Yeah, to that I will agree. I think there were a lot of knee-jerk reactions to some of the imbalances and problems of previous editions when 4e first came out. Lots of things were deliberately made weak or hard to get - dual wielding, flight, swiss army casters, polymorph, etc, all fell into this camp, and we're only just starting to see that trend rebound.
I don't blame them for doing it, and I think we will eventually settle into a happy medium, though whether that's in this edition or the next is anyone's guess.
The problem is, multiattacking is still basically OP compared to doing Big W damage, especially at higher levels, so it still calls for caution with respect to design, going forward.