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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1732771" data-attributes="member: 20345"><p>Thanking Eolan, Hardin also avails himself of a potion before continuing. “Ahh, that hits the spot,” he says jovially.</p><p></p><p>After the orc and the healing have been taken care of, Slyfen cautiously moves down the tunnel to the bend, and looks around. In the flickering light of the everburning torch he carries, he can just make out another large pile of rocks at the end of another long stretch of tunnel. The sandstone walls take on shades of umber and walnut in the dim light.</p><p></p><p>Seeing no immediate danger, Slyfen waves the rest of the party up. Eolan tries to move very quietly, so as not to draw attention to the group. However, about halfway to the bend he inadvertently kicks a small stone, sending it clattering loudly off the walls of the otherwise silent tunnel. Grimacing, he shrugs to the other party members and continues forward.</p><p></p><p>After the others are safely to the bend, Slyfen begins to make his way down the next stretch. Moving very slowly and deliberately down the tunnel, he searches for traps and tries to remain quiet. He finds no traps, and lets out a relieved breath when he reaches the rock pile at the end. The elf carefully examines the pile of rocks and determines that it is not trapped or rigged in any way. However, if there are tunnels behind it, they are completely obscured; the stones would have to be moved to reveal any openings.</p><p></p><p>Even in the cool interior of the cave, the rest of the party sweats as they watch the rogue.</p><p></p><p></p><p></p><p><em>OOC Notes:</em></p><p><em></em></p><p><em></em><strong>Slyfen is the only PC with a light source at this point. (Eolan was also carrying a torch, but he has his shield and sword out now.)</strong><em></em></p><p><em></em></p><p><em>Eolan</em></p><p><em>Bastard sword deals [1d10+3] 4 + 3 = 7 hp nonlethal damage</em></p><p><em>Orc is unconscious</em></p><p><em>3 </em>cure light wounds<em> potions heal a total of (8 + 1 = 9, 6 + 1 = 7, 4 + 1 = 5) 21 hp</em></p><p><em>Eolan is raised to 25 hp</em></p><p><em>Move silently check result 2 – 1 = 1</em></p><p><em></em></p><p><em>Hardin</em></p><p><em></em>Cure light wounds<em> potion heals 1 + 1 = 2 hp</em></p><p><em>Hardin is raised to 22 hp</em></p><p><em></em></p><p><em>Slyfen</em></p><p><em>Move silently check result 12 + 9 = 21</em></p><p><em>Spot check result 9 + 8 = 17</em></p><p><em>Move silently check result 13 + 9 = 22</em></p><p><em>Search check result 17 + 10 = 27</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1732771, member: 20345"] Thanking Eolan, Hardin also avails himself of a potion before continuing. “Ahh, that hits the spot,” he says jovially. After the orc and the healing have been taken care of, Slyfen cautiously moves down the tunnel to the bend, and looks around. In the flickering light of the everburning torch he carries, he can just make out another large pile of rocks at the end of another long stretch of tunnel. The sandstone walls take on shades of umber and walnut in the dim light. Seeing no immediate danger, Slyfen waves the rest of the party up. Eolan tries to move very quietly, so as not to draw attention to the group. However, about halfway to the bend he inadvertently kicks a small stone, sending it clattering loudly off the walls of the otherwise silent tunnel. Grimacing, he shrugs to the other party members and continues forward. After the others are safely to the bend, Slyfen begins to make his way down the next stretch. Moving very slowly and deliberately down the tunnel, he searches for traps and tries to remain quiet. He finds no traps, and lets out a relieved breath when he reaches the rock pile at the end. The elf carefully examines the pile of rocks and determines that it is not trapped or rigged in any way. However, if there are tunnels behind it, they are completely obscured; the stones would have to be moved to reveal any openings. Even in the cool interior of the cave, the rest of the party sweats as they watch the rogue. [i]OOC Notes: [/i][b]Slyfen is the only PC with a light source at this point. (Eolan was also carrying a torch, but he has his shield and sword out now.)[/b][i] Eolan Bastard sword deals [1d10+3] 4 + 3 = 7 hp nonlethal damage Orc is unconscious 3 [/i]cure light wounds[i] potions heal a total of (8 + 1 = 9, 6 + 1 = 7, 4 + 1 = 5) 21 hp Eolan is raised to 25 hp Move silently check result 2 – 1 = 1 Hardin [/i]Cure light wounds[i] potion heals 1 + 1 = 2 hp Hardin is raised to 22 hp Slyfen Move silently check result 12 + 9 = 21 Spot check result 9 + 8 = 17 Move silently check result 13 + 9 = 22 Search check result 17 + 10 = 27 [/i] [/QUOTE]
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