refer to D&D's traits, bonds, ideals, and flaws section. [/QUOTE]
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