Lonely Tylenol
First Post
DrSpunj said:Glad to have you aboard, Doctor.
Please come back with any feedback you (and your players) have that might help us improve things!
Sure thing, but it's not likely to be too soon. We're up to our neck in campaigns right now.
And also realize that the Drspunj's Core is simply my own worksheet I used to come up with the values I think work well while trying to stick as close to Core as I wanted to be. It's NOT meant to be the only way to build a Core-like Druid using the system, but it is certainly an example of one way. If you or your player would rather rearrange things here and there, taking some abilities early and pushing others off until later, well, that's the whole point!![]()
Oh, absolutely. It's just that I noticed that inconsistency right away, which made me think that either there was an error, or I hadn't seen some note that would have explained it. I figured that if I'm going to tinker with these classes, I should make sure I know that I understand how the system works.
Anyway, I'll let you know if I manage to get some playtesting in. Thanks for all the hard work!
(edit)
I haven't been through this whole thread yet, so pardon me if this has already been asked: what about class skills? I don't notice any mention of a limited skill list, but only the number of skill points a character gets. Am I to assume that all builds are akashic-like in their ability to put ranks into skills? Or is there some mechanic for the purchasing of a certain number of "class skills" outside of which ranks cost double.
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