Druid AC per the "Wild" armor mod.

Druid with one level of monk is pretty damn lethal when wildshaped... the most broken character I ever saw was a werebear monk/fighter.

Dragonhide full plate? I find Ironwood full plate more available...
 

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frankthedm said:
...While the wearer is in a wild shape, the armor cannot be seen.... by strict interpritation you gain the armors benefit without hinderances...
How do you figure? Why not just put on a big robe if you want to wear full plate without penalties - after all, that way the armor "cannot be seen"...

No rule says that melded equipment becomes weightless and/or no longer inhibits your movement.
 

Iku Rex said:
No rule says that melded equipment becomes weightless and/or no longer inhibits your movement.
Well Alter Self states:

"When the change occurs, your equipment, if any, either remains worn or held by the new form (if it is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional."

The armor's inhibition of movement is a function of the armor. So when it becomes nonfunctional, it no longer inhibits your movement.
 

sledged said:
Well Alter Self states:

"When the change occurs, your equipment, if any, either remains worn or held by the new form (if it is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional."

The armor's inhibition of movement is a function of the armor. So when it becomes nonfunctional, it no longer inhibits your movement.
The armor's function is to provide an armor bonus to AC.

Even if, say, your refrigerator becomes "nonfunctional" (and can no longer perform it's function of keeping food cold) it will still be heavy and unwieldily.
 

Iku Rex said:
The armor's function is to provide an armor bonus to AC.

Even if, say, your refrigerator becomes "nonfunctional" (and can no longer perform it's function of keeping food cold) it will still be heavy and unwieldily.

What about putting Fortification on armor with the Wild Mod? It's not just magic which grants the immunity to crits, it's also reinforcement. If the reinforcement of the armor doesn't transfer, nor any other facet of the armor,
doesn't that mean that in fact the armor isn't heavy and unwieldly?

I don't really care either way, it just seems to me that the armor becomes weightless (I.E. in mundane fullplate the Druid gets full Dex and no armor bonus) but because of the Wild Mod the Druid retains the armor/enhancement bonus. Just my opinion.
 

I would actually be interested in an official ruling on the weight issue. My Druid is close to getting Wild armor. He also carries all the party treasure because it all melds with him when he wildshapes. But does it all still keep its same weight? I usually shape into a Brown Bear, so weight was never an issue, but I would like to know if there is an official rule on it. (Thinking about it, I would imagine the weight would still be there.)
 

Jesuit said:
What about putting Fortification on armor with the Wild Mod? It's not just magic which grants the immunity to crits, it's also reinforcement.
No, it's not. Armor with fortification has fields of "magical force that protects vital areas of the wearer more effectively".

Jesuit said:
If the reinforcement of the armor doesn't transfer, nor any other facet of the armor, doesn't that mean that in fact the armor isn't heavy and unwieldly?
"If no facet of the armor is transferred, doesn't that mean that no facet of the armor is transferred"? Sure. What's your point?

I take it you're looking for an in-game explanation? The way I see it, melded armor becomes dispersed throughout the wearer's body, and so does not grant any protection. However, having lots of metal (or whatever) melded into your body still proves restrictive on movement.

(It might be difficult to give a detailed explanation of the physiological aspects of this process, but hey - "it's magic".)
 

Heh, you can't have armor of fortification without the armor part. That's what I meant by saying it's not just magic. It's not a mod you can just buy, it has to go on an armor piece.

So, if you have armor with enhancement and fortification (just an example of another mod), and only the enhancement bonus transfers, it would seem that the function of the Wild mod is basically to transfer the armor worn into bracers of armor.

Your opinion is neat and all, but I'd rather know if anyone had any official information.

If there is a ruling on what becomes of a Druid's encumberance while wild shaped, including Wild Armor, that would rock.
 

Iku Rex said:
The armor's function is to provide an armor bonus to AC.
Yes, but it still limits dex mods and hinders arcane spellcasting using somatic components in addition to providing that armor bonus.

Iku Rex said:
Even if, say, your refrigerator becomes "nonfunctional" (and can no longer perform it's function of keeping food cold) it will still be heavy and unwieldily.
However, with my nonfunctional refridge, I no longer have to worry about those unsightly increases in my electricity bill. Yay! Besides when you say it's "heavy and unwieldly", you describing what it is, not what it does.
 
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sledged said:
Yes, but it still limits dex mods and hinders arcane spellcasting using somatic components in addition to providing that armor bonus.
"That's a lot of metal you're wearing. What's its function?"
"My armor's function is to limit my dexterity modifier to AC, hinder arcane spellcasting and give me a penalty on some skill rolls."

Nope, doesn't sound right.

sledged said:
Besides when you say it's "heavy and unwieldly", you describing what it is, not what it does.
Well, yes. Armors are (to varying degrees of course) heavy and restrictive. This leads to certain penalties. Nowhere in the polymorph spell does it say that the armor is less heavy and restrictive after it melds into your body. (Even though it can no longer perform its function - stop blows from reaching your body.)

Since when does "melding into" something indicate that the melded substance becomes mass- and weightless?
 

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