Epic Meepo
Hero
As far as I can tell, OD&D invented the "modern" druid.ArmoredSaint said:Which work of fantasy literature first presented us with the "modern" druid? Did dungeons and Dragons invent it?
As far as I can tell, OD&D invented the "modern" druid.ArmoredSaint said:Which work of fantasy literature first presented us with the "modern" druid? Did dungeons and Dragons invent it?
Cadfan said:Never played it. Not familiar with it.
But let me use 4e speak to address 3e for a moment.
Wildshape is a cool ability. But in combat its fundamentally a Defender type ability, at least in that it turns the druid into a defender type character with a ton of hit points and a good melee attack.
Druidic spellcasting is a mixture of Leader and Controller type powers.
I'd rather split these abilities up into two classes, so that balance reasons don't require watering down one in order to justify giving the class the other. Balance, as far as I can tell, requires weakening wildshape if you give it to a 9 level spellcaster, because a character who's a melee heavy hitter AND a 9 level spellcaster is a bit broken. Or, balance requires weakening the spellcasting if you give it to a wildshaper, for the same reasons. I'd rather get full strength versions of both in two separate classes than a weakened version of either in one class.
Cleric of nature works just fine.Andor said:And no, 'Cleric of nature' doesn't cut it. They have always been distinct in a 'followers of the old ways' sort of vibe.
ImperialParadox said:However, I'm frankly quite surprised that 'nature' wasn't one of the power sources, and that druid and ranger didn't fall under this category.
I'm hoping (though not expecting) that a nature/feywild-related power source will show up in a later book, and feature druid (or possibly two classes split from the 3e druid), some new talents for rangers who want to branch out from martial, and bard.ImperialParadox said:However, I'm frankly quite surprised that 'nature' wasn't one of the power sources, and that druid and ranger didn't fall under this category.
I agree - there isn't much difference. It would be like giving Warlocks powersource called Infernal or Bards witth Music as their powersource, Rogues being Stealth strikers instad of Martial ones and so on and on. It would defeat the purpose of the powersources to give each class it's own.Dr. Strangemonkey said:Plus, call me a pantheist if you will but distinguishing between Divine and Nature just seems silly.
The Merciful said:I agree - there isn't much difference. It would be like giving Warlocks powersource called Infernal or Bards witth Music as their powersource, Rogues being Stealth strikers instad of Martial ones and so on and on. It would defeat the purpose of the powersources to give each class it's own.
frankthedm said:Cleric of nature works just fine.
Cadfan said:I've always liked the idea of druids.
I've never liked the implementation. They're basically two, maybe three classes rolled into one these days.
Were I running things, the unfortunate druids would get sacrificed beneath their own standing stones. From the ashes, I'd build:
1) A class which fits the "sage of the old ways" vibe you get from a druid who mostly casts spells, and maybe fights in combat with a sickle once in a while.
2) A class which shifts into animal shapes, and focuses on this as its core combat technique.
Any shifting the first class would get would be non combat related. For example, instead of casting "fly" like a wizard, the class would transform itself and its allies into birds.
The second class wouldn't get spells. I might give it invocations, though. Magical semi-permanent boosts that synergize with its animal forms. That's just one of the mechanical ways to accomplish that goal, but its one I rather like.