SidusLupus
First Post
First off I'd like to appologize if these questions are answered before somewhere, I tried searching for some help, but to no avail. I can't find a search function nor is google helping me. So I come to you.
Due to the untimely death of my gestalt ranger/paladin in a noble effort to fight off the insurgent undead horde, I have now made a Druid/Fighter gestalt character.
I've never been one to play major spellcasting capable characters and as such wildshape or polymorph are completely new territory to me.
Originally the plan was to go Master of Many Forms at 6, but my friend pointed out that Nature's Warrior is a pretty good choice to get some nice ac/ regen/ damage in the wildshapes.
We haven't yet completely begun playing the new characters and so I have a few questions. For background, I'm playing with a friend who's got gestalt sorc/ favored soul. So I'm the melee to his spell power.
I promise to ask my questions now.
When I wildshape, as I understand it, I gain the melee stats of the form I'm taking, along with the natural attacks. Also, I gain the natural ac and what not so my ac goes from when I'm human 19 to between 13- 15 which as the melee is pretty bad. I know my armor doesn't count untill i get a special ability on it which is expensive. Does however the Amulet of Natural armor count, and my ring of protection? If i went from my +1 hide armor to bracers of armor later, would they count? Also, which magic items would I gain benefits from while wildshaped?
Secondly: from what I can tell, bear or leopard are going to be my standard shapes while I'm wildshaping- is there something I missed that a 5th level druid could be that might be better? We're playing Ebberon, and I was going to be a Deionicys (raptor) dinosaur till I realized that it's large and I can't be one for a while.
Third: I looked over the wild feat selection and none of them were really good that I could tell... especially since alot of them required using two wildshapes to activate. Instead I have extra wildshape for a total of 3/day and Natural spell so I can cast spells while shaped. The spell selection I have atm is buffs for myself to improve my melee damage since my friend has the spell damage covered. Are there any feats that I should look into getting to improve my wildshaping, or compliment the combat type?
Fourth: Armor, besides eventually getting a hold on some very expensive Iron wood armor, is Hide going to be it? Was thinking eventually the equivalent of a chain shirt made of ironwood but if there's another option I'd love to hear it.
Lastly: I realized against things with material damage reduction I'm pretty much hosed. Wildshape gives me no benefits there, and for weapons the best I could come up with was a silver scimitar, and perhaps a coldiron one later. I have a nonmagical quarterstaff for all the nifty spells that can be applied to that, but is there no way to augment a staff to bypass material DR legally? I was thinking imbedding metallic rings in the staff on the striking ends, but is that even a valid mechanic? I do have power attack which I guess I may have to fall back on.
I hope this is in the right place.. any advice or pointers would be much appreciated.
Oh, important information I forgot.
Human gestal fighter/druid- 5
STR 14
DEX 16
CON 17
INT 12
WIS 17
CHA 12
Feats-
Improved Init
Power Attack
Track
Natural Spell
Extra Wildshape
Weapon Focus- Natural Attack
Planning for 6- 5 fighter/druid, 1 Nature's Warrior/ Druid
Setting- Ebberon, centered around Sharn.
Due to the untimely death of my gestalt ranger/paladin in a noble effort to fight off the insurgent undead horde, I have now made a Druid/Fighter gestalt character.
I've never been one to play major spellcasting capable characters and as such wildshape or polymorph are completely new territory to me.
Originally the plan was to go Master of Many Forms at 6, but my friend pointed out that Nature's Warrior is a pretty good choice to get some nice ac/ regen/ damage in the wildshapes.
We haven't yet completely begun playing the new characters and so I have a few questions. For background, I'm playing with a friend who's got gestalt sorc/ favored soul. So I'm the melee to his spell power.
I promise to ask my questions now.
When I wildshape, as I understand it, I gain the melee stats of the form I'm taking, along with the natural attacks. Also, I gain the natural ac and what not so my ac goes from when I'm human 19 to between 13- 15 which as the melee is pretty bad. I know my armor doesn't count untill i get a special ability on it which is expensive. Does however the Amulet of Natural armor count, and my ring of protection? If i went from my +1 hide armor to bracers of armor later, would they count? Also, which magic items would I gain benefits from while wildshaped?
Secondly: from what I can tell, bear or leopard are going to be my standard shapes while I'm wildshaping- is there something I missed that a 5th level druid could be that might be better? We're playing Ebberon, and I was going to be a Deionicys (raptor) dinosaur till I realized that it's large and I can't be one for a while.
Third: I looked over the wild feat selection and none of them were really good that I could tell... especially since alot of them required using two wildshapes to activate. Instead I have extra wildshape for a total of 3/day and Natural spell so I can cast spells while shaped. The spell selection I have atm is buffs for myself to improve my melee damage since my friend has the spell damage covered. Are there any feats that I should look into getting to improve my wildshaping, or compliment the combat type?
Fourth: Armor, besides eventually getting a hold on some very expensive Iron wood armor, is Hide going to be it? Was thinking eventually the equivalent of a chain shirt made of ironwood but if there's another option I'd love to hear it.
Lastly: I realized against things with material damage reduction I'm pretty much hosed. Wildshape gives me no benefits there, and for weapons the best I could come up with was a silver scimitar, and perhaps a coldiron one later. I have a nonmagical quarterstaff for all the nifty spells that can be applied to that, but is there no way to augment a staff to bypass material DR legally? I was thinking imbedding metallic rings in the staff on the striking ends, but is that even a valid mechanic? I do have power attack which I guess I may have to fall back on.
I hope this is in the right place.. any advice or pointers would be much appreciated.
Oh, important information I forgot.
Human gestal fighter/druid- 5
STR 14
DEX 16
CON 17
INT 12
WIS 17
CHA 12
Feats-
Improved Init
Power Attack
Track
Natural Spell
Extra Wildshape
Weapon Focus- Natural Attack
Planning for 6- 5 fighter/druid, 1 Nature's Warrior/ Druid
Setting- Ebberon, centered around Sharn.