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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1721199" data-attributes="member: 20345"><p>Belisha, eager to join the fight, moves further up in the tunnel. She can now see the melee occurring in the chamber. Hardin takes up most of her field of vision, but she can see the three gnolls over the low stone wall as well. Rufus moves up in front of her, the better to protect her from any threats.</p><p></p><p>The gnolls, engulfed in Hardin’s shadow, each release an arrow at the giant dwarf. Two of them clatter harmlessly off of his stone-like armor. But the third finds purchase in his flesh, luckily flying through a minor gap between plates at Hardin’s right knee. “Aargh!” cries the wounded dwarf, flinching with the pain. “Do you still want to save one of the orcs, Belisha? ‘Cause I’m not stopping until the gnolls at least are dead!” Preparing to move over the wall, he yells, “Here I come!”</p><p></p><p>The gnolls abandon their shortbows and take up positions near the gaps at the ends of the wall, drawing their battleaxes. The two near Slyfen swarm to him with the intent to kill.</p><p></p><p><span style="font-size: 12px"><strong>End of Round 1</strong></span></p><p></p><p><em>OOC Notes:</em></p><p><em></em></p><p><em>Hardin does not get cover from the low stone wall, because it is comparatively only about 2’ tall to him. However, he can move over it as if it were an obstacle with no Climb or Jump check requirement.</em></p><p><em></em></p><p><em>Belisha</em></p><p><em>Moves 20’</em></p><p><em>(casting </em>summon monster II<em> is a full-round action)</em></p><p><em></em></p><p><em>Rufus</em></p><p><em>Moves 25’</em></p><p><em>Continues to perform Guard (Belisha)</em></p><p><em></em></p><p><em>Gnoll 1</em></p><p><em>5’ step</em></p><p><em>Shortbow misses (Hardin AC 17, Atk roll 10 + 1 = 11)</em></p><p><em>Drops shortbow as free action</em></p><p><em>Draws battleaxe as move action</em></p><p><em>(in white just to make him easier to see against background of map)</em></p><p><em></em></p><p><em>Gnoll 2</em></p><p><em>5’ step NW</em></p><p><em>Shortbow misses (Hardin AC 17, Atk roll 15 + 1 = 16)</em></p><p><em>Drops shortbow as free action</em></p><p><em>Draws battleaxe while moving 20’ NE</em></p><p><em></em></p><p><em>Gnoll 3</em></p><p><em>Shortbow hits (Hardin AC 17, Atk roll 20 + 1 = 21) critical threat</em></p><p><em>No critical hit (Hardin AC 17, Verifier roll 4 + 1 = 5)</em></p><p><em>6 damage (Dmg roll [1d6] 6)</em> <strong>Hardin reduced to 20 hp</strong><em></em></p><p><em>drops shortbow as free action</em></p><p><em>draws battleaxe as move action</em></p><p><em>5’ step</em></p><p><em></em></p><p><em>Now I need to hear from the PCs again. Because both orcs are dead you all get to go before your opponents this round. (I’ll NPC Hardin and Rufus again, maybe Eolan again also.)</em></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1721199, member: 20345"] Belisha, eager to join the fight, moves further up in the tunnel. She can now see the melee occurring in the chamber. Hardin takes up most of her field of vision, but she can see the three gnolls over the low stone wall as well. Rufus moves up in front of her, the better to protect her from any threats. The gnolls, engulfed in Hardin’s shadow, each release an arrow at the giant dwarf. Two of them clatter harmlessly off of his stone-like armor. But the third finds purchase in his flesh, luckily flying through a minor gap between plates at Hardin’s right knee. “Aargh!” cries the wounded dwarf, flinching with the pain. “Do you still want to save one of the orcs, Belisha? ‘Cause I’m not stopping until the gnolls at least are dead!” Preparing to move over the wall, he yells, “Here I come!” The gnolls abandon their shortbows and take up positions near the gaps at the ends of the wall, drawing their battleaxes. The two near Slyfen swarm to him with the intent to kill. [size=3][b]End of Round 1[/b][/size] [i]OOC Notes: Hardin does not get cover from the low stone wall, because it is comparatively only about 2’ tall to him. However, he can move over it as if it were an obstacle with no Climb or Jump check requirement. Belisha Moves 20’ (casting [/i]summon monster II[i] is a full-round action) Rufus Moves 25’ Continues to perform Guard (Belisha) Gnoll 1 5’ step Shortbow misses (Hardin AC 17, Atk roll 10 + 1 = 11) Drops shortbow as free action Draws battleaxe as move action (in white just to make him easier to see against background of map) Gnoll 2 5’ step NW Shortbow misses (Hardin AC 17, Atk roll 15 + 1 = 16) Drops shortbow as free action Draws battleaxe while moving 20’ NE Gnoll 3 Shortbow hits (Hardin AC 17, Atk roll 20 + 1 = 21) critical threat No critical hit (Hardin AC 17, Verifier roll 4 + 1 = 5) 6 damage (Dmg roll [1d6] 6)[/i] [b]Hardin reduced to 20 hp[/b][i] drops shortbow as free action draws battleaxe as move action 5’ step Now I need to hear from the PCs again. Because both orcs are dead you all get to go before your opponents this round. (I’ll NPC Hardin and Rufus again, maybe Eolan again also.)[/i] [/QUOTE]
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