druid someone?

IgBarros

First Post
hello guys,
i am not really good at creating rules, did someone there already try to creat a druid for 4th ed? if so, didi it work? need a druid to make the conversion in my campaing =]

thanx
 

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There will be Druids. I'm pretty sure WotC has said so, and even if they haven't officially you know they will. It will probally be in the next set of classes they release, along with the monk, I'm sure. those classes have always been popular. So if you create one yourself now, you'll have a conflict when they release theirs. You'll have two different Druids. That kind of thing always bothered me, which is why I never use third party products. Too many different versions of the same idea, and often they were conflicting and unbalanced. I also don't like creating or modifing rules, cuz as players me and my group just don't have a wide enough perspective to keep things balanced and avoid unforeseen complications down the road. To each, his own. I'm certainly not telling you that you shouldn't do this. Just a word of caution is all.....
 

Take any class and add the Nature skill. There's a druid, in terms of capability in the (mundane) wild and beliefs/RP.

If you want more of a "traditional" druid, mechanically, I'd recommend taking Wizard and adding Nature (it's a class skill for Wizard). With the right rituals (animal messenger, etc.) you can pull off the druid thing. More of a Radagast the Brown druid, as opposed to Nwm.

The Wizard powers have a lot of elemental flavor, and charms, and other druid-like components. All you have to do is re-flavor them, and they'd work great as druid powers. All the Wizard really lacks is plant and animal-specific powers.
 

WotC has stated they will be doing a druid in the future, which will be heavily based around wildshape. Necromancer's Advanced Player's Guide, due out much sooner, has a druid as well. In order to avoid the conflict mentioned above, we specifically designed the druid in the APG to be heavily based on nature-oriented spellcasting, not wildshape. That way, when the "official" druid comes out, they're still both usable, since they cover very different niches, even if they're both druidic in feel.
 

We really need four druid variants:

- The wildshaping melee druid
- The nature-focused spellcaster druid
- The beastmaster/minion/pet druid
- The summoner druid

Think you can fill that niche for us before PHB2, Mouse?

Ideally to me, you'd have one class with four basic focus paths, so you might be able to mix and match some powers if you wanted to be more general than focused (e.g. trade off some uses of wildshape for a few nature-based spell powers). But four separate class variants would work, too.
 

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