Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Dry Spell
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1731152" data-attributes="member: 20345"><p>Hardin expresses his agreement with Eolan’s sentiment that the orc not be killed. “I suggest that we take him back to Green Glade with Relgore’s head. Let Lord Bootlum and the good people there decide what to do with him. When we are finished interrogating him, a well-placed punch or two should knock him out long enough to keep him out of our hair while we complete our task.”</p><p></p><p>Hardin takes the vial from Eolan. He then kneels down beside the tied-up orc and gently pours the potion down his throat. A few seconds later the orc sputters and coughs, regaining consciousness. He is frightened to death of the party, especially of Eolan, who downed him so easily less than ten minutes ago. He first thinks to flee, and yanks on his bonds. But finding them too difficult to escape, he resigns himself to his fate.</p><p></p><p>Having no real choice, being unwilling to die to protect Relgore and the rest of the cruel band, he submits to Belisha’s questioning.</p><p></p><p>In the mean time, Hardin walks over to where Slyfen is watching the tunnel, and joins him in his vigil. Although they see nothing for now, the two exchange worried glances at what might lay ahead.</p><p></p><p>Under questioning, the orc reveals that the ogre (whose name, he tells you weeping, was Golgo) was indeed part of Relgore’s band. Relgore has become more cautious since the militia killed half his band two months ago, and the ogre served as the bandits’ first line of defense, guarding the entrance to their lair. The orcs and gnolls were charged by Relgore to remain in this room as the second line of defense should the ogre fail.</p><p></p><p>The orc further reveals that, besides himself and the creatures the party has already killed, 10 more members of Relgore’s band remain. This includes Relgore and 2 orc body guards, as well as 4 more orcs and 3 goblins who are of lesser standing in the band.</p><p></p><p>Using his tied feet, he draws a crude map in the dust on the floor [ooc: see below]. He explains to you that the tunnel that Slyfen and Hardin are guarding leads to a Y disguised with more piled-up rocks. Following the tunnel to the left will take you to the common area shared by the lower-ranking members of the party.</p><p></p><p>He tells you that he has never been down the tunnel to the right. That is where Relgore stays with his 2 orc bodyguards, and he wants to keep it as secret as possible, even from the members of the band, who he himself barely trusts. Relgore has warned them all not to get ideas about sneaking down the tunnel, as he has rigged it with at least one hazard.</p><p></p><p>Finally, in typical orc character, he tells you that he doesn’t care what happens to the rest of the band, but begs for his own life.</p><p></p><p></p><p></p><p><em>OOC Notes:</em></p><p><em></em></p><p><em></em>Cure light wounds<em> potion cures [1d8+1] 6 + 1 = 7 hp</em></p><p><em>Orc is raised to 1 hp</em></p><p><em></em></p><p><em>Use rope check result 12 + 2 + 2 + 10 = 26</em></p><p><em>Escape artist check 16 + 0 = 16</em></p><p><em></em></p><p><em>Slyfen</em></p><p><em>Spot check result 16 + 8 = 24</em></p><p><em></em></p><p><em>Hardin</em></p><p><em>Spot check result 7 + 2 = 9</em></p><p><em></em></p><p><em>Correction from ealier post: I thought Eolan only had 10 potions, but he had 12. So, after this post, the party has 14 </em>cure light wounds<em> potions. Three are Belisha's and 11 are Eolan's.</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1731152, member: 20345"] Hardin expresses his agreement with Eolan’s sentiment that the orc not be killed. “I suggest that we take him back to Green Glade with Relgore’s head. Let Lord Bootlum and the good people there decide what to do with him. When we are finished interrogating him, a well-placed punch or two should knock him out long enough to keep him out of our hair while we complete our task.” Hardin takes the vial from Eolan. He then kneels down beside the tied-up orc and gently pours the potion down his throat. A few seconds later the orc sputters and coughs, regaining consciousness. He is frightened to death of the party, especially of Eolan, who downed him so easily less than ten minutes ago. He first thinks to flee, and yanks on his bonds. But finding them too difficult to escape, he resigns himself to his fate. Having no real choice, being unwilling to die to protect Relgore and the rest of the cruel band, he submits to Belisha’s questioning. In the mean time, Hardin walks over to where Slyfen is watching the tunnel, and joins him in his vigil. Although they see nothing for now, the two exchange worried glances at what might lay ahead. Under questioning, the orc reveals that the ogre (whose name, he tells you weeping, was Golgo) was indeed part of Relgore’s band. Relgore has become more cautious since the militia killed half his band two months ago, and the ogre served as the bandits’ first line of defense, guarding the entrance to their lair. The orcs and gnolls were charged by Relgore to remain in this room as the second line of defense should the ogre fail. The orc further reveals that, besides himself and the creatures the party has already killed, 10 more members of Relgore’s band remain. This includes Relgore and 2 orc body guards, as well as 4 more orcs and 3 goblins who are of lesser standing in the band. Using his tied feet, he draws a crude map in the dust on the floor [ooc: see below]. He explains to you that the tunnel that Slyfen and Hardin are guarding leads to a Y disguised with more piled-up rocks. Following the tunnel to the left will take you to the common area shared by the lower-ranking members of the party. He tells you that he has never been down the tunnel to the right. That is where Relgore stays with his 2 orc bodyguards, and he wants to keep it as secret as possible, even from the members of the band, who he himself barely trusts. Relgore has warned them all not to get ideas about sneaking down the tunnel, as he has rigged it with at least one hazard. Finally, in typical orc character, he tells you that he doesn’t care what happens to the rest of the band, but begs for his own life. [i]OOC Notes: [/i]Cure light wounds[i] potion cures [1d8+1] 6 + 1 = 7 hp Orc is raised to 1 hp Use rope check result 12 + 2 + 2 + 10 = 26 Escape artist check 16 + 0 = 16 Slyfen Spot check result 16 + 8 = 24 Hardin Spot check result 7 + 2 = 9 Correction from ealier post: I thought Eolan only had 10 potions, but he had 12. So, after this post, the party has 14 [/i]cure light wounds[i] potions. Three are Belisha's and 11 are Eolan's. [/i] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Dry Spell
Top