D&D 3.x Druidesque 3.5 questions


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Extraordinary abilities

I have a tangential druid question:

Why does a wild-shaped druid get the extraordinary combat abilities (improved grab, constrict, poison) but not the extraordinary qualities like blindsense, scent, fast healing, regeneration? Doesn't it seem strange that the wild-shaped druid can kill stuff using extraordinary means, but he can't use any of the stuff that makes animal shapes useful as scouts/spies/guards (i.e. in _non_-combat encounters)?
 



youspoonybard said:
Because the 4 abilities you listed are really, really broken if the Druid gets them for free, in combat.

Except he doesn't get them for free. He has paid for it by not being able to use heavy armour. By not being able to spontaneously cast healing spells. By not being able to use any weapon. By having fewer spells castable per day.

Are there lots of plants and animals that have fast healing and/or regeneration? Bats and sharks have blindsense, a few have scent. But scent is not the be all, end all of combat.

from the 3.5 srd
The creature can take a move action to note the direction of the scent.
Whenever the creature comes within 5 feet of the source, the creature pinpoints the source’s location.

A 12th level Druid can Wildshape a grand total of 4 times per day.

Any 12th level Wizard worth his salt can Polymorph 4 times per day as well. Into a larger variety of shapes.
 
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green slime said:
A 12th level Druid can Wildshape a grand total of 4 times per day.

Any 12th level Wizard worth his salt can Polymorph 4 times per day as well. Into a larger variety of shapes.
But isn't wildshaping still a Standard action that does not provoke AoOs? That might make a huge difference.
 

Darklone said:

But isn't wildshaping still a Standard action that does not provoke AoOs? That might make a huge difference.

Indeed it is, and it might, but most probably not, as a 12th level Wizard will likely have a Concentration check of d20+15+Con vs DC 19.
 


... and it lasts an hour/level instead of the minute/level of polymorph.

A druid can simply cast the "scent" spell or take the "scent" or "blindsight" feat from MotW.
 

Re: Extraordinary abilities

Corporal_Cupcake said:

Why does a wild-shaped druid get the extraordinary combat abilities (improved grab, constrict, poison) but not the extraordinary qualities like blindsense, scent, fast healing, regeneration? Doesn't it seem strange that the wild-shaped druid can kill stuff using extraordinary means, but he can't use any of the stuff that makes animal shapes useful as scouts/spies/guards (i.e. in _non_-combat encounters)?

IMO there is a rules reason and a rationale.

Rules reason - those extraordinary qualities are extremely powerful, and even if they specifically excluded the most broken for PC's (regeneration, fast healing) who knows what special qualities might be introduced in the future? Even Scent and Blindsight are astonishingly powerful abilities.

Rationale - the druids mind stays the same, and although his wolfs nose is recieving a riot of nasal information, he doesn't have any experience in interpreting it, similarly for blindsight. Thus feats which enable those senses while wildshaped represent learning how to process the sensory information.

Anyhow. Who says he can't use his animal shapes useful as scouts/spies/guards? Nobody suspects the horse of being a spy, and as a bird he can spy for 5+hours, unlike the poor old wizard who is lucky to get a few minutes out of his own transformations.

Cheers
 

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