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D&D 5E Druid variant without Wild Shape

GlassJaw

Hero
I've always wanted a full caster that used the Druid's spell list but didn't have Wild Shape. I also feel the Cleric Nature domain has a few issues, primarily that it overlaps too much with the Druid's role. Inspired by this thread, here's my take on a Druid variant class that incorporates the Nature domain and doesn't have Wild Shape.

Hit Dice, Armor, Weapons, Saves, Tools: As Druid
Skills: Choose 3 from Druid list

Code:
Level	Features
1	Druidic, Land Origin, Spellcasting
2	Charm Nature (1/rest), Natural Recovery
3	
4	ASI
5	Land's Stride
6	Dampen Elements, Charm Nature (2/rest)
7	
8	ASI, Elemental Strike (1d8)
9	
10	Nature's Ward
11	
12	ASI
13	
14	Elemental Strike (2d8), Nature's Sanctuary
15	
16	ASI
17	Masture of Nature
18	Charm Nature (3/rest), Timeless Body
19	ASI
20	Capstone?
Code:
Arctic	
Level	Circle Spells
1st	Armor of Agathys, Fog Cloud
	
Coast	
Level	Circle Spells
1st	Create or Destroy Water, Fog Cloud
	
Desert	
Level	Circle Spells
1st	Create or Destroy Water, Silent Image
	
Forest	
Level	Circle Spells
1st	Entangle, Goodberry
	
Grassland	
Level	Circle Spells
1st	Entangle, Longstrider
	
Mountain	
Level	Circle Spells
1st	Feather Fall, Thunderwave
	
Swamp	
Level	Circle Spells
1st	Fog Cloud, Ray of Sickness
	
Underdark	
Level	Circle Spells
1st	Faerie Fire, Ray of Sickness

I renamed some things from the Nature domain so they are more cohesive with the druid: Charm Nature was Channel Divinity, Elemental Strike was Divine Strike.

Everything is pretty much a direct mash-up and at the same level except for Land's Stride, which I moved to level 5 from 6 (level 6 was too crowded), and instead of choosing the Circle of the Land at level 2, you choose at level 1 (which now includes bonus level 1 spells).

Overall I'm liking how this is coming together and seems to pass the eyeball/gut test. I could use some feedback on the bonus 1st-level spells since I threw them together quickly. However, this class does need a capstone...

It's a full caster but neither the cleric or druid have capstones relating to spells or spellcasting (the sorcerer, warlock, and wizard do though - not sure if this is an arcane/divine distinction the designers chose to make). Also, capstones usually improve upon a feature that class already has instead of granting something new.

One idea I had was to improve Dampen Elements to grant immunity instead of just resistance. The capstone could improve the Charm Animals and Plants ability but that already gets a buff at level 17 (Master of Nature) and it doesn't feel worthwhile that a capstone affects a feature with a narrow usage. The capstone for the Paladin Oath of Ancients that allows the paladin to regain hit points fits thematically for this class as well.

Thoughts?
 
Last edited:

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IMO Earth Tremor is better than Feather Fall for 1st Level Circle of the Mountain, but it's Elemental Evil Guide so not sure if you want to use that source.
 

I'd play it. Would be fun multiclassed with monk.

For a capstone, maybe a super summoning? Like you summon one elemental of each type (fire, water, air, earth) that serve you for one minute, and it doesn't require concentration. Recharges on a long rest.
 

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