Darklone said:Elven druids often don't have great hitpoints and don't need many feats if they don't plan a melee build. 3 or four feats for archery (PBS, Rapid Shot, Precise Shot, Weapon Focus bow) is more than enough if your Dex is decent, one good bow with an energy enhancement and you're set.
At higher levels the druid rather uses spells, but many of these spells are ground control which go along nicely with archery (Wall of fire, Entangle and others). And the big boon of the archer druid IMC: She always contributed pretty well to the fights and still had a few big hammer spells left for emergency cases even if it was the fifth or sixth fight that day. Healing wasn't a problem either.
One of my favorite characters was an elven Druid. The high wisdom makes spot and survival high so you also end up with a pretty good wilderness scout if you also go with a decent INT score. It's one of the few ways to a play in elf in D&D 3.5 where you cna capture the flavor of the race and not be terribly penalized by a poorly designed race.