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<blockquote data-quote="Vigwyn the Unruly" data-source="post: 1753905" data-attributes="member: 20345"><p>After some debate, the party heads back down to the wide area. Slyfen and Eolan have <em>mark of air</em> and <em>protective ward</em>, respectively, for about 15 more minutes. Slyfen takes the lead. Moving slowly down the corridor, he sticks to the left side, checking each area carefully before he steps into it.</p><p></p><p>Working this way, he makes it about 20’ down the left side of the wide area. Then, he steps onto an area that he had just searched (he didn’t find any traps). The ground begins to move as he shifts his weight onto it. With a mighty crash, the floor beneath his feet gives way. The elf tries to jump back to the area he was just in, but fails to make it in time. Instead, he falls 30’ onto a stony floor below, taking considerable damage.</p><p></p><p>Slyfen finds himself in a dark chamber about the same size as the wide area of the hall above. Looking up at the ceiling, he can make out the hole he just fell through.</p><p></p><p></p><p></p><p><em>OOC Notes:</em></p><p><em>Each search check takes a full-round action.</em></p><p><em>Search check result 20 + 10 = 30</em></p><p><em>5’ step</em></p><p><em>Search check result 16 + 10 = 26</em></p><p><em>5’ step</em></p><p><em>Search check result 20 + 10 = 30</em></p><p><em>5’ step</em></p><p><em>Search check result 8 + 10 = 18</em></p><p><em>5’ step</em></p><p><em>Reflex save 1 + 7 + 1 = 9</em></p><p><em>Dmg roll [3d6] 4 + 2 + 3 = 9</em></p><p><strong>Slyfen reduced to 7 hp</strong></p><p><em>4 rounds have passed since Slyfen started working down the area.</em></p><p><em>Squares marked with a green circle are “safe.”</em></p><p><em>The wall can be climbed with a DC 25 Climb check to move at ¼ of your speed.</em></p></blockquote><p></p>
[QUOTE="Vigwyn the Unruly, post: 1753905, member: 20345"] After some debate, the party heads back down to the wide area. Slyfen and Eolan have [i]mark of air[/i] and [i]protective ward[/i], respectively, for about 15 more minutes. Slyfen takes the lead. Moving slowly down the corridor, he sticks to the left side, checking each area carefully before he steps into it. Working this way, he makes it about 20’ down the left side of the wide area. Then, he steps onto an area that he had just searched (he didn’t find any traps). The ground begins to move as he shifts his weight onto it. With a mighty crash, the floor beneath his feet gives way. The elf tries to jump back to the area he was just in, but fails to make it in time. Instead, he falls 30’ onto a stony floor below, taking considerable damage. Slyfen finds himself in a dark chamber about the same size as the wide area of the hall above. Looking up at the ceiling, he can make out the hole he just fell through. [i]OOC Notes: Each search check takes a full-round action. Search check result 20 + 10 = 30 5’ step Search check result 16 + 10 = 26 5’ step Search check result 20 + 10 = 30 5’ step Search check result 8 + 10 = 18 5’ step Reflex save 1 + 7 + 1 = 9 Dmg roll [3d6] 4 + 2 + 3 = 9[/i] [b]Slyfen reduced to 7 hp[/b] [i]4 rounds have passed since Slyfen started working down the area. Squares marked with a green circle are “safe.” The wall can be climbed with a DC 25 Climb check to move at ¼ of your speed.[/i] [/QUOTE]
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