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General Tabletop Discussion
*Pathfinder & Starfinder
Druids and fighters- wildshape and all sorts of fun
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<blockquote data-quote="SidusLupus" data-source="post: 2156306" data-attributes="member: 10278"><p>Thanks so far for the input, I appreciate it. </p><p></p><p>ksbsnowowl,</p><p>I do happen to have ranks in jump, so perhaps I will look into that feat. Dragon wildshape is definately something i'm going to keep my eye on for the chance to get it. </p><p></p><p>Saeviomagy, I'm afraid I have no idea what the ECS is.. but soon as I do know I'll try and see what I can find.</p><p></p><p>Yeah, Dragonhide is a no no quite probably, and rather expensive if I remember. </p><p></p><p>Horrid Animals did look very cool, but to save alot of time and headaches, we made a deal where anything I faced in combat was fair game for shaping, but untill then, unless it was a creature that could be found in set terrain types determined by my origin, I wouldn't be able to shape into off the bat. And I believe horrid animals have huge HD, no? So it would be a while. But nifty I'm betting.. I only got to see the picture of the ape, and i'm intrigued. </p><p></p><p>isoChron, I was prepared for the Shillelagh/ Spikes combo, part of why I have my quarterstaff. Also part of the reason why I'm wondering if there's any way you can mod a quarterstaff to by pass material DR, instead of a staff and scimitar. Legally the only way I can think of would be making a quarterstaff purely out of metal, which a druid would probably not be able to use. I'm hoping there's another way to do that still.</p><p></p><p>Tric, your build is interesting, and somewhat similar to the original idea that spawned what I'm making now. Physical stats may mean nothing, but it didnt feel right making a wimpy melee character =) also, we rolled two sets of stats and then picked one for both characters to use and arrange as we like. Works well enough for me I think. Don't want to be totally screwed if for whatever reason I can't wildshape.</p></blockquote><p></p>
[QUOTE="SidusLupus, post: 2156306, member: 10278"] Thanks so far for the input, I appreciate it. ksbsnowowl, I do happen to have ranks in jump, so perhaps I will look into that feat. Dragon wildshape is definately something i'm going to keep my eye on for the chance to get it. Saeviomagy, I'm afraid I have no idea what the ECS is.. but soon as I do know I'll try and see what I can find. Yeah, Dragonhide is a no no quite probably, and rather expensive if I remember. Horrid Animals did look very cool, but to save alot of time and headaches, we made a deal where anything I faced in combat was fair game for shaping, but untill then, unless it was a creature that could be found in set terrain types determined by my origin, I wouldn't be able to shape into off the bat. And I believe horrid animals have huge HD, no? So it would be a while. But nifty I'm betting.. I only got to see the picture of the ape, and i'm intrigued. isoChron, I was prepared for the Shillelagh/ Spikes combo, part of why I have my quarterstaff. Also part of the reason why I'm wondering if there's any way you can mod a quarterstaff to by pass material DR, instead of a staff and scimitar. Legally the only way I can think of would be making a quarterstaff purely out of metal, which a druid would probably not be able to use. I'm hoping there's another way to do that still. Tric, your build is interesting, and somewhat similar to the original idea that spawned what I'm making now. Physical stats may mean nothing, but it didnt feel right making a wimpy melee character =) also, we rolled two sets of stats and then picked one for both characters to use and arrange as we like. Works well enough for me I think. Don't want to be totally screwed if for whatever reason I can't wildshape. [/QUOTE]
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Druids and fighters- wildshape and all sorts of fun
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