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Druid metal armor restriction gone?
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<blockquote data-quote="Clint_L" data-source="post: 9079983" data-attributes="member: 7035894"><p>I think armour should just be designated by AC+weight (5 lbs +5 lbs/level, so AC 11 weighs 10 lbs and AC 20 weighs 55), along with the light, medium or heavy property. Then give a bunch of descriptors of potential materials for light, medium, and heavy armour, and let players decide what their armour is actually made of - leather, chain, plate or pieces of plate, chitin, wood, densely woven fabrics, hide, shell, whatever.</p><p></p><p>So if a player wants to decide that their AC 12 is made up of a mix of leather, woven fabrics, and a few pieces of turtle shell at vulnerable spots, more power to 'em. From the gameplay perspective, what matters is that it is AC 12, light, and weighs 15 lbs. It's a fantasy game, not a historical reenactment game. Just standardize the stats and let the players/DM figure out the flavour. Then, if druids wearing metal is a problem, the players and DM can simply choose alternatives.</p><p></p><p>Edit: I guess cost is the other thing that matters from a gameplay perspective, but again, standardize it by AC level.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9079983, member: 7035894"] I think armour should just be designated by AC+weight (5 lbs +5 lbs/level, so AC 11 weighs 10 lbs and AC 20 weighs 55), along with the light, medium or heavy property. Then give a bunch of descriptors of potential materials for light, medium, and heavy armour, and let players decide what their armour is actually made of - leather, chain, plate or pieces of plate, chitin, wood, densely woven fabrics, hide, shell, whatever. So if a player wants to decide that their AC 12 is made up of a mix of leather, woven fabrics, and a few pieces of turtle shell at vulnerable spots, more power to 'em. From the gameplay perspective, what matters is that it is AC 12, light, and weighs 15 lbs. It's a fantasy game, not a historical reenactment game. Just standardize the stats and let the players/DM figure out the flavour. Then, if druids wearing metal is a problem, the players and DM can simply choose alternatives. Edit: I guess cost is the other thing that matters from a gameplay perspective, but again, standardize it by AC level. [/QUOTE]
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Druid metal armor restriction gone?
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