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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1721940" data-attributes="member: 20345"><p><span style="font-size: 12px"><strong>Round 2</strong></span></p><p></p><p>Eolan rushes forward to engage the gnoll nearest him at the gap to the left of the stone wall. He meets it at the gap and hacks at it with his bastard sword. The blow opens a dark gash on the gnoll’s forearm, and bright red blood rushes forth.</p><p></p><p>Hardin moves his giant body up and over the stone wall, positioning himself on the other side of the gnolls from Slyfen. One of the gnolls takes advantage of Hardin’s vulnerability as he moves over the wall, but the battleaxe is no match for Hardin’s armor. Hardin hopes that this position will make it virtually impossible for these two gnolls to retreat.</p><p></p><p>Slyfen, now flanking a gnoll with Hardin, takes aim and stabs at the stinking beast. Unfortunately, the gnoll has turned its attention back to Slyfen, and is able to block the elf’s rapier with his heavy steel shield.</p><p></p><p>Belisha finishes her spell, and a marvelous celestial giant bombardier beetle appears next to one of the gnolls between Hardin and Slyfen. The beetle immediately proceeds to unleash a cloud of acidic gas, engulfing both of the gnolls in this area. They are overcome, and writhe in pain as their eyes and hide burn! Impressed with the result, Belisha draws her crossbow, and moves into the room to get a better shot at one of the gnolls. Her loyal guard dog stays at her side, preparing to bite any gnoll that attacks her.</p><p></p><p>The gnoll engaged in combat with Eolan brings down his battleaxe, but Eolan deftly pulls back at just the right moment, avoiding the rusty blade. Similarly, Hardin avoids the attack of one of the gnolls between him and Slyfen. Unfortunately, the final gnoll has more success. With a grunt he brings his battleaxe down forcefully onto the glimmering golden carapace of the celestial beetle. A hairline crack in its shell results—and the beetle surprises everyone by responding with a pained, insectile shriek. The gnoll, alarmed as much by this disturbing sound as by his position between three opponents, steps to the side away from it.</p><p></p><p><span style="font-size: 12px"><strong>End of Round 2</strong></span></p><p></p><p></p><p></p><p><em>OOC Notes:</em></p><p><em></em></p><p><em>Slyfen</em></p><p><em>Delays until after Hardin’s turn</em></p><p><em>Oil of </em>magic weapon<em> in effect for 2 more rounds</em></p><p><em></em></p><p><em>Eolan</em></p><p><em>Moves 10’</em></p><p><em>Bastard sword 1h hits (AC 15, Atk roll 18 + 6 = 24)</em></p><p><em>3 damage (Dmg roll [1d10+2] 1 + 2 = 3) </em><strong>gnoll 1 reduced to 8 hp</strong><em></em></p><p><em></em></p><p><em>Hardin</em></p><p><em>Moves 35’ provoking AoO from gnoll 3</em></p><p><em>You now have</em></p><p><em></em>magic weapon<em> for 20 more rounds</em></p><p><em></em>shield of faith<em> for 19 more rounds</em></p><p><em></em>bull’s strength<em> for 18 more rounds</em></p><p><em></em>enlarge person<em> for 5 more rounds</em></p><p><em></em>divine favor<em> for 4 more rounds, and</em></p><p><em></em>protective ward<em> for almost 1 hr</em></p><p><em></em></p><p><em>Gnoll 3</em></p><p><em>Battleaxe misses (Hardin AC 17, Atk roll 7 + 3 = 10)</em></p><p><em></em></p><p><em>Slyfen</em></p><p><em>Rapier flanking sneak attack misses (gnoll 3 AC 15, Atk roll 6 + 6 + 2 = 14)</em></p><p><em></em></p><p><em>Belisha</em></p><p><em>(I’m ruling that you started the full-round action [casting </em>summon monster II<em>] as the second part of your actions last round [as a standard action], so you can finish the spell now as the first part of your action in this round [as a standard action]. The beetle’s place in the initiative order will be right before yours, and you have only a move action left in round 2. This ruling is an exception—from now on, full-round actions will need to take place in a single round, not be spread out across rounds.)</em></p><p><em>Completes casting </em>summon monster II<em></em></p><p><em></em></p><p><em>Giant Bombardier Beetle</em></p><p><em>Round 1 of 3</em></p><p><em>Acid spray encompasses gnolls 2 and 3</em></p><p><em>Gnoll 2</em></p><p><em>Fails Fort save (DC 15, die result 8 + 4 = 12)</em></p><p><em>4 damage (Dmg roll [1d4+2] 2 + 2 = 4) </em><strong>gnoll 2 reduced to 7 hp</strong><em></em></p><p><em>Gnoll 3</em></p><p><em>Fails Fort save (DC 15, die result 10 + 4 = 14)</em></p><p><em>3 damage (Dmg roll [1d4+2] 1 + 2 = 3) </em><strong>gnoll 3 reduced to 8 hp</strong><em></em></p><p><em></em></p><p><em>Belisha</em></p><p><em>Moves 10’, drawing crossbow</em></p><p><em></em></p><p><em>Rufus</em></p><p><em>Readies an attack against anyone threatening Belisha</em></p><p><em></em></p><p><em>Gnoll 1</em></p><p><em>Battleaxe misses (Eolan AC 15, Atk roll 10 + 3 = 13)</em></p><p><em></em></p><p><em>Gnoll 2</em></p><p><em>Battleaxe misses (Hardin AC 17, Atk roll 4 + 3 = 7)</em></p><p><em></em></p><p><em>Gnoll 3</em></p><p><em>Battleaxe hits (GB beetle AC 16, Atk roll 20 + 3 = 23) critical threat</em></p><p><em>No critical hit (Verifier roll 11 + 3 = 14)</em></p><p><em>4 damage (Dmg roll [1d8+2] 2 + 2 = 4)</em> <strong>GB beetle reduced to 13 hp</strong><em></em></p><p><em>5’ step</em></p><p><em></em></p><p><em>OK, PC actions for Round 3 please!</em></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1721940, member: 20345"] [size=3][b]Round 2[/b][/size][b][/b] Eolan rushes forward to engage the gnoll nearest him at the gap to the left of the stone wall. He meets it at the gap and hacks at it with his bastard sword. The blow opens a dark gash on the gnoll’s forearm, and bright red blood rushes forth. Hardin moves his giant body up and over the stone wall, positioning himself on the other side of the gnolls from Slyfen. One of the gnolls takes advantage of Hardin’s vulnerability as he moves over the wall, but the battleaxe is no match for Hardin’s armor. Hardin hopes that this position will make it virtually impossible for these two gnolls to retreat. Slyfen, now flanking a gnoll with Hardin, takes aim and stabs at the stinking beast. Unfortunately, the gnoll has turned its attention back to Slyfen, and is able to block the elf’s rapier with his heavy steel shield. Belisha finishes her spell, and a marvelous celestial giant bombardier beetle appears next to one of the gnolls between Hardin and Slyfen. The beetle immediately proceeds to unleash a cloud of acidic gas, engulfing both of the gnolls in this area. They are overcome, and writhe in pain as their eyes and hide burn! Impressed with the result, Belisha draws her crossbow, and moves into the room to get a better shot at one of the gnolls. Her loyal guard dog stays at her side, preparing to bite any gnoll that attacks her. The gnoll engaged in combat with Eolan brings down his battleaxe, but Eolan deftly pulls back at just the right moment, avoiding the rusty blade. Similarly, Hardin avoids the attack of one of the gnolls between him and Slyfen. Unfortunately, the final gnoll has more success. With a grunt he brings his battleaxe down forcefully onto the glimmering golden carapace of the celestial beetle. A hairline crack in its shell results—and the beetle surprises everyone by responding with a pained, insectile shriek. The gnoll, alarmed as much by this disturbing sound as by his position between three opponents, steps to the side away from it. [size=3][b]End of Round 2[/b][/size][b][/b] [i]OOC Notes: Slyfen Delays until after Hardin’s turn Oil of [/i]magic weapon[i] in effect for 2 more rounds Eolan Moves 10’ Bastard sword 1h hits (AC 15, Atk roll 18 + 6 = 24) 3 damage (Dmg roll [1d10+2] 1 + 2 = 3) [/i][b]gnoll 1 reduced to 8 hp[/b][i] Hardin Moves 35’ provoking AoO from gnoll 3 You now have [/i]magic weapon[i] for 20 more rounds [/i]shield of faith[i] for 19 more rounds [/i]bull’s strength[i] for 18 more rounds [/i]enlarge person[i] for 5 more rounds [/i]divine favor[i] for 4 more rounds, and [/i]protective ward[i] for almost 1 hr Gnoll 3 Battleaxe misses (Hardin AC 17, Atk roll 7 + 3 = 10) Slyfen Rapier flanking sneak attack misses (gnoll 3 AC 15, Atk roll 6 + 6 + 2 = 14) Belisha (I’m ruling that you started the full-round action [casting [/i]summon monster II[i]] as the second part of your actions last round [as a standard action], so you can finish the spell now as the first part of your action in this round [as a standard action]. The beetle’s place in the initiative order will be right before yours, and you have only a move action left in round 2. This ruling is an exception—from now on, full-round actions will need to take place in a single round, not be spread out across rounds.) Completes casting [/i]summon monster II[i] Giant Bombardier Beetle Round 1 of 3 Acid spray encompasses gnolls 2 and 3 Gnoll 2 Fails Fort save (DC 15, die result 8 + 4 = 12) 4 damage (Dmg roll [1d4+2] 2 + 2 = 4) [/i][b]gnoll 2 reduced to 7 hp[/b][i] Gnoll 3 Fails Fort save (DC 15, die result 10 + 4 = 14) 3 damage (Dmg roll [1d4+2] 1 + 2 = 3) [/i][b]gnoll 3 reduced to 8 hp[/b][i] Belisha Moves 10’, drawing crossbow Rufus Readies an attack against anyone threatening Belisha Gnoll 1 Battleaxe misses (Eolan AC 15, Atk roll 10 + 3 = 13) Gnoll 2 Battleaxe misses (Hardin AC 17, Atk roll 4 + 3 = 7) Gnoll 3 Battleaxe hits (GB beetle AC 16, Atk roll 20 + 3 = 23) critical threat No critical hit (Verifier roll 11 + 3 = 14) 4 damage (Dmg roll [1d8+2] 2 + 2 = 4)[/i] [b]GB beetle reduced to 13 hp[/b][i] 5’ step OK, PC actions for Round 3 please![/i] [/QUOTE]
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