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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1703896" data-attributes="member: 20345"><p>Slyfen gets out his potion of <em>invisibility</em> and an oil of <em>magic weapon</em>. He opens the bottles, and sneaks back into the beginning of the cave, near to where he listened before. When he gets there, he drinks his potion of invisibility.</p><p></p><p><em>For Slyfen’s eyes only. The rest of you can read it when you reach the chamber.</em></p><p>[spoiler]You then draw your rapier and, rapier and oil in hands and signal whistle at your lips, you sneak around the corner to check out what is beyond. As you move around the corner, you see another stretch of tunnel, about 45’ long. What little light there is rapidly diminishes down this tunnel, which curves back to the right at the end. You creep down to the end of this hallway, then taking a deep breath, turn the corner. The tunnel continues on for another 10’ before opening into a large room in near total darkness. Sneaking to the opening, you can just make out that the room is approximately oval, 50’ long and 35’ wide. About 10’ in front of you, someone has constructed a low, loose stone wall. It is about 4’ tall and 5’ wide; it spans the room, leaving only a 5’ opening between each end and the cave walls.</p><p></p><p>More disturbing, however, are the creatures you see taking cover behind the low wall. To the far left and right, near the ends of the wall, stand 2 green orcs. They have unkempt black hair and are wearing dirt-smeared, garish red studded leather armor. Each carries a falchion. Between them, kneeling behind the low wall, are 2 gnolls in leather armor. Each has a shortbow with an arrow nocked. You hear a short bark of a whisper that appears to be coming from the gnolls’ area, but is in a language you don’t understand. And for some reason, though they are all clearly expecting something to come through the entrance, the gnolls seem more frightened than the orcs.[/spoiler]</p><p></p><p>After Slyfen uses his potion of <em>invisibility</em>, the rest of the party gets to work. Eolan, straps his shield to his back, then lights a torch. Carrying the torch in his off hand, he draws his sword and takes up a spot at the entrance to the cave. Right behind him stands Hardin. The dwarf gives his everburning torch to Belisha, who accepts it graciously and takes up the rear with her dog. Hardin then gets out a potion of <em>enlarge person</em> and prepares to start casting spells on himself for the anticipated fight ahead. He begins with <em>bull’s strength</em> and <em>shield of faith</em>. With personal strength and protection granted from his deity, he then turns to his weapon. After a quick prayer to Moradin, the finely crafted warhammer takes on a soft blue glow. He grins to the others, saving <em>divine favor</em> and the potion until just prior to entry.</p><p></p><p>It has now been about 30 seconds since Slyfen disappeared, and the party waits anxiously in the heat, hoping the next 30 seconds pass without the sound of Slyfen’s signal whistle.</p><p></p><p></p><p></p><p><em>OOC Notes:</em></p><p><em></em></p><p><em>Hardin, beginning now, you will have 30 rounds of </em>magic weapon<em> left, 29 rounds of </em>shield of faith<em> left, and 28 rounds of </em>bull’s strength<em> left</em></p><p><em></em></p><p><em>Slyfen only for now:</em></p><p><em>[spoiler]Opposed check</em></p><p><em>Slyfen Move Silently 4 + 9 = 13</em></p><p><em>Gnoll 1 Listen 9 + 2 – 3 = 8</em></p><p><em>Gnoll 2 Listen 13 + 2 – 3 = 12</em></p><p><em>Orc 1 Listen 12 + 1 – 3 = 10</em></p><p><em>Orc 2 Listen 3 + 1 – 4 = 0</em></p><p><em></em></p><p><em>Opposed check</em></p><p><em>Slyfen Hide 19 + 9 + 20 =48</em></p><p><em>Won’t even bother rolling Spot checks!</em></p><p><em></em></p><p><em>Opposed check</em></p><p><em>Slyfen Spot 13 + 8 = 21</em></p><p><em>Gnoll 1 Hide 15 + 0 + 2 = 17</em></p><p><em>Gnoll 2 Hide 11 + 0 + 2 = 12</em></p><p><em>Orc 1 Hide 20 – 1 + 2 = 21 (Slyfen has higher modifier)</em></p><p><em>Orc 2 Hide 10 – 1 + 2 = 11</em></p><p><em></em></p><p><em>Near total darkness provides concealment with 40% miss chance</em></p><p><em>Stone wall provides cover (+4 to AC, +2 to Ref saves)[/spoiler]</em></p><p><em></em></p><p><em></em><strong>[spoiler]The green bars represent the 5’ open spaces between the stone wall and the cave walls. Both squares connected by each of the bars are considered open.[/spoiler]</strong><em></em></p><p><em></em></p><p><em>Only Slyfen should look at the map.</em></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1703896, member: 20345"] Slyfen gets out his potion of [i]invisibility[/i] and an oil of [i]magic weapon[/i]. He opens the bottles, and sneaks back into the beginning of the cave, near to where he listened before. When he gets there, he drinks his potion of invisibility. [i]For Slyfen’s eyes only. The rest of you can read it when you reach the chamber.[/i] [spoiler]You then draw your rapier and, rapier and oil in hands and signal whistle at your lips, you sneak around the corner to check out what is beyond. As you move around the corner, you see another stretch of tunnel, about 45’ long. What little light there is rapidly diminishes down this tunnel, which curves back to the right at the end. You creep down to the end of this hallway, then taking a deep breath, turn the corner. The tunnel continues on for another 10’ before opening into a large room in near total darkness. Sneaking to the opening, you can just make out that the room is approximately oval, 50’ long and 35’ wide. About 10’ in front of you, someone has constructed a low, loose stone wall. It is about 4’ tall and 5’ wide; it spans the room, leaving only a 5’ opening between each end and the cave walls. More disturbing, however, are the creatures you see taking cover behind the low wall. To the far left and right, near the ends of the wall, stand 2 green orcs. They have unkempt black hair and are wearing dirt-smeared, garish red studded leather armor. Each carries a falchion. Between them, kneeling behind the low wall, are 2 gnolls in leather armor. Each has a shortbow with an arrow nocked. You hear a short bark of a whisper that appears to be coming from the gnolls’ area, but is in a language you don’t understand. And for some reason, though they are all clearly expecting something to come through the entrance, the gnolls seem more frightened than the orcs.[/spoiler] After Slyfen uses his potion of [i]invisibility[/i], the rest of the party gets to work. Eolan, straps his shield to his back, then lights a torch. Carrying the torch in his off hand, he draws his sword and takes up a spot at the entrance to the cave. Right behind him stands Hardin. The dwarf gives his everburning torch to Belisha, who accepts it graciously and takes up the rear with her dog. Hardin then gets out a potion of [i]enlarge person[/i] and prepares to start casting spells on himself for the anticipated fight ahead. He begins with [i]bull’s strength[/i] and [i]shield of faith[/i]. With personal strength and protection granted from his deity, he then turns to his weapon. After a quick prayer to Moradin, the finely crafted warhammer takes on a soft blue glow. He grins to the others, saving [i]divine favor[/i] and the potion until just prior to entry. It has now been about 30 seconds since Slyfen disappeared, and the party waits anxiously in the heat, hoping the next 30 seconds pass without the sound of Slyfen’s signal whistle. [i]OOC Notes: Hardin, beginning now, you will have 30 rounds of [/i]magic weapon[i] left, 29 rounds of [/i]shield of faith[i] left, and 28 rounds of [/i]bull’s strength[i] left Slyfen only for now: [spoiler]Opposed check Slyfen Move Silently 4 + 9 = 13 Gnoll 1 Listen 9 + 2 – 3 = 8 Gnoll 2 Listen 13 + 2 – 3 = 12 Orc 1 Listen 12 + 1 – 3 = 10 Orc 2 Listen 3 + 1 – 4 = 0 Opposed check Slyfen Hide 19 + 9 + 20 =48 Won’t even bother rolling Spot checks! Opposed check Slyfen Spot 13 + 8 = 21 Gnoll 1 Hide 15 + 0 + 2 = 17 Gnoll 2 Hide 11 + 0 + 2 = 12 Orc 1 Hide 20 – 1 + 2 = 21 (Slyfen has higher modifier) Orc 2 Hide 10 – 1 + 2 = 11 Near total darkness provides concealment with 40% miss chance Stone wall provides cover (+4 to AC, +2 to Ref saves)[/spoiler] [/i][b][spoiler]The green bars represent the 5’ open spaces between the stone wall and the cave walls. Both squares connected by each of the bars are considered open.[/spoiler][/b][i] Only Slyfen should look at the map.[/i] [/QUOTE]
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