Phaezen
Adventurer
[sblock=Drisdhaun]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Drisdhaun, level 1
Drow, Warlord
Commanding Presence: Resourceful Presence
FINAL ABILITY SCORES
Str 16, Con 10, Dex 15, Int 14, Wis 8, Cha 16.
Starting Ability Scores
Str 16, Con 10, Dex 13, Int 14, Wis 8, Cha 14.
AC: 16 Fort: 14 Reflex: 12 Will: 14
HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS
Diplomacy, Heal, Intimidate, Endurance.
FEATS
1: Improved Resources
POWERS
1, At-Will: Opening Shove
1, At-Will: Viper's Strike
1, Encounter: Hammer Formation
1, Daily: Bastion of Defense
ITEMS
Adventurer's Kit, Chainmail, Longsword, Handaxe (3)
====== Created Using Wizards of the Coast D&DI Character Builder ======
[/sblock]
[sblock=History]
Drisdhaun was the youngest son of a minor noble house that was destroyed in an opportunistic raid. Even as his house was brought down around him, he managed to rally a few guards and led a desperate escape.
Unbeknownst to him a detachment from the Abbil-Belern mercenery group were involved in the raid, and the commander took note of the desperate escape attempt. The commander allowed the escape channeling into a ambush where Drisdhaun was captured.
When he recovered he was offered two choices, dissapear as if he had been slain and join with Abbil-Belern or leave. Realising that as the youngest male of the house, and most likely the only survivor, he would most likely spend his days as a homeless vagabond if he managed to stay alive after his house's enemies found out he was still alive, he made the decision to join the mercenaries.
Drisdhaun is an ambitious and driven individual. He gets on with his companions, valuing teamwork in and out of combat but is often comes across as cold and calculating.
[/sblock]
====== Created Using Wizards of the Coast D&DI Character Builder ======
Drisdhaun, level 1
Drow, Warlord
Commanding Presence: Resourceful Presence
FINAL ABILITY SCORES
Str 16, Con 10, Dex 15, Int 14, Wis 8, Cha 16.
Starting Ability Scores
Str 16, Con 10, Dex 13, Int 14, Wis 8, Cha 14.
AC: 16 Fort: 14 Reflex: 12 Will: 14
HP: 22 Surges: 7 Surge Value: 5
TRAINED SKILLS
Diplomacy, Heal, Intimidate, Endurance.
FEATS
1: Improved Resources
POWERS
1, At-Will: Opening Shove
1, At-Will: Viper's Strike
1, Encounter: Hammer Formation
1, Daily: Bastion of Defense
ITEMS
Adventurer's Kit, Chainmail, Longsword, Handaxe (3)
====== Created Using Wizards of the Coast D&DI Character Builder ======
[/sblock]
[sblock=History]
Drisdhaun was the youngest son of a minor noble house that was destroyed in an opportunistic raid. Even as his house was brought down around him, he managed to rally a few guards and led a desperate escape.
Unbeknownst to him a detachment from the Abbil-Belern mercenery group were involved in the raid, and the commander took note of the desperate escape attempt. The commander allowed the escape channeling into a ambush where Drisdhaun was captured.
When he recovered he was offered two choices, dissapear as if he had been slain and join with Abbil-Belern or leave. Realising that as the youngest male of the house, and most likely the only survivor, he would most likely spend his days as a homeless vagabond if he managed to stay alive after his house's enemies found out he was still alive, he made the decision to join the mercenaries.
Drisdhaun is an ambitious and driven individual. He gets on with his companions, valuing teamwork in and out of combat but is often comes across as cold and calculating.
[/sblock]