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Druid metal armor restriction gone?
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<blockquote data-quote="Clint_L" data-source="post: 9080356" data-attributes="member: 7035894"><p>Let's start with level 3, orc test. Both druids will go brown bear. Everyone else will be 2014 versions, using simple subclasses. It is possible to optimize further but we just want to get the basic comparison down. Assuming folks use Lay on Hands, second wind, etc.</p><p></p><p>2014 Druid: AC 16, 39 HP (effective). Orc Survivability 9 rounds.</p><p></p><p>2014 Druid: AC 11, 89 HP!!! (effective). Orc survivability 13 rounds.</p><p></p><p>2014 Raging Barbarian, AC 14, 35 HP. Orc survivability 12 rounds.</p><p></p><p>2014 Paladin, AC 19, 43 HP (effective). Orc survivability 15 rounds.</p><p></p><p>2014 Fighter. AC 19, 40 HP (effective). Orc survivability 14 rounds.</p><p></p><p>Interestingly, the 2014 druid is not an OP tank at level 3 - I thought it would be way ahead, but it is middle of the pack. New druid would be more of an off-tank, as it has roughly 60% the survivability.</p><p></p><p>That's not the whole story, of course. That raging barbarian would have Orc Damage Per Round of 7.5 (non-reckless, non-frenzy), the paladin and fighter 4.85 (I gave them and the fighter the defence style; this is not counting smites or 2nd wind), both druids 10.85 for as long as they are in wildshape (so roughly 2/3 of the time for the 2014 druid, then it has to resort to druid offence like shillelagh or whatever).</p><p></p><p>Okay, so the 2024 moon druid actually seems fairly balanced at this level. The druid is significantly less tanky, but hits a lot harder (in this form), plus has the flexibility of wildshape. In this Level 3 test, I think we can say that WotC has done a fair job.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9080356, member: 7035894"] Let's start with level 3, orc test. Both druids will go brown bear. Everyone else will be 2014 versions, using simple subclasses. It is possible to optimize further but we just want to get the basic comparison down. Assuming folks use Lay on Hands, second wind, etc. 2014 Druid: AC 16, 39 HP (effective). Orc Survivability 9 rounds. 2014 Druid: AC 11, 89 HP!!! (effective). Orc survivability 13 rounds. 2014 Raging Barbarian, AC 14, 35 HP. Orc survivability 12 rounds. 2014 Paladin, AC 19, 43 HP (effective). Orc survivability 15 rounds. 2014 Fighter. AC 19, 40 HP (effective). Orc survivability 14 rounds. Interestingly, the 2014 druid is not an OP tank at level 3 - I thought it would be way ahead, but it is middle of the pack. New druid would be more of an off-tank, as it has roughly 60% the survivability. That's not the whole story, of course. That raging barbarian would have Orc Damage Per Round of 7.5 (non-reckless, non-frenzy), the paladin and fighter 4.85 (I gave them and the fighter the defence style; this is not counting smites or 2nd wind), both druids 10.85 for as long as they are in wildshape (so roughly 2/3 of the time for the 2014 druid, then it has to resort to druid offence like shillelagh or whatever). Okay, so the 2024 moon druid actually seems fairly balanced at this level. The druid is significantly less tanky, but hits a lot harder (in this form), plus has the flexibility of wildshape. In this Level 3 test, I think we can say that WotC has done a fair job. [/QUOTE]
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Druid metal armor restriction gone?
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