It seems to me that the complaint about globally-conscious environmental Druids is internally inconsistent. One the one hand these Druids are criticized for taking a 'too-modern' overall view of the environment, but they are also supposed to not be upset because overall, in a traditional campaign, civilization is small in relation to nature.
It seems to me that an actual druid would be more concerned about their own patch of forest, even if there was a continent of available wilderness, why would they necessarily be happy about civilized folk clearing and shaping the patch of forest that he considers it a sacred duty to defend? As to the concern for a wolf and not a goblin - would it be odd for a town's guard to be concerned for a resident of that town and not a goblin? The Druid is concerned about this proverbial wolf because that is his duty.
To my way of thinking Real-Life historical druids are a poor model for in-game Druids. Iron Age druids were priests of a settled, agriculturally based civilization. Better examples would be to look at the religious leaders of hunter-gatherer cultures (Pygmies, New Guinea Headhunters, Yanamoni), which are getting pretty scarce these days, and disappeared from Western Europe about a thousand years before the druids arrived.
The conflict between 'civilized' and 'wild' cultural groups is the opposite of unhistorical (and you can guess which side one by looking at those value-laden words). Just look at the story of Gilgamesh and Enkidu, or Jacob and Esau, or Cain and Abel - conflict between agricultural and traditional ways of life was familiar fodder for drama 3000 years ago.
It seems to me that an actual druid would be more concerned about their own patch of forest, even if there was a continent of available wilderness, why would they necessarily be happy about civilized folk clearing and shaping the patch of forest that he considers it a sacred duty to defend? As to the concern for a wolf and not a goblin - would it be odd for a town's guard to be concerned for a resident of that town and not a goblin? The Druid is concerned about this proverbial wolf because that is his duty.
To my way of thinking Real-Life historical druids are a poor model for in-game Druids. Iron Age druids were priests of a settled, agriculturally based civilization. Better examples would be to look at the religious leaders of hunter-gatherer cultures (Pygmies, New Guinea Headhunters, Yanamoni), which are getting pretty scarce these days, and disappeared from Western Europe about a thousand years before the druids arrived.
The conflict between 'civilized' and 'wild' cultural groups is the opposite of unhistorical (and you can guess which side one by looking at those value-laden words). Just look at the story of Gilgamesh and Enkidu, or Jacob and Esau, or Cain and Abel - conflict between agricultural and traditional ways of life was familiar fodder for drama 3000 years ago.