Druid/shape shifting question

FrankTrollman said:
You recalculated your hit points based on your new current constitution - it meant that Constitution damage could actually give you more hit points.

So the Amulet of Health +2 was a Must-Have for the Polymorphing wizard?

Change into something with a high Con, take the Amulet off and put it back on to 'cycle' the Con bonus?

No way I'm buying that.

-Hyp.
 

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So the Amulet of Health +2 was a Must-Have for the Polymorphing wizard?

Change into something with a high Con, take the Amulet off and put it back on to 'cycle' the Con bonus?

No way I'm buying that.

YES. That's exactly how it worked, and it was really dumb - and it was fixed in 3.5. And that's why every single 3.5 guy you talk to is going to agree that Polymorph can change your hit points - the alternative is intolerable.

I don't think you can get any of us to buy it - which means your argument is without purpose.

-Frank
 

re

Is interpreting the Polymorph line of spells this much of a problem. WHy can't anyone write a decent description of the spell and settle all the arguments. Sheesh.

Personally, I thought hit points didn't change because of the description of Alter Self. I guess the Sage says they change, so I'm going to allow them to change. Makes life easier anyhow. If you Polymorph into a giant, no reason why you shouldn't be physically more robust as well as strong.
 

FrankTrollman said:
.... every single 3.5 guy you talk to is going to agree that Polymorph can change your hit points - the alternative is intolerable.
I'm a little stunned by this myself, but.....Frank's position seems the most sane. The more I think about it, the more I really don't like the idea of a "phantom" constitution score.

The way I see it, the character would then have to keep track of two constitution scores:
  • One for hp calculation, Con damage or spell buffs.
  • Another for Fort saves and Con checks, including skill checks, interestingly enough.

Two Con scores? Now that sounds too complicated.
 

I have to agree that the spirit of the rules goes with Frank's interpretation, and the designer's statements support that.

However, the editors were not careful enough with what's written in the PHB, IMO. The 3.0 Polymorph spell has been quoted with extra text to support a "no change" in hit points design, despite potential Con modifications. That text was pulled from 3.5, but nothing in the 3.5 Polymorph was added to make things crystal clear. Instead we have the "Polymorph refers to Alter Self" line coupled with Alter Self's "Your hit points don't change" blanket statement.

We're again left with ambiguous rules. Given that ambiguity, IMC I'm going to go with the spirit intended by the text: Wildshape's modification of your Constitution does modify your hit points accordingly.

This position is not without risk: Druid's Wildshaping into Dire animals can be damaged to the point that by reverting to their humanoid form they could die with the Con loss, much akin to Barbarians.

Of course, they understand the cycle of life much better so hopefully that isn't much of an issue! :p
 

Nail said:
I'm a little stunned by this myself, but.....Frank's position seems the most sane. The more I think about it, the more I really don't like the idea of a "phantom" constitution score.

The way I see it, the character would then have to keep track of two constitution scores:
  • One for hp calculation, Con damage or spell buffs.
  • Another for Fort saves and Con checks, including skill checks, interestingly enough.

Two Con scores? Now that sounds too complicated.

Agreed. If they really want to change it later with some spurious erratta, they might as well just make constitution one of the scores that doesn't change when you polymorph/wildshape.

I mean, everyone would be willing to sacrifice the extra fortitude saving throw bonuses to avoid phantom con scores.

personally, I hope they continue to back up the "polymorph adjust con scores change current HP" line.

Simpler.

DM2
 

When I played my 3.0 Druid, I effectively had a "Wild Shape" Con modifier that was not included in the HP calculation.

It's not hard at all. The problem occurs when you do things like don items that increase your Con, as Frank pointed out. By the letter of the rules, I believe he's right, but I don't see why anyone would allow that. So I treated any change in Con as a Wild Shape (or, by extention) Polymorph modifier that wasn't included in HP calculation.

It's really not difficult at all...but agreed that throwing it out is simpler.

I just wish WotC would be consistant in how they address issues like this.

And by consistant I don't mean "ALWAYS change your answer when someone asks you the question" : P
 
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youspoonybard said:
And by consistant I don't mean "ALWAYS change your answer when someone asks you the question" : P

Awe, come on. Where would the rules board be if wotc gave consistent answers between designers, erratta, FAQS, and text?

It'd just be a big, boring archive of questions marked as "solved".

Yawn.

heh.
 

paranoid said:
The Spell specifically states that you can shapechange into a flea, right? Only guessing here, but what might the CON score of a flea be? 2? 4? What kind of wizard would survive this CON drop if his hit points would actually be adjusted?

- p.

Avoiding for the moment the whole arguement of whether or not the CON changes changes the HP of a character wild shaping and taking your quote at pure face value...

The minimum score on any hit die, regardless of penalty, is 1.

So even if it's a wizard with a measly 27 hit points (+1 CON modifier, 1d4+1 hd per level at level 5) would have a minimum of 5 hp. And that's a fairly hard to kill little flear, now isn't it?
 

Rules mongrels

Heh - I thought as much. Y'all seem to be reading quite a bit into some simplistic type things...


For example, the relevant section of Alter Self:

From the SRD said:
You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself.
You retain your own ability scores. Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same. You retain all supernatural and spell-like special attacks and qualities of your normal form, except for those requiring a body part that the new form does not have (such as a mouth for a breath weapon or eyes for a gaze attack).
You keep all extraordinary special attacks and qualities derived from class levels, but you lose any from your normal form that are not derived from class levels.

and the relevant section of Polymorph:

From the SRD said:
This spell functions like alter self, except that you change the willing subject into another form of living creature. The new form may be of the same type as the subject or any of the following types: aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin. The assumed form can’t have more Hit Dice than your caster level (or the subject’s HD, whichever is lower), to a maximum of 15 HD at 15th level. You can’t cause a subject to assume a form smaller than Fine, nor can you cause a subject to assume an incorporeal or gaseous form. The subject’s creature type and subtype (if any) change to match the new form.
Upon changing, the subject regains lost hit points as if it had rested for a night (though this healing does not restore temporary ability damage and provide other benefits of resting; and changing back does not heal the subject further). If slain, the subject reverts to its original form, though it remains dead.
The subject gains the Strength, Dexterity, and Constitution scores of the new form but retains its own Intelligence, Wisdom, and Charisma scores. It also gains all extraordinary special attacks possessed by the form but does not gain the extraordinary special qualities possessed by the new form or any supernatural or spell-like abilities.
Incorporeal or gaseous creatures are immune to being polymorphed, and a creature with the shapechanger subtype can revert to its natural form as a standard action.


Now for some points :)
1) Notice that "alter self" does not change types of the caster
2) Notice that "alter self" says "Your class and level, hit points, alignment, base attack bonus, and base save bonuses all remain the same."

Base attack bonus, Base save bonus... wonder why they said BASE? Even though it states clearly that CON and STR can't change...

3) Notice that both Alter Self AND Polymorph increase HIT DIE. One up to 5 HD, the other up to a max of 15.

4) Notice that Polymorph clearly indicates that CON changes.

5) Also notice that you are actually changing FORMS (i.e. types) under polymorph.

Now, if you recall, we wondered why Alter Self had stated 'base' in front of attack bonus and save bonus? Because, quite simply, polymorph allows the modifiers to these to change with the changing str, con, and dex. If the modifiers to these can change, then yes, the modifiers to 'hit points' should also change.

I.E. Your hit points remain the same. Your CON modifier to your hit points changes. This can be both good and bad, if you think about it.


I have not seen any other rule, ruling, clarification, errata, or just plain statement that would indicate that a gain in HD does not result in a gain in your attack modifiers, your save modifiers, and yes, your hit point modifiers.

That doesn't mean it doesn't exist, necessarily. I just haven't seen it and would love to see some reference to another instance like the one trying to be cited here. In other words, can you find any other situation in which your CON changes and your hit points don't???


All of that said, you can argue interpretations all week in saying that polymorph states "like alter self, except" for both sides of the arguement. Or you can just take polymorph as a whole and apply the fact that no where else does a con increase NOT increase hit points!

Personally, I think it nerfs quite a bit of polymorph to not let it change the hitpoints. Also, it becomes a little silly if you have polymorphed a dragon into a rabbit that has 300 hitpoints... and a CON of 5.

I suspect that neither side will stop arguing - simply because it can be argued, and therefore 'should' be... The rule's aren't perfect, and intrepretations occur. Where intrepretations occur, you find the roots of lawyers.
 

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