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Dual Wielding Implements
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<blockquote data-quote="Gloombunny" data-source="post: 4375867" data-attributes="member: 54916"><p>There's a lesson about RPGs that I always to try keep in mind (and don't always succeed). That is, never try to find a creative interpretation of a rule to make things more balanced. If something isn't balanced, just change it. You don't gain anything from creative rules readings except the ability to get into arguments with other people about whether or not you're making a house rule, which is entirely unproductive. Just say "this seems unbalanced and detrimental to our fun; I'll have it be this other way instead". It's more intellectually honest, if you ask me. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>(This post is aimed at myself as much as at you, 'cuz I was this close to jumping in with the transfer/curse wording thing myself before I remembered that I'm trying to avoid that sort of thing...)</p></blockquote><p></p>
[QUOTE="Gloombunny, post: 4375867, member: 54916"] There's a lesson about RPGs that I always to try keep in mind (and don't always succeed). That is, never try to find a creative interpretation of a rule to make things more balanced. If something isn't balanced, just change it. You don't gain anything from creative rules readings except the ability to get into arguments with other people about whether or not you're making a house rule, which is entirely unproductive. Just say "this seems unbalanced and detrimental to our fun; I'll have it be this other way instead". It's more intellectually honest, if you ask me. :) (This post is aimed at myself as much as at you, 'cuz I was this close to jumping in with the transfer/curse wording thing myself before I remembered that I'm trying to avoid that sort of thing...) [/QUOTE]
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