First, let me at least give you credit for attempting to reason this out.
The "oh, let's just call that extraneous"-because-it-contradicts-my-earlier-point argument isn't very compelling. The authors do not routinely add redundant information. They don't say, "all creatures, including supernatural and magical beasts." When they mean all, they don't qualify it unless "all" refers to all of a subset. Could it be an error or extraneous? Technically, yes. Likelihood...1%.
Let me see if I can offer some enlightment. Let's look at the DMG p. 296
Saying spell-like poisons "are possible" doesn't seem consistent with the notion that Cloudkill and others are, in fact, magic poisons. Failing to address the spells that create poisonous effects as a specific category leaves uncertainty. One way to decipher this is noting that specificity of the the DMG when it says, "poisonous effects are almost always extraordinary." In other words, even if the origin of the poison is magical, the effect is not magical.
This is clear as mud. The section on Poisons doesn't openly acknowledge or address magical poisons...but it clearly suggests that nearly all poisonous effects are non-magical.
Another relevant piece of data is that in previous versions, Druids were only immune to "natural" poisons. Clearly the initial intent was not to provide Druids with immunity to magical poisons. 3.5 does not seem to have a "natural poison" category. In fact, it doesn't have any poison categories other than describing them as Extraordinary. So it's not clear if 3.5 meant simplify the immunity by just making every poison of the same class, or if it simply decided "natural poison" was no longer an appropriate or necessary category. Are there any creature poisons or alchemic poisons that are considered magical or superntaural? I don't know.
You're right, saying even supernatural/magical diseases is not necessary, it's extra text they could have left out and the meaning would've been the same. That doesn't mean that all ceases meaning all. It's just extraneous information.
The "oh, let's just call that extraneous"-because-it-contradicts-my-earlier-point argument isn't very compelling. The authors do not routinely add redundant information. They don't say, "all creatures, including supernatural and magical beasts." When they mean all, they don't qualify it unless "all" refers to all of a subset. Could it be an error or extraneous? Technically, yes. Likelihood...1%.
So here you're saying there are no magical poisons. Hmmm...And again, they put up that magical/nonmagical divide for diseases. There is no such thing for poisons.
Then no need to worry your pretty little head.I don't even know what you're saying here.
So wait...now you're saying there ARE magical poisons? Which is it?The SRD does have magical poisons, though.
Let me see if I can offer some enlightment. Let's look at the DMG p. 296
Although supernatural and spell-like poisons are possible, poisonous effects are almost always extraordinary.
Saying spell-like poisons "are possible" doesn't seem consistent with the notion that Cloudkill and others are, in fact, magic poisons. Failing to address the spells that create poisonous effects as a specific category leaves uncertainty. One way to decipher this is noting that specificity of the the DMG when it says, "poisonous effects are almost always extraordinary." In other words, even if the origin of the poison is magical, the effect is not magical.
This is clear as mud. The section on Poisons doesn't openly acknowledge or address magical poisons...but it clearly suggests that nearly all poisonous effects are non-magical.
Last I checked, Druids and Monks are also living creatures, so the same logic applies.That's because it's still a living creature and the only reason listed poisons have no effect on it is due to its different biology, so hypothetically specially made poisons could be made to affect it.
And by that very logic, "all poisons" didn't include magical and supernatural, like it doesn't with Paladin's and diseases. To use your own words, "That's all you really need to close that case."Ooze says poisons could be made to harm it, druid and monk do not say that.
Another relevant piece of data is that in previous versions, Druids were only immune to "natural" poisons. Clearly the initial intent was not to provide Druids with immunity to magical poisons. 3.5 does not seem to have a "natural poison" category. In fact, it doesn't have any poison categories other than describing them as Extraordinary. So it's not clear if 3.5 meant simplify the immunity by just making every poison of the same class, or if it simply decided "natural poison" was no longer an appropriate or necessary category. Are there any creature poisons or alchemic poisons that are considered magical or superntaural? I don't know.
Well then, provide me with a bunch of examples of redundant text used in reference to sets, and that might sway my opinion.See above. There are magical poisons, and the rules use extraneous text all the time. Being redundant doesn't make a rule contradict itself.
Likewise, the DM can say I'm tired of playing with people who can't read the rules objectively and leave the game when he gets sick of the juvenile whining.DM can choose to nerf any class feature if he wants. And then the player can leave the game when he gets sick of dealing with the heavy handed bs.