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<blockquote data-quote="Kichwas" data-source="post: 1134316" data-attributes="member: 891"><p>Not sure why this got moved to rules question...</p><p></p><p>In the end I made this character:</p><p></p><p></p><p><em><strong>Jynko</strong>, Dejy Human Druid Level 1</em></p><p><em>s10 d14 c10 i14 w16 ch10</em></p><p><em>Align: Neutral HP:8 AC: 12 (10 Flat)</em></p><p><em>Fort: +2 Ref: +2 Will: +5</em></p><p><em>SA: Druid stuff</em></p><p><em><strong>Feats</strong>: Martial Prof-longbow, Spellcasting Prodigy</em></p><p><em></em></p><p><em><strong>Skills</strong>: 24 points</em></p><p><em>Concentration [1], Craft [Bowmaking] +3[1], Diplomacy [1], Handle </em></p><p><em>Animal [4], Heal +4[1], Knowledge [nature] +5[3], Listen +5[2], </em></p><p><em>Profession [Herbalism] +4[1], Ride +3[1], Ritual +3[1], Spellcraft </em></p><p><em>+3[1], Spot +6[3], Survival +6[3], Swim [1]</em></p><p><em></em></p><p><em><strong>Spells</strong>: (3/2)</em></p><p><em>Commonly Memorized:</em></p><p><em>0- Detect Poison, Dawn (MotW), Shockwave (RR)</em></p><p><em>1- Hawkeye (MotW), Entangle</em></p><p><em></em></p><p><em><strong>Animal Companion</strong>: Enshy - Wolf, Trained to defend.</em></p><p><em></em></p><p><em><strong>Equipment</strong>: Longbow, arrows[40], to be determined...</em></p><p><em></em></p><p><em><strong>Languages</strong>: Kalamaran, Dejy, Druidic, Sylvan</em></p><p><em></em></p><p><em><strong>Background</strong>: It's been a long journey for Jynko, walking the world </em></p><p><em>from north to south. Born in the Deshada mountains near Slen, </em></p><p><em>Jynko is a Dejy with traces of Fhokki ancestry in her blood, </em></p><p><em>lightening her hair color. Jynko began her wanderings when the </em></p><p><em>call of the wild took her from her family farm. The first winter </em></p><p><em>was the toughest, but she perservered and made her way south. </em></p><p><em>Jynko stayed to the mountains throughout her journey, only venturing </em></p><p><em>out in rare moments. Her goal has been a mystery, but it has </em></p><p><em>something to do with seeing the ocean -facing south. Something </em></p><p><em>that came in a vision. Along the way Jynko has faced a number </em></p><p><em>of trials -a year as a slave to a Kalamaran merchant taught her </em></p><p><em>a new tongue, and a winter with Dryads another. In the last year </em></p><p><em>she came out of the P'Rorul Mountains to find an imense jungle, </em></p><p><em>something Jynko had never imagined in her northern youth. She </em></p><p><em>wandered as a child with open curiosity, a trait which cost her </em></p><p><em>dearly. Caught by goblins and traded to a small band of hobgoblins </em></p><p><em>in exchange for three swords and an aging cow, Jynko and her </em></p><p><em>wolf Enshy were brought into one of the southern cities -bound </em></p><p><em>for the slave markets and remote lands. When she saw the sea </em></p><p><em>Jynko knew she had to fight, she was not facing south. In the </em></p><p><em>night she and Enshy broke free, killed their captures, and set </em></p><p><em>out once again...</em></p><p><em></em></p><p><em><strong>Personality</strong>: Jynko is driven by the wilds, and what urges call </em></p><p><em>to her. She has little time or patience for civilized company, </em></p><p><em>and does little to understand it. Her time as a slave in Kalamaran </em></p><p><em>lands has taught her some of the ways of men, and they are not </em></p><p><em>much to her liking -somewhere in the Kalasali woods a shallow </em></p><p><em>grave attests to what she will do to win her freedom. It has </em></p><p><em>recently been matched by the body's of three hobgoblins floating </em></p><p><em>in the waters off Pagalido. Jynko is wild, feral, like the wolf </em></p><p><em>at her side. She is a northern tigress -savage and beautiful, </em></p><p><em>worthy of respect and fear.</em></p><p><em></em></p><p><em><strong>Appearance</strong>:</em></p><p><em>See this miniature:</em></p><p><em><a href="http://www.i-kore.com/site1/images/galleries/celtos/large/12309.jpg" target="_blank">http://www.i-kore.com/site1/images/galleries/celtos/large/12309.jpg</a></em></p><p><em>Which is roughly accurate, only imagine a deep golden skin tone. </em></p><p><em>Jynko is 4'8" 85 lbs, 17 years of age. She left home at 13.</em></p><p></p><p></p><p>If I find some good angle on bows later, I'll change out the feat...</p><p></p><p>I may give her the 'Child of the Wild' package from Quintessential </p><p>Druid that gives a +2 to Animal Empathy, Handle Animal, and Survival </p><p>at the expense of a -4 in social checks with humanoids or other </p><p>civilized races. If I do such I'll probably drop diplomacy.</p><p></p><p>Still thinking on it, now I have to paint the miniature.</p></blockquote><p></p>
[QUOTE="Kichwas, post: 1134316, member: 891"] Not sure why this got moved to rules question... In the end I made this character: [i][b]Jynko[/b], Dejy Human Druid Level 1 s10 d14 c10 i14 w16 ch10 Align: Neutral HP:8 AC: 12 (10 Flat) Fort: +2 Ref: +2 Will: +5 SA: Druid stuff [b]Feats[/b]: Martial Prof-longbow, Spellcasting Prodigy [b]Skills[/b]: 24 points Concentration [1], Craft [Bowmaking] +3[1], Diplomacy [1], Handle Animal [4], Heal +4[1], Knowledge [nature] +5[3], Listen +5[2], Profession [Herbalism] +4[1], Ride +3[1], Ritual +3[1], Spellcraft +3[1], Spot +6[3], Survival +6[3], Swim [1] [b]Spells[/b]: (3/2) Commonly Memorized: 0- Detect Poison, Dawn (MotW), Shockwave (RR) 1- Hawkeye (MotW), Entangle [b]Animal Companion[/b]: Enshy - Wolf, Trained to defend. [b]Equipment[/b]: Longbow, arrows[40], to be determined... [b]Languages[/b]: Kalamaran, Dejy, Druidic, Sylvan [b]Background[/b]: It's been a long journey for Jynko, walking the world from north to south. Born in the Deshada mountains near Slen, Jynko is a Dejy with traces of Fhokki ancestry in her blood, lightening her hair color. Jynko began her wanderings when the call of the wild took her from her family farm. The first winter was the toughest, but she perservered and made her way south. Jynko stayed to the mountains throughout her journey, only venturing out in rare moments. Her goal has been a mystery, but it has something to do with seeing the ocean -facing south. Something that came in a vision. Along the way Jynko has faced a number of trials -a year as a slave to a Kalamaran merchant taught her a new tongue, and a winter with Dryads another. In the last year she came out of the P'Rorul Mountains to find an imense jungle, something Jynko had never imagined in her northern youth. She wandered as a child with open curiosity, a trait which cost her dearly. Caught by goblins and traded to a small band of hobgoblins in exchange for three swords and an aging cow, Jynko and her wolf Enshy were brought into one of the southern cities -bound for the slave markets and remote lands. When she saw the sea Jynko knew she had to fight, she was not facing south. In the night she and Enshy broke free, killed their captures, and set out once again... [b]Personality[/b]: Jynko is driven by the wilds, and what urges call to her. She has little time or patience for civilized company, and does little to understand it. Her time as a slave in Kalamaran lands has taught her some of the ways of men, and they are not much to her liking -somewhere in the Kalasali woods a shallow grave attests to what she will do to win her freedom. It has recently been matched by the body's of three hobgoblins floating in the waters off Pagalido. Jynko is wild, feral, like the wolf at her side. She is a northern tigress -savage and beautiful, worthy of respect and fear. [b]Appearance[/b]: See this miniature: [url]http://www.i-kore.com/site1/images/galleries/celtos/large/12309.jpg[/url] Which is roughly accurate, only imagine a deep golden skin tone. Jynko is 4'8" 85 lbs, 17 years of age. She left home at 13.[/i] If I find some good angle on bows later, I'll change out the feat... I may give her the 'Child of the Wild' package from Quintessential Druid that gives a +2 to Animal Empathy, Handle Animal, and Survival at the expense of a -4 in social checks with humanoids or other civilized races. If I do such I'll probably drop diplomacy. Still thinking on it, now I have to paint the miniature. [/QUOTE]
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