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<blockquote data-quote="Nac Mac Feegle" data-source="post: 1706251" data-attributes="member: 15240"><p>Hardin bellows at Eolan to move, and then squeezes forward, ignoring the orc's strike to gain room to work in.</p><p></p><p>OOC: Can move through ally's square, but lose dex bonus when in it, but AC doesn't change from that. Moving W, N, NW and provoking an AoO from the orc unless you rule that he has cover from that intervening wall (you can't make AoOs through cover I seem to remember). If that's all he can do, from there he'll take a swing at the orc (attack +8, 2d6+9 damage). If you'll rule that he can move one more square NW (by, say, putting his foot up on the wall), he'll do that and then attack the orc (same bonuses), because that way the gnolls can 5' step and be out of his reach, and so will provoke AoOs if they shoot with bows.</p></blockquote><p></p>
[QUOTE="Nac Mac Feegle, post: 1706251, member: 15240"] Hardin bellows at Eolan to move, and then squeezes forward, ignoring the orc's strike to gain room to work in. OOC: Can move through ally's square, but lose dex bonus when in it, but AC doesn't change from that. Moving W, N, NW and provoking an AoO from the orc unless you rule that he has cover from that intervening wall (you can't make AoOs through cover I seem to remember). If that's all he can do, from there he'll take a swing at the orc (attack +8, 2d6+9 damage). If you'll rule that he can move one more square NW (by, say, putting his foot up on the wall), he'll do that and then attack the orc (same bonuses), because that way the gnolls can 5' step and be out of his reach, and so will provoke AoOs if they shoot with bows. [/QUOTE]
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