Hi all, I'm doing some theory crafting for a 1-20 build of a druid/berserker multiclass using the Untamed synergy feat tree. Given the conversation on this thread, Level Up (A5E) - "Untamed" synergy feats, my thoughts on speeding into the second and third feat have changed and I think those cannot be assumed to be part of the build.
I started with the assumption that the O5E reasoning of focusing on druid for spell casting and better wild shapes still holds and the reason to get berserker is rage and then the prerequisite of 3 berserker/3 druid for the feat tree. Having built out the below I'm not sure that is the case with option here. More thoughts below.
With Standard Point buy we put our 15 in Wis, 14/13 into Dex, 14/13 into Con and use our two plus ones into whatever gives 16/14/14 and the 12/10/8 can go in dealers choice.
* Edit: Apparently a giant vulture also has multiattack.
Before getting the untamed feat, the probably general order of combat will be to wild shape turn 1 to utilize as much of the temporary HP before it disappears when raging on turn two. Spell choices would focus on utility plus the ones that can be cast in wild shape if necessary and non-concentration prior to level 7 to avoid breaking it when you start raging. Early on the only thing I think might be worth swapping is going to druid 3 before berserker 2/3 since furious critical doesn't trigger in wild shape but then you miss out on combat maneuvers.
Thoughts after building out the table:
That all may be a bit rambling but I'm hoping some conversation can help me solidify some of these ideas. What do you think? Did I miss anything obvious putting together the progression or are any of my assumptions flawed? Any better combinations of levels in the long run to think about?
I started with the assumption that the O5E reasoning of focusing on druid for spell casting and better wild shapes still holds and the reason to get berserker is rage and then the prerequisite of 3 berserker/3 druid for the feat tree. Having built out the below I'm not sure that is the case with option here. More thoughts below.
With Standard Point buy we put our 15 in Wis, 14/13 into Dex, 14/13 into Con and use our two plus ones into whatever gives 16/14/14 and the 12/10/8 can go in dealers choice.
Character Level | Class Progression | Feature selected |
1 | Berserker 1/ Druid 0 | Start Berserker for the Constitution saving throw and d12 hit die. This level will be a bit awkward if its actually played. Rugged Defense and Agile Sprinter for the Developed Talent? |
2 | Berserker 1/ Druid 1 | Not sure if the Secrets of Nature matter much for the build but maybe go with Mountain Climber and Aquatic Delver for maximum mobility in and out of wild shape later? Grab some reasonable cantrips, maybe something useful for when you're not in wild shape? Guidance and Produce Flame? |
3 | Berserker 1/ Druid 2 | Wild shape and Skinchanger archetype! Probably grab lion for pack tactics et al. in combat, giant eagle cuz flying and giant octopus for swimming. |
4 | Berserker 2/ Druid 2 | Combat Maneuvers: I'm not going to pick out each individually, I'd look for synergies with whatever wild shapes chosen and would probably mostly focus in the Tooth and Claw tradition. For furious critical I don't see any specifically that are going to be better with wild shapes. The extra damage of Elemental Wrath and prone advantage of Knockdown strike would be nice though. Also get the 3 rages/LR. |
5 | Berserker 3/ Druid 2 | Not sure if warrior born option matters much. Rager Archetype for the two features it grants to a raging wild shape. Additional wild shape/LR |
6 | Berserker 3/ Druid 3 | Not sure if Natural Demeaner choice matters to the build much. 2nd level spells. CR 2 wild shapes. |
7 | Berserker 3/ Druid 4 | Untamed - the heart of the build. Boost wisdom over strength. |
8 | Berserker 3/ Druid 5 | 3rd level spells. |
9 | Berserker 3/ Druid 6 | Nature's Wrath is nice. Additional Wild Shape/LR and CR 2 wild shapes. Finally get multiattack* with a polar bear and first plant wild shape default options with Awakened Tree/Wall Flower |
10 | Berserker 3/ Druid 7 | 4th level spells. Not sure if Druidic Lore options matter much. |
11 | Berserker 3/ Druid 8 | Druid ASI, boost wis. |
12 | Berserker 3/ Druid 9 | 5th level spells. CR 3 wild shapes. |
13 | Berserker 3/ Druid 10 | + Wild Shape/LR. Always in wild shape. Not sure if this benefits the build much but its cool. |
14 | Berserker 3/ Druid 11 | 6th level spells. Improved natural bond. |
15 | Berserker 3/ Druid 12 | If your DM has allowed the rare version of conjure animals, it seems like now would be the time to grab Living Stampede to utilize those rage benefits on the summons. If that rare spell came up earlier (prior to Char level 11, you could have also grabbed it there and then get Wild Rioter here but then your Wis is sitting at a +3 bonus still.) If no rare version of the spell, the stick with the ASI/feat that boosts Wis. CR 4 wild shapes. |
16 | Berserker 3/ Druid 13 | 7th level spells. |
17 | Berserker 3/ Druid 14 | Shifting form: Swap between wild shapes, not sure if this benefits the build. |
18 | Berserker 3/ Druid 15 | 8th level spells, Boost to wild shapes in Tyrannize. CR 5 wild shapes. |
19 | Berserker 3/ Druid 16 | |
20 | Berserker 3/ Druid 17 | 9th level spells |
Before getting the untamed feat, the probably general order of combat will be to wild shape turn 1 to utilize as much of the temporary HP before it disappears when raging on turn two. Spell choices would focus on utility plus the ones that can be cast in wild shape if necessary and non-concentration prior to level 7 to avoid breaking it when you start raging. Early on the only thing I think might be worth swapping is going to druid 3 before berserker 2/3 since furious critical doesn't trigger in wild shape but then you miss out on combat maneuvers.
Thoughts after building out the table:
- I don't know that focusing on Druid to 17 makes the most sense to utilize the Untamed feat. It seems like the late multiattack at level 9 as well as the fact that wild shape does not utilize HP from the higher CR like in O5E, means that it might be better to go berserker 3/druid 3 and then to berserker 5 at char level 8 for the extra attack, bigger hit dice, and higher rage HP maximum.
- As I read it, the temp HP changing to rage HP from wild shape would get lost after 15 HP (at berserker 3), meaning the higher CR wild shapes wouldn't necessarily get you much more HP when rage/wild shaping.
- # of Wild shapes/LR is based on Proficiency bonus. There's not a lot of benefit in druid for wild shape that you can't get from berserker (like extra damage) until you get up to druid 10 and even that is questionable.
- The main thing you give up going heavier into Berserker is spell progression and given the limits of what you can cast in wild shape/rage still being touch/self, I think that's okay. On the flip side, additional levels of berserker grant higher rage HP/round, higher max rage HP, more rages/LR.
- If your DM allows the Rare version of conjure animals, going Berserker 4/Druid 3 for untamed -> Berserker 5 for extra attack -> Druid 4 for Living stampede ->Druid 5 for 3rd level spells (conjure animals) seems like the most effective way to go though you are missing out on a lot of ASI/wisdom bumps for your AC. Go to berserker 15 after that grabbing Wild Rioter when it fits after that.
- Edit: another downside here is that attack bonus and damage scale off CR so if you stick with a CR 1 the whole game you've got a +5 to attack at lvl 20. That's rough buddy.
- Edit: I very much missed Ferocity or Serenity at Druid level 9. The +2 attack and higher rage hp when shifting is pretty good. I'm really starting to lean toward an even split, prioritizing druid and taking a level of berserker occasionally when survivability requires it. Maybe end at a berserker 11/ druid 9 or maybe 10/10 to maximize number of wild shape options/known.
That all may be a bit rambling but I'm hoping some conversation can help me solidify some of these ideas. What do you think? Did I miss anything obvious putting together the progression or are any of my assumptions flawed? Any better combinations of levels in the long run to think about?
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