doctorbadwolf
Heretic of The Seventh Circle
I had a thought recently that a way tomake different campaigns with the same game feel different would be to give a second role to every PC, with sets of roles being set up in thematic groups.
So you might choose to play in my game Crossroads' [name tbd] future era, which is science fantasy futurism. You would have a list of spaceship roles, for campaigns set out in the dark, and some futuristic social/utility ones for campaigns set in the high tech cities. thiswould also contribute to the group character creation ideas of the game.
Im wondering if anyone has played games with this soet of split.
Star Wars 5e is one, with its ship roles alongside your classes .
Basically imagine if every Daggerheart Campaign Frame had a set of secondary roles that pushed the focus of every character into some part of that Frame.
So you might choose to play in my game Crossroads' [name tbd] future era, which is science fantasy futurism. You would have a list of spaceship roles, for campaigns set out in the dark, and some futuristic social/utility ones for campaigns set in the high tech cities. thiswould also contribute to the group character creation ideas of the game.
Im wondering if anyone has played games with this soet of split.
Star Wars 5e is one, with its ship roles alongside your classes .
Basically imagine if every Daggerheart Campaign Frame had a set of secondary roles that pushed the focus of every character into some part of that Frame.


