D&D 4E Druids in 4E

Li Shenron said:
Now if they instead design the 4e cleric class so that some faiths have battle-clerics, some have healers, some have scholars, some have summoners, some have poisoning murderers, some have insane disease-spreading filth-loving cultists, and some have druids, then I'm totally fine with that. But I think that this idea at least certainly requires to get rid forever of the idea that "all clerics know all clerical spells by default".
But if they all were be unique, they would also be essentially all individual classes too. So instead of clerics and druid you would have clerics, healers, preachers, mad cultists etc.
 

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Li Shenron said:
Now if they instead design the 4e cleric class so that some faiths have battle-clerics, some have healers, some have scholars, some have summoners, some have poisoning murderers, some have insane disease-spreading filth-loving cultists, and some have druids, then I'm totally fine with that. But I think that this idea at least certainly requires to get rid forever of the idea that "all clerics know all clerical spells by default".
QFT!


The Merciful said:
But if they all were be unique, they would also be essentially all individual classes too. So instead of clerics and druid you would have clerics, healers, preachers, mad cultists etc.

If you had two or three spell progression columns (like BAB & saves) based on the different talent trees, you could capture the specialization Li Shenron mentioned without needing separate classes.
 
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RPG_Tweaker said:
QFT!




If you had two or three spell progression columns (like BAB & saves) based on the different talent trees, you could capture the specialization Li Shenron mentioned without needing separate classes.

Yeah, but why wouldn't you want seperate classes at this point?
 

While on the topic of variant clerics, I hope there's a lot more variety between clerics than a couple of domains. I'd like to see their spell lists vary wildly depending on the portfolio of their god, as well as their armour, weapon choices, and other strictures to vary as well.

Gimme lots of variety there, it'll make clerics a lot more interesting.
 

Even better would be if Clerics hadn't spells, but special divine powers. Right now, the problem is that a Cleric is nothing more but a divine-spell casting wizard with different stats instead of holy man and woman. Or in some case, a better Paladin than the Paladin... :p
 

Gort said:
While on the topic of variant clerics, I hope there's a lot more variety between clerics than a couple of domains. I'd like to see their spell lists vary wildly depending on the portfolio of their god, as well as their armour, weapon choices, and other strictures to vary as well.

Gimme lots of variety there, it'll make clerics a lot more interesting.
Heck yes. That was like the one thing AD&D2 did really well, in my opinion.
 

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