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Dual Wand Weilder
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<blockquote data-quote="The_Warlock" data-source="post: 3948117" data-attributes="member: 21215"><p>Well, Quickdraw specifies weapons, which wand don't technically qualify as per se. But if yours are in holsters and bandeleros, they might. That's a question for your gamemaster. I'd probably allow it in my run.</p><p></p><p></p><p></p><p></p><p>Most spells that require attack rolls are either touch attacks or Rays which require ranged touch attacks, and you can take Weapon Focus (Ray). But once again, wands, per se, aren't weapons in an of themselves.</p><p></p><p></p><p></p><p>There's Enhance Item in the Epic Handbook, but is not an epic feat. It allows you to increase the DCs on any magic item you personally create.</p><p></p><p></p><p></p><p>Activating a magic item that isn't a potion or oil does NOT provoke an AoO. </p><p></p><p>However, since it's not a weapon, you aren't really threatening squares adjacent to you in melee, so you wouldn't count as flanking an opponent, since flanking requires you to threaten the square that the opponent is in, and be opposite an ally. </p><p>EDIT: Completely forgot about Melee Touch Attacks from the wand. Doh! Definitely threatening.</p><p></p><p></p><p></p><p>Close combat might be tough, unless your DM allows concepts like the one that Darklone suggested, since by default wands aren't melee weapons. If you were going to be in people's faces, it might be worthwhile to look at using buckler shields and focus on feats that help you dodge, since you wouldn't be able under normal circumstances to consider the wands weapons and/or gain any associated benefits from them.</p><p></p><p>EDIT: Pinotage beat me to some. Oh, and cool, I hadn't noticed the wands/quickdraw bit in the FAQ.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 3948117, member: 21215"] Well, Quickdraw specifies weapons, which wand don't technically qualify as per se. But if yours are in holsters and bandeleros, they might. That's a question for your gamemaster. I'd probably allow it in my run. Most spells that require attack rolls are either touch attacks or Rays which require ranged touch attacks, and you can take Weapon Focus (Ray). But once again, wands, per se, aren't weapons in an of themselves. There's Enhance Item in the Epic Handbook, but is not an epic feat. It allows you to increase the DCs on any magic item you personally create. Activating a magic item that isn't a potion or oil does NOT provoke an AoO. However, since it's not a weapon, you aren't really threatening squares adjacent to you in melee, so you wouldn't count as flanking an opponent, since flanking requires you to threaten the square that the opponent is in, and be opposite an ally. EDIT: Completely forgot about Melee Touch Attacks from the wand. Doh! Definitely threatening. Close combat might be tough, unless your DM allows concepts like the one that Darklone suggested, since by default wands aren't melee weapons. If you were going to be in people's faces, it might be worthwhile to look at using buckler shields and focus on feats that help you dodge, since you wouldn't be able under normal circumstances to consider the wands weapons and/or gain any associated benefits from them. EDIT: Pinotage beat me to some. Oh, and cool, I hadn't noticed the wands/quickdraw bit in the FAQ. [/QUOTE]
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