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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1730187" data-attributes="member: 20345"><p>Hardin examines the body for a short while, then reports to the group. “The orc is a little more than halfway dead. Even with us tending him, he has only a very small chance to regain consciousness on his own within the next couple of hours. We may have lost the element of surprise by then.</p><p></p><p>“It is possible that one potion will be enough to bring him back to consciousness. But it will more likely take two, and it is even possible it would require three, but certainly no more than that.</p><p></p><p>“I agree with Slyfen that the potions are expensive, and I would rather use them on us than on our enemies. However, the use of a potion or two on this orc now might yield enough information to save us the need to use many more potions on ourselves later.</p><p></p><p>“Also, we have already collected from these dead gnolls enough money to buy 6 potions of this sort, and the formal reward offered by Lord Bootlum is enough to buy 50 more beyond that. That doesn’t even count the value of anything else one is likely to find in a bandit’s hideout.</p><p></p><p>“My only misgiving about using the potions to heal this orc is that we will have to figure out what to do with him after the interrogation.”</p><p></p><p></p><p></p><p><em>OOC Notes:</em></p><p><em></em></p><p><em>The orc is stabilized at -6 hp.</em></p><p><em></em></p><p><em>A tended, stable creature has a 10% chance per hour to regain consciousness.</em></p><p><em></em></p><p><em>The party has a total of 13 </em>cure light wounds<em> potions.</em></p><p><em>Of these, 3 are Belisha’s and 10 are Eolan’s.</em></p><p><em>Each potion cures 2-9 hp.</em></p><p><em></em></p><p><em>Because Hardin is being treated as an NPC by me until Nac returns, Hardin will refrain from voting. So, what we have right now is: Slyfen against healing the orc, Belisha for healing the orc, and no vote from Eolan. Eolan, go ahead and cast the tie-breaker, please.</em></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1730187, member: 20345"] Hardin examines the body for a short while, then reports to the group. “The orc is a little more than halfway dead. Even with us tending him, he has only a very small chance to regain consciousness on his own within the next couple of hours. We may have lost the element of surprise by then. “It is possible that one potion will be enough to bring him back to consciousness. But it will more likely take two, and it is even possible it would require three, but certainly no more than that. “I agree with Slyfen that the potions are expensive, and I would rather use them on us than on our enemies. However, the use of a potion or two on this orc now might yield enough information to save us the need to use many more potions on ourselves later. “Also, we have already collected from these dead gnolls enough money to buy 6 potions of this sort, and the formal reward offered by Lord Bootlum is enough to buy 50 more beyond that. That doesn’t even count the value of anything else one is likely to find in a bandit’s hideout. “My only misgiving about using the potions to heal this orc is that we will have to figure out what to do with him after the interrogation.” [i]OOC Notes: The orc is stabilized at -6 hp. A tended, stable creature has a 10% chance per hour to regain consciousness. The party has a total of 13 [/i]cure light wounds[i] potions. Of these, 3 are Belisha’s and 10 are Eolan’s. Each potion cures 2-9 hp. Because Hardin is being treated as an NPC by me until Nac returns, Hardin will refrain from voting. So, what we have right now is: Slyfen against healing the orc, Belisha for healing the orc, and no vote from Eolan. Eolan, go ahead and cast the tie-breaker, please.[/i] [/QUOTE]
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