Kerrick
First Post
I was thinking about various things last night and this morning, and my thoughts wandered across the druid for some reason - specifically, wild shape. Wild shape is so problematic because of the sheer number of forms. Long story short, I looked to see what 4E did with it (I don't have Race/Classes, so I had to refer to the Info page); forms as spells seemed like a really good idea, so here's my take on it for 3.5.
Wild Shape (Su): At 5th level, a druid can turn herself into any Small or Medium animal and back again once per day. In order to change into an animal, she must have studied that animal, either alive or dead, for at least 1 minute. Thereafter, she can add that animal to her list. Her options for new forms include all creatures with the animal type.
when the druid gains this ability, she automatically starts with one animal shape of her choice, which must be one she has already seen. She can know up to one animal form per class level; she can "swap" one animal form, if she has reached her maximum, each time she gains a new use of the wild shape ability.
This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time the druid uses wild shape, she regains lost hit points as if she had rested for a night.
Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level, as noted on Table: The Druid. In addition, she gains the ability to take the shape of a Large animal at 8th level, a Tiny animal at 11th level, and a Huge animal at 15th level.
The new form’s Challenge Rating can’t exceed the character’s druid level.
At 12th level, a druid can use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid can’t use this ability to take the form of a plant that isn’t a creature.) Each plant form counts against her maximum number of creature forms.
At 16th level, a druid can change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type.
At 18th level, a druid can assume elemental form twice per day, and at 20th level she can do so three times per day.
At 20th level, a druid can use this wild shape ability to change into a Huge elemental.
Wild Shape (Su): At 5th level, a druid can turn herself into any Small or Medium animal and back again once per day. In order to change into an animal, she must have studied that animal, either alive or dead, for at least 1 minute. Thereafter, she can add that animal to her list. Her options for new forms include all creatures with the animal type.
when the druid gains this ability, she automatically starts with one animal shape of her choice, which must be one she has already seen. She can know up to one animal form per class level; she can "swap" one animal form, if she has reached her maximum, each time she gains a new use of the wild shape ability.
This ability functions like the alternate form special ability, except as noted here. The effect lasts for 1 hour per druid level, or until she changes back. Changing form (to animal or back) is a standard action and doesn’t provoke an attack of opportunity. Each time the druid uses wild shape, she regains lost hit points as if she had rested for a night.
Any gear worn or carried by the druid melds into the new form and becomes nonfunctional. When the druid reverts to her true form, any objects previously melded into the new form reappear in the same location on her body that they previously occupied and are once again functional. Any new items worn in the assumed form fall off and land at the druid's feet.
A druid loses her ability to speak while in animal form because she is limited to the sounds that a normal, untrained animal can make, but she can communicate normally with other animals of the same general grouping as her new form. (The normal sound a wild parrot makes is a squawk, so changing to this form does not permit speech.)
A druid can use this ability more times per day at 6th, 7th, 10th, 14th, and 18th level, as noted on Table: The Druid. In addition, she gains the ability to take the shape of a Large animal at 8th level, a Tiny animal at 11th level, and a Huge animal at 15th level.
The new form’s Challenge Rating can’t exceed the character’s druid level.
At 12th level, a druid can use wild shape to change into a plant creature with the same size restrictions as for animal forms. (A druid can’t use this ability to take the form of a plant that isn’t a creature.) Each plant form counts against her maximum number of creature forms.
At 16th level, a druid can change into a Small, Medium, or Large elemental (air, earth, fire, or water) once per day. These elemental forms are in addition to her normal wild shape usage. In addition to the normal effects of wild shape, the druid gains all the elemental’s extraordinary, supernatural, and spell-like abilities. She also gains the elemental’s feats for as long as she maintains the wild shape, but she retains her own creature type.
At 18th level, a druid can assume elemental form twice per day, and at 20th level she can do so three times per day.
At 20th level, a druid can use this wild shape ability to change into a Huge elemental.